Please comment thoughts. this is my try at a standard temur agroish deck using Temur Ascendancy and Collected Company as the basis of the deck. for collected company about 20 0f 60 cards in the deck can be grabbed with the Collected Company so it fits the 2 of top 6 cards ratio pretty well. and in addition a pretty large portion of the creatures have a power of 4 so it allows for draw cards. since this is basically an agro deck( as in not really having much over 3 cmc) I decide function is very important. always having something to do even if I have no cards in hand:
Boon Satyr
- fits the 4 power requirement and can be flashed in to throw an opponent of and get them to waste a card. also great bestrowed upon Den Protector or Yasova Dragonclaw
Den Protector- not only is it a potentially unblockable creature late game with counters from Bow of Nylea or
Shaman of the Great Hunt
but its also a way to retrieve Collected Companys or other useful cards from the grave if used with Temur Sabertooth to bounce.
Courser of Kruphix- simply a great three mana card that can thin my deck, ramp my mana, and gain some life.
Shaman of Forgotten Ways- great ramp for creature cards and helps with the bounce aspect. and even late game when I top deck another land it can function as a potential Biorhythm
Shaman of the Great Hunt
- great card for this deck. most creatures having a power of 4 allows you to draw plenty of cards. but it also allows you to strengthen your creatures against burn by adding counters.
Temur Sabertooth- probably one of the most, if not the most, synergetic cards in this deck. has many great combo uses with its bounce feature. also allows you to save it and one or more other creatures in case of a burn or board wipe.
Thassa, God of the Sea- surprisingly can only three mana therefore it can be played at instant speed from the top of your deck with a Collected Company. also it has a lot of functionability. allowing you to almost completely control your draws and giving your creatures unblockable against stuck up board states.
Whisperwood Elemental- one of the more late game cards that allow me to get more and more creatures that could help overwhelm my foes. also goes great against large creature decks when you have a Bow of Nylea as all your one ones have death touch and can keep the board clear over and over again.
Yasova Dragonclaw- a good 3 mana card with great functionability late game especially with a
Boon Satyr
and/or with the Bow of Nylea on the board.
Collected Company- one of the main cards in the deck that allows me to quickly out numer my opponents and take them down.
Stubborn Denial- for control or burn decks. more in the sideboard along with negates.
Temur Ascendancy- pretty obvious: haste and draw cards great for agro.
Bow of Nylea- AMAZING in this deck. can be used with just about any creature in this deck or any combo and helps against many difficult match ups especially ramping creature decks.
Also I decided to go with 21 lands seeing as the average cmc of the deck is exactly 3 that means you'll start playing most cards on turn three so that means 2 or 3 draw steps so you have drawn 9 or 10 cards and you need 3 of them to be lands 3 of 9 is 1/3. 1/3*60= 20 lands and 1 extra in case
SIDEBOARD:
Anger of the Gods- mostly for mardu tokens or jeskai burn dealing with
Monastery Mentor
,
Goblin Rabblemaster
and plenty others.
Bow of Nylea- for similar decks with lots of powerful creatures.
Negate, Stubborn Denial, Surrack Dragonclaw,
Sagu Mauler
- all for burn or control decks
Reclamation Sage, Chord of Calling- constellation or reanimator decks.