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Legacy* Five Color Primer Reanimator Storm

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Sideboard


Maybeboard


Let's just hop into the primer.

Engines

Griselbrand does one of the strongest things in MtG, pay life to draw cards. In fact, he draws a full 7 cards for only 7 life! The power here is undeniable and we seek to abuse this ability by both maximizing our likelihood of drawing more gas with him, but also gaining life to use him again and again, in the end drawing our entire library. Griselbrand is highly inefficient to hard cast however, so we use a set of Shallow Graves, a Corpse Dance, and an Unburial Rites to return him from our graveyard. We pair these effects with Entomb to assemble a very cheap Gris, usually 3-4 mana. The reason these spells are chosen over a traditional RB reanimator list's set of Exhume, Reanimate, and Animate Dead is they either work better with other cards in the deck, and more importantly give haste. This means we get a swing with our 7/7 lifelinking flyer before we go off, making our storm turns much more consistent

The reanimation suite

Shallow Grave: Gets a hasty Griselbrand into play for .

Unburial Rites: Leads to interesting interactions with Entomb, Gamble, and Lion's Eye Diamond.

Corpse Dance: Bad Shallow Grave, but we want a 5th haste reanimation spell.

Echo of Eons is a powerful card draw effect, refueling your hand and shuffling cards back into your graveyard. The main drawback of Echo is you can draw poorly and fizzle. We minimize our chances of that with redundancy, fast mana, and tutors. I originally built this deck after echoing into 7 lands while playing The Epic Storm, I decided that by using a mana efficient win condition in reanimation the land count of a deck could be lowered, instead of relying on expensive cards like Ad Nauseam and Tendrils of Agony we use more mana-efficient win conditions, sacrificing the consistency more expensive engines provide. Echo fits this bill with it's flashback, which we combine with Lion's Eye Diamond and Entomb, making our very own Timetwister.

Tutors

Entomb: Entomb is a very unique card. As the only 1 mana universal tutor with no downside in legacy, there has to be a twist, and there is. Entomb puts the card directly into the graveyard, ready to flashback or reanimate. Luckily our main enablers are either reanimation targets or flashback spells. This card also combos with Unburial Rites for an inefficient reanimation spell.

Gamble: Gamble is the only 1 mana to-hand tutor in legacy, however it's downside is extreme. Luckily we can use and abuse both it's up and downside. Need to entomb something? Crack a Lion's Eye Diamond in response! Gamble is a risky card but it earns it's spot with raw efficiency.

Burning Wish: Wish is used to grab sideboard bullets, a tutor, our win conditions, or some unique reanimation/cheat into play effects. It is a slot-saving machine and works well with our LEDs

Cunning Wish (NOT CURRENTLY PLAYED): Cunning Wish has issues, but in theory has better targets, mainly another Corpse Dance, Entomb, Silence, and Chain of Vapor. However it is horrible win condition targets such as Brain Freeze and less mass removal to get us out of shitty spots.

Living Wish (NOT CURRENTLY PLAYED): Does some cool stuff I guess. Allows for the Emrakul, the Aeons Torn+Collective Brutality loop without a maindeck Emrakul, also fun with Loyal Retainers. But doesn't Ice Station Zebra do it better?

Protection

Veil of Summer does everything. It stops hand disruption, countermagic, and bounce spells on Griselbrand. We can use it before we Echo or use an LED to protect the rest of our turn.
Thoughtseize is our discard spell of choice. We can strip away countermagic or hate, or put a payoff in our graveyard. The life-loss can be hard but it's ok.

Mana Acceleration

Lotus Petal: 1 free mana, and you can keep play it out and crack it post Echo.

Chrome Mox: Permanent fast mana, but at the cost of card disadvantage.

Dark Ritual: Provides the all important .

Lion's Eye Diamond is a powerful card with an immense drawback. Not only can you not cast spells from your hand with it, and it doesn't let you hold cards in hand post activation. We use it to cast spells post tutor, discard Griselbrand and Echo, also casting Echo by itself. It also works well with Unburial Rites

The Landbase

1 of each, black fetch and a second Verdant Catacombs because it's pretty.
1 of each black dual, and a swamp to beat Wasteland.

The Weird Cards

Children of Korlis is our main Griselbrand combo piece. They allow us to fully draw our deck and keep our life high for Sickening Dreams.
Pull from Eternity lets us reuse flashback cards and lower the downside of chrome mox. It's a tech piece but it can get you out of weird corner cases.

The Sideboard

There are 2 kinds of wish target, win cons and silver bullets.

Win cons:

Empty the Warrens: Empty is what we use if we cannot assemble a Griselbrand post Echo. It's a more consistent win than tendrils because we usually can't generate 10 storm off of 1 Echo.

Tendrils of Agony: The classic.

Silver Bullets:

Consign / Oblivion: Versatile Removal

Massacre: Our answer to death and taxes and other hatebears.

Meltdown: Kills hate artifacts like Grafdigger's Cage, Chalice of the Void, and Pithing Needle.

Reverent Silence: Kills Leyline of the Void and Deafening Silence.

Echo of Eons: Our 4th Echo is stored here, making Echo chains more consistent and allowing us to rely more on emptying our hand and wheeling into action.

Exhume: A grabable reanimation spell.

Infernal Tutor: Great with LED, when we need something specific.

Silent Gravestone: Beats Surgical Extraction and fucks with reanimator, does shut off our Unburial Rites though.

Serenity: Beats boards full of hate, and doesn't use mana during the combo turn.

The Maybeboard

See the wishes section of "Maindeck Tutors"
Collective Brutality and Emrakul, the Aeons Torn looping: Takes too long, and is actually slot-negative with Bwish. Also having Emmy in your LED deck is high treason.

Emrakul, the Aeons Torn being reanimated precombat and swinging for 22: Like above but also means you can't swing for more life pre-storm turn.

Past in Flames: We don't need it to storm off, and it has less utility than other cards.

Magus of the Mind: We don't really need this, and its horrid off an echo.

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Casual

97% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Legacy legal.

Rarity (main - side)

12 - 2 Mythic Rares

30 - 7 Rares

6 - 4 Uncommons

11 - 2 Commons

Cards 60
Avg. CMC 1.62
Tokens Goblin 1/1 R
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