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whew! you smell that?!? Clerics. Amirite? (Cleric Tribal)

This deck revolves around numerous interactions between Clerics that are each powerful in their own right. While there is no one key creature opponents can remove to unravel our board, the deck does largely rely on lifegain in some way or another. To that end, there are 13 spells that should net us added life regularly.


Key Combos:

Speaker of the Heavens+Righteous Valkyrie

Soul's Attendant/Soul Warden/Righteous Valkyrie+Voice of the Blessed/Marauding Blight-Priest

Shadow-Rite Priest+Orah, Skyclave Hierophant


Utility & Advantage:

Shadow-Rite Priest - a 2MV Lord that can tutor black creatures to the Battlefield.

Orah, Skyclave Hierophant - Make our Clerics hard to get rid of.

Damnfoil - a versatile boardwipe. (potentially triggering Orah, Skyclave Hierophant, nice with Blacksmith's Skill)

Tocasia's Welcome - Significant card draw keeps our engine running.

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92% Casual

Competitive

Revision 6 See all

(1 month ago)

+1 Dawn's Truce main
Date added 8 months
Last updated 1 month
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 1 Mythic Rares

36 - 2 Rares

5 - 8 Uncommons

11 - 4 Commons

Cards 60
Avg. CMC 1.95
Tokens Angel 4/4 W, Elephant 3/3 G
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