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Started out as a all token deck and evolved into a token mana-ramp deck.

If I can manage to get some Voice of Resurgences or Thragtusks I'll certainly add them to the deck.

Ideal Starting Hand:
3 Land: Must have a green land, white if unavailable through other sources like Farseek, and optionally blue.
2-3 Ramp: Preferable a mix of one and two drops.
1-2 Bombs: Something from Advent of the Wurm to Giant Adephage.

Turn 1: Ramp card. Probably Arbor Elf or Avacyn's Pilgrim.
Turn 2: If possible, play any more ramp cards like Farseek or any of the one drops. If none are available, Call of the Conclave, Oblivion Ring, Selesnya Charm, and Rootborn Defenses help to stall until I can get the higher mana cards.
Or Intangible Virtue helps to set up the late game.
Turn 3: Play the end game cards, like Advent of the Wurm, Grove of the Guardian token, and Progenitor Mimic.
After that, Growing Ranks, and Parallel Lives keeps your board presence.

Druid's Deliverance and Trostani, Selesnya's Voice help to hold my ground against very aggressive decks.
Rest in Peace and Negate help deal with resurrection decks.
Negate and Ranger's Guile keep my tokens safe from control decks.

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Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 1 Mythic Rares

22 - 2 Rares

12 - 3 Uncommons

10 - 7 Commons

Cards 60
Avg. CMC 2.97
Tokens Beast 3/3 G, Copy Clone, Elemental 8/8 GW, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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