Cloudformed Hexproof Ensouled Revoker Naming Ugin?

Standard* ColdHeartedSith

SCORE: 35 | 109 COMMENTS | 5795 VIEWS | IN 17 FOLDERS


@Globeking anger just didn't work, it takes out my ability to cast early doom engines and dosnt kill rhino or courser. Also I'm a lot lighter on red.

November 6, 2014 12:18 p.m.

ALX says... #2

+1 Thanks for linking me to this deck, its very awesome and well thought and gives me lots of inspiration for my own build. Quite glad to see someone finding a decent use for Bident

November 8, 2014 10:23 p.m.

one new tweak. I have been running into double bident lately and found that 1 dictate 1 bident is better and maybe mainboard impersonator might be better in this meta game 1 and then drop in the bident and dictate if there is no sign of courser of kruphix. Your thoughts welcome.

November 9, 2014 1:35 a.m.

I have been feeling like tomb of the spirit dragon can come out and put springleaf in their place vs any deck that can't burn you out and this deck functions pretty good at 21 land with the 2 suedo land drums.Just a sideboard tip.

November 9, 2014 1:41 a.m.

ALX says... #5

I've tried to read through the comments, but could you just clarify why you ended up cutting Hammer of Purphoros ?

November 9, 2014 3:18 a.m.

@ALX On Hammer of Purphoros : My reason for cutting hammer in this build is most of the time I drew it I needed something else or could'nt cast it because of RR requirement or I couldn't spare a mountain, and it was then I realized I am wasting this spot and the list needs to be tight no dead draws. So I cut it , really we play generator servant to give haste and if they are spot removing servant while its summoning sick well then stormbreath is happy thats their focus game 2, if the removal is burn well hay its not our face. Hammer is just to hard to play in a deck that isnt mono red or playing devotion. Cant spare land or the turn to cast it.

November 9, 2014 11:27 a.m.

mozz says... #7

You might be interested in Ashcloud Phoenix - it has great synergy with Ghostfire Blade and Stubborn Denial. It is difficult to cast with your current mana base (but so is Stormbreath Dragon from your sideboard).

November 10, 2014 11:30 a.m.

@mozz well in response to your comment about ash cloud Phoenix, storm breath comes in with a complement of Springleaf drum and he isn't mainboard and it's only for match ups like abzan. Ashcloud Phoenix would be instead of storm breath and that wouldn't be good as a mainboard card ashcloud isn't what I want to be doing.

November 10, 2014 11:53 a.m.

I don't discount flying in this meta but this deck does a lot with a little mana. Ashcloud is very expensive in terms of casting him for 3 colorless then equipping him for 1 if I have ghostfire blade. It's too much.

November 10, 2014 11:59 a.m.

changed the board around a bit, think its optimal for game 1.

November 17, 2014 12:42 p.m.

wolfging says... #11

I run some Polymorphous Rush in my deck that is similar to this The Art of Entropy. I find that once you have convoked out a scuttler your Chief Engineer becomes pretty useless... So why not turn him into a scuttler for a turn then sack him with Shrapnel Blast?

November 18, 2014 4:44 a.m.

@wolfging while I find that idea to be fun, in all honesty I dont get doom engine out that much and while I do win with shrapnel blast alot I dont know if that card would matter in that way. what I actually think that Card is good for is ornithopter because if your opponent has a nasty flyer and you block it with ornithopter once it's blocked it's blocked then you can morph it into a doom engine or something and it remains blocked.

November 18, 2014 1:23 p.m.

GGUMP says... #13

Running a similar deck. Currently experimenting with Satyr Firedancer. So far it gets an instant answer, getting a removal spell out of opponent's hand. One less to worry about.

November 19, 2014 12:12 a.m.

@GGUMP That card dosnt belong in anything short of a burn deck ..maybe a dodge and burn but if your playing him in a build like this STOP.

November 19, 2014 2:45 a.m.

PlayingMTG says... #15

I don't highly agree with Perilous Vault. I don't know if this is helping your opponent or you?

November 25, 2014 2:02 p.m.

well my thoughts were that maybe if you're in a position where your opponent has taken over the game, vault is an answer that doesn't leave much behind of course you don't want to do this unless you have dig through time in hand and seeing as this deck has a repetitious card selection and the fact you will have a considerable amount of land by the time you do this, dig through time will probably get you the win. @PlayingMTG

November 25, 2014 2:19 p.m.

PlayingMTG says... #17

@ColdHeartedSith Perilous Vault is a permanent board wipe. You're playing permanents, why would you want to wipe your permanents. There isn't any decks in the meta aside from Mono Green that over run aggro. You're aggro.. So that means if you're not playing against Mono Green Perilous Vault sucks dick. Play it in the sideboard dude.

November 25, 2014 2:26 p.m.

okay Perilous vault gets rid of planeswalkers and every other kind of nine land permanent so if you're in a losing battle, your opponent has beat your plan to take the game over then this lets you reset, only after a board wipe and with a dig through time we can probably deploy the best Threat. you see when we dig we're going to grab ensoul and stubborn denial or doom engine shrapnel blast something like that. This deck gets in big damage early but gets stuck trying to close out sometimes so vault is a way to destablize the board that stopped working in your favor.

November 25, 2014 2:37 p.m.

maybe it won't work but the theory is solid. you have to actually pilot the deck and see how this deck wins and progresses and in general it's not from deploying the most threats it's from either having an unanswerable threat early or combo late with doom engine and blast. playing dig through time and vault allows you to try this a second time if your first attempt failed that is how this deck works.

November 25, 2014 2:44 p.m.

Back 2 Formula that worked.

November 26, 2014 12:09 a.m.

Globeking says... #21

I over complicated my artifact deck before and now its back to basically burn with ensoul. The card power consistency is lower in these decks so having it as simple as possible allows you to win those bad draw games.

November 26, 2014 7:14 a.m.

I can see where your coming from but ghostfire blade is beast in alot of situations with revokers and thopters and later with doom engine. I am a avid red player and am also a burn man but ive had trouble trying stoke and strike and im not sure going back that way is the answer. stubborn denial dose alot of work vs those opposing strategys @Globeking

November 26, 2014 5:16 p.m.

Globeking says... #23

I'm going to try switching out some burn and adapting this version for some play testing. I do feel like keeping that early threat for even an extra turn is very important to us. and adding a few chief engineers allows us to keep up with all the ramp in the format.

November 27, 2014 7:22 a.m.

Globeking says... #24

In the mean time, could you post some of your sideboard moves for specific matchups in the top 8. I have always found with this deck that its difficult siding in cards when you rely so heavily on the few your given as playable in the set.

November 27, 2014 7:35 a.m.

GGUMP says... #25

Howl of the Horde with Shrapnel Blast for 15 damage closed two games fast at last FNM. They never saw it coming.

November 30, 2014 8:25 p.m.

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