fatality292 says... #2
Thanks Feenecks - I'm yet to acquire any copies - It will likely replace Thought Scour once I have them, though I like that Thought Scour can draw me an extra card turn 1 and potentially put something in their graveyard to use Surgical Extraction
February 16, 2015 12:33 p.m.
Personally I'd take out the tome scours for the visions.
February 16, 2015 12:34 p.m.
Drop Tome Scour for Glimpse the Unthinkable and drop Mind Sculpt for Mind Funeral and Ghost Quarter lets you activate Archive Trap and Oboro, Palace in the Clouds triggers Hedron Crab
February 19, 2015 11:09 a.m.
and you should prbably drop Doom Blade for Mana Leak or Remand
February 19, 2015 11:12 a.m.
fatality292 says... #6
I will swap for Glimpse the Unthinkable once I can get myself some copies of them.
Mind Funeral I decided against, because with Memoricide Surgical Extraction Extirpate I will be thinning their deck of non-land - so it could easily hit 4 lands and ony mill 4-7 for 3 mana as opposed to a guaranteed quantity
I like the other suggestions though! Definitely put in an Oboro, Palace in the Clouds or two when I can get them... Archive Trap is nasty so probably only put 1 or 2, maybe sideboard, as most people are playing fetches in modern now they're so easy to get hold of.
February 19, 2015 12:17 p.m.
I think those thinners are good and all, but mostly for stopping a combo or eating a big thing like Siege Rhino or Tarmogoyf, not milling. When you think about it, you're paying 2 life, one mana, or even 4 mana to mill them 3 cards. If you went to 4x Extirpate and 4x Mind Funeral, you're going to be milling them way more and still locking down the deck with your thinner. But if you stay as you are now, you slow your mill down incredibly. But, obviously it's up to you.
February 20, 2015 11:30 a.m.
fatality292 says... #8
16smith - I'll have a think, I've got the Mind Funeral's anyway... I'm hoping that I can just mill a few cards, remove all their things, then they sit and cry while I slowly kill them with a Jace's Phantasm or slow mill
It's just a prototype in testing so I'll bear your comments in mind once I've tried to play my original method
February 20, 2015 3:09 p.m.
plusmental says... #10
Drop a Surgical Extraction and a Extirpate for Haunting Echoes because its friggin evil and most people just quit because it takes ages to resolve and ruins their game
March 2, 2015 6:40 a.m.
Add in some Induce Paranoia and you'd be ready to roll
March 10, 2015 2:18 p.m.
Do you mean Memoricide: "You Claim Wisdom, Yet I See Nothing In Here But Tawdry Wishes... " Use > and <
March 14, 2015 5:16 p.m.
fatality292 says... #14
Thanks Dr_Jay - I get confused with the formatting - half of the stuff wants ] and [, the other half want > and <
March 15, 2015 9:26 a.m.
I have been working on a deck like this for a while. This gives me ideas. Thanks.
June 27, 2015 12:57 p.m.
GeminiSpartanX says... #16
I feel that Thought Scour would be better than Telling Time in this deck, since it helps with the mill plan. I've actually Turn 1 Scoured somebody then Surgically Extracted their Splinter Twin they'd scryed to the top with Serum Visions before. I'd also use Darkslick Shores before Drowned Catacomb since you're running very few lands in the deck and you never want to start with a tapped land. This is a deck that can still function well if you keep a 1-land opening hand when running enough cantrips. Since you're splashing white for paths, I don't think Fog Bank is as necessary. I'd run more Thought Scours to draw into your Jace's Phantasms since they deter attackers a little moreso than the Fog Banks, which will never kill anything ever. If aggro is heavy in your meta and you want a good Fog Bank-like effect, try out Ensnaring Bridge. It wins games against some opponents.
If you want to gain life in the SB, perhaps cutting 1-2 Profane Memento for 1-2 Crypt Incursions, since they go well with the milling plan and I've personally gained 40+ life with one before (more often it's in the 20's, which essentially restarts the game against some decks). Rest in Peace doesn't work well with Visions of Beyond, and I don't know what match you'd want that card against if you have Grafdigger's Cage already. If you're worried about Emrakul hitting the GY, I'd rather just play more Tormod's Crypt to exile him along with the GY while his reshuffle trigger is on the stack. Also, I'd actually rather use Demystify or Leave No Trace for your Leyline of Sanctity hate, since you can then Surgically Extract the remaining copies out of your opponent's deck, whereas Erase won't allow you the same peace of mind.
Anyway, hope some of that helps. I'm always willing to help new mill players since it's a fun way to play magic!
July 8, 2015 10:43 a.m.
spatiality says... #17
Cool deck!
I am not sure about the mana cost appropriateness of Mind Funeral Sure, it sounds like a lot of cards, but it averages @ 10 cards (4x60/24), notwithstanding land retrieval, which needs to be used heavily to matter at all:
Suppose on turn 6 you retrieved 4 (!) lands. Now the deck contains 47 cards, of which are ~19 (average) minus 4; 15 lands so the efficiency ratio of Mind Funeral will look like this: 4/15x47 which gives us 12.5 cards, making the mana cost above average.
What we can see from this is that Ghost Quarter would slightly leverage Mind Funeral's efficiency and at the same time deliver a reliable trigger for Archive Trap, though at most times it suffices to rely on heavy land retrieval with nowaday's technicolor dreamcoat decks.
I know it's a soft combo, but timing your archive trap is fun as hell. (Oh I saw you scrying! Can you guess what I'm going to do with the top of your library?)
On the efficiency of scrying cards: Serum Visions, a quite powerful modern legal scrying card (link: http://www.joseprio.com/blog/2013/04/24/ponder-vs-preordain-vs-the-rest/ ) is surpassed by Telling Time as it more than doubles your starting chance of getting a card but diminishes your chance on the second draw by 4/5ths. Mystic Speculation seems a bit overlooked as it has buyback, concentrating nearly the double value of information into one card for the same mana costs. (You can also read it like that: pay , scry 6.) It makes you slower though and leaves you down one card. At the same time, you need one card less, if scrying is your thing.
If you (and GeminiSpartanX, thanks for the crypt tip) like to support a helpless case (I act as if masques was still a modern thing), I'd be delighted if you took a look at my deck: Grindmill Zapswap, the Annoying Fogfarter
aside: try saying cryptic crypt tip pitching fast three times in a row
August 13, 2015 7:24 a.m.
fatality292 says... #18
Hi spatiality - I Think the power from Mind Funeral comes in the repetition & point at which it's cast - if I cast it turn three it reduces the opponents chance of hitting land drops and getting threats down, then when I cast the second I start making a quick route through decks... Especially if I Surgical Extraction a non-basic that I know they have 4 off...
I do see Ghost Quarter's value - but cause I've got triple colour deck and only 20 land, I found having a colourless land was killing me, as almost all quite heavily coloured. So I opted for Path to Exile and opponents fetches to trigger Archive Trap
I'd love to run Serum Visions but I don't own any at the moment - and I'm a big fan of the instant speed for Telling Time, so would have to get some and test :) thanks for the tips.
August 13, 2015 7:46 a.m.
spatiality says... #19
I see the three colours now. So you're running white mainly for this one removal spell? Seems a bit much, have you considered putting in a black or even blue (I dare you to include Pongify) removal spell? Just to stabilise your mana base, disregarding whether to take the GQs or not
August 13, 2015 8:04 a.m.
fatality292 says... #20
Give's me Rest in Peace for the sideboard against Tron's Eldrazi and local meta has a fair chunk of graveyard recursion - also enchantment removal...
haha Pongify is funny - but a 3/3 is still relatively scary for me!
August 15, 2015 12:26 p.m.
My friend runs a deck similar to this and it's rather annoying to say the least. Perhaps add a Shimian Specter if you want to get rid of some of your opponents important cards. I hate Shimian Specter!
August 17, 2015 4:50 a.m.
Huppster05 says... #22
i really dig this, have you thought of adding planeswalkers like Jace, Memory Adept or Ashiok, Nightmare Weaver?
November 20, 2015 4:30 a.m.
It's not exacly the lynchpin in this deck, but not a single splash of red mana in your lands keeps you from triggering Entering on Breaking/Entering. It costs too much to be good, but your run 4xB/E and it just bugs me that you cannot squeese a bit more value out of them in cornercase situations. maybe trade 1 Island with a splitcolor-land of some sort?
December 4, 2015 9:36 a.m.
GeminiSpartanX says... #24
I think some of your MD cards need to be swapped out for some of your SB cards, namely Ravenous Trap. The 3rd path and Bridge would be more relevant against most decks than the other traps. I'd also cut 1 Trapmaker's Snare for the 4th Mind Funeral or an additional Visions of Beyond. I also feel like Jace's Phantasms are too good not to be included in the 75. I've recently removed Snapcasters in favor of them, since snapcaster is like a 4 mana mill spell when it comes to winning with mill. Hopefully your testing with this new build will prove fruitful!
Feenecks says... #1
Visions of Beyond is pretty much an Ancestral Recall here.
February 16, 2015 11:10 a.m.