This is a Sharuum combo deck, but instead of maximizing speed of combo assembly I built in a lot of redundancy and synergy.

The core interaction:

Sharuum the Hegemon + Phyrexian Metamorph + Altar of the Brood. With Altar of the Brood in play, cast Sharuum, the Hegemon from your command zone to grab Phyrexian Metamorph from your graveyard. Have it enter the battlefield as a copy of Sharuum. It will have Sharuum's etb effect of returning at artifact from your graveyard to the battlefield, but before this trigger can resolve, a state-based effect occurs. The game sees two copies of the same legendary creature under the same player's control, and makes you rectify this immediately by sacrificing one. Sacrifice the real Sharuum but leave her in the graveyard instead of putting her back in the command zone. Now that your field is fixed, abilities can resolve and you can nab an artifact. Grab Sharuum and she'll enter the battlefield and loop will trigger again. Now we have infinite etbs, which means that Altar of the Brood has milled each of your opponent's libraries completely.

There are many other ways to use this loop; you can use any clone effect and it doesn't have to enter the battlefield from the graveyard. If graveyard hate is prevalent or if your opponents have cards like Kozilek, Butcher of Truth in their decks preventing them from being totally milled, we have workarounds. Bitter Ordeal exiles the cards from their library instead of Milling them. Disciple of the Vault makes them lose infinite life, and if they have a Soul Warden effect, Marionette Master can make them lose infinite life faster than they can gain it. The combos bellow here don't rely on the graveyard at all.

The Verge of Banable combo

Staff of Domination + Metalworker with any 3 artifacts in hand wins us the game with infinite mana and draws. There's a reason Metalworker used to be banned in EDH, I've won turn two with it before. Be careful when you play Metalworker, opponents tend to kill it on sight since even without Staff of Domination it can generate insane value (Platinum Emperion turn 3?).

The other really easy infinite mana combo:

Rings of Brighthearth + Basalt Monalith . Enough said.

Thank you Kaladesh Block Combos:

Sharuum the Hegemon + Mirrorpool + Aetherworks Marvel + Paradox Engine generates infinite energy and allows us to aggressively dig for a win con. Adding Strionic Resonator to that combo can really help, and can usually generate infinite mana with some rocks like Sol Ring on the field.

My personal favorite combo is a simple one-two punch. With Mycosynth Lattice in play, cast Consulate Crackdown. Your opponents lose every permanent they have. That's hard to come back from.

Other Combos:

Time Sieve + Thopter Assembly or Tamiyo, the Moon Sage makes for easy infinite turns (assuming you've managed to ult Tamiyo). At its worst, Time Sieve is a great way to respond to an enemy Merciless Eviction or Wave of Vitriol.

Darksteel Forge + Nevinyrral's Disk + Mycosynth Lattice is a less fun version of the Consulate Crackdown one.

Mindslaver lock is possible with Academy Ruins and twelve mana (at least one U)

Sydri, Galvanic Genius + Mycosynth Lattice means you can blow up your opponents lands for 1 mana each, assuming they don't have any anthem effects.

Crucible of Worlds makes Armageddon even better than it already is and also nets us value with Strip Mine, allowing us to lock players out of mana if played early enough.

Every card fits in some way with another one, every play generates value. The Machine doesn't stop!

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Date added 10 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

27 - 0 Mythic Rares

53 - 0 Rares

6 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.88
Tokens Bird 2/2 U, Copy Clone, Emblem Tamiyo, the Moon Sage, Energy Reserve, Goat 0/1 W, Golem 4/4 C, Servo 1/1 C, Thopter 1/1 C
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