The numerous artifacts are the core of this deck. They are meant to have an answer for each situation and create combos that will kill the opponent.
Expedition Map has two duties: assemble the Tron lands as fast as possible to be able to cast big spells, and later in the game, search up the right land at the right time to be able to answer any threat our opponent poses.
Relic of Progenitus is a one-mana cantrip that hurts a surprising amount of decks. Exiling all graveyards can hinder us with our Crucible of Worlds plan, but it proves invaluable against a number of strategies.
Pithing Needle is useful against a number of individual cards, notably manlands, which resist the deck's wipes, and any walkers like Liliana of the Veil.
Darksteel Pendant
doesn't do anything particularly remarkable, but filtering our draws can be important, especially in a deck where you always need a different answer. The indestructible is a small perk that comes in handy games two and three.
Sun Droplet
is an extremely useful guarantee versus aggro decks, burn specifically. Dropping one of these makes the game slide towards us, two of them end it on the spot.
Crucible of Worlds is a huge card engine that will eventually give you an unsurmountable advantage. It fuels our land destruction/land recovery strategy, renders opposing
Ghost Quarter
s more or less useless, and makes opposing removal on our manlands look ridiculous. This card does a very subtle job, but it does it extremely well.
Ensnaring Bridge
is possibly the single best card in this deck when it comes to stalling. The Bridge's job is essentially to stall for turns and turns until we hit a boardwipe or a win-con. Because of the vast amounts of mana, emptying our hand is fairly easy and gets even easier with
Bottled Cloister
.
Bottled Cloister
is our Bob, drawing us cards while rendering our opponent's discard/sorcery speed messing useless. It also forms a wonderful combo with
Ensnaring Bridge
, shutting our opponents down while we dig for answers. It should be used with precaution though because we will lose our hand if it gets destroyed during the opponent's turn.
Trading Post
has a huge amount of uses, either gaining us life, which helps immensely against aggro decks, giving us goats, getting back important pieces, or nulling spot removal/getting rid of the Bridge when we need Spaghettis to swing.