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Enchantments feed Heroic Creatures. Lots of Enchantments. Ethereal Armor loves enchantments, so it pairs wonderfully with Hopeful Eidolon. Cast Hopeful Eidolon turn 1, double enchant with Ethereal Armor turn 2 and swing for 7 with lifelink. End turn 2 with 27 life.

Or turn 1 Favored Hoplite , turn 2 Ordeal of Heliod, swing for three. Turn 3 Gift of Orzhova, swing for 6 with flying and lifelink, plus gain 10 life from Ordeal of Heliod. End turn 3 with 36 life.

There's plenty of white devotion to activate Heliod, God of the Sun and allow casting multiple creatures and enchantments per turn with Nykthos, Shrine to Nyx.

Gods Willing and Indestructibility give protection from destruction and also trigger heroic. There's plenty lifelink to help you through dry spells in card draw. Play Blessing late game, use a Nykthos, Shrine to Nyx to pump a creature to huge proportions, then use Gods Willing to effectively make it unblockable and finish the game.

Still working on sideboard, but have Celestial Flare to deal with Stormbreath Dragon and Blood Baron of Vizkopa since you can't banish them with Banisher Priest. Fiendslayer Paladin for problem RDW. Pithing Needle or Renounce the Guilds to deal with pesky planeswalkers or other problem creatures.

Haven't had a lot of chance to playtest this yet, but seems pretty solid so far. I'm open to suggestions, especially for sideboard.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

11 - 8 Rares

20 - 2 Uncommons

10 - 5 Commons

Cards 60
Avg. CMC 2.11
Tokens Cat 2/2 W, Enchantment Cleric 2/1 W
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