Maybeboard


I've always been curious about the color specific spells in Magic. You know the ones, they hate on one color, but if your opponent doesn't have it then they are completely useless. And also the strange mechanic of altering card states which never seemed to have any point to the game other than subtle trickery. Well, I'm taking these two completely overpowered strategies and making them into one strange and potentially useless deck. I've been scraping the bottom of the barrel of magic to see what kind of bizarre concoctions I can come up with, and this is the latest journey into that minefield.

Would love to hear some feedback and any ideas of how to make this deck more likely to actually win a game. There's a bit of everything in here at the moment, and the general is definitely a flavor heavy option, though it is nice to be able to get double value out of my various spells. They deck plays a slower build, get a good set up on the battlefield, then swap it to the proper colors to gain massive increase in value.

Thoughts and suggestions are very much needed for this one.

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Revision 12 See all

(2 years ago)

+1 Poppet Stitcher  Flip maybe
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

59 - 0 Rares

23 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.74
Tokens Copy Clone, Fractal 0/0 GU
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