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Comicazi Tavern Draft - 10/21/2019 - B/R Knights

Limited* BR (Rakdos) UBR (Grixis)

Cameodemon


Sideboard


ELD draft, went 2-1 (2-1, 2-0, 0-2) in my pod. Lost a game in round 1 to mana screw, survived Oko. Lost in round 3 to a beastly food deck.

My deck wins by having a lot of cheap creatures some strong 5-drops, that unfortunately did not have a ton of synergies. But such is drafting.

How this deck wins:

  • Bring out lots of cheap creatures, get pesky ones out of the way with removal, and attack the opponent until you win
  • The creatures are big enough that revenge of ravens can't stop me
  • The mill decks lose out on recursion of forever young and witch's cottage

How this deck loses:

  • Not enough versatility, could have used more direct damage and combat tricks, more recursion
  • Not enough flying, menace is weaker form of evasion

Removal and Quasi-Removal:

  • Joust
  • Reave Soul
  • Lash of Thorns

Recursion:

  • Forever Young
  • Witch's Cottage

Evasion:

  • Bog Naughty (Flying)
  • Gingerbrute (Unblockable)
  • Elite Headhunter (Menace) -Locthwain Paladin (Menace)
  • Rankle, Master of Pranks (Flying)

Card Draw and Scry:

  • Foreboding Fruit (this card is amazing)
  • Lost Legion (scry 2)
  • Foulmire Knight

Overperformers:

  • Rimrock Knight (applies so much pressure if you turn 2 him)
  • Foreboding Fruit
  • Locthwain Paladin
  • Reave Soul

Underperformers:

  • Brimstone Trebuchet
  • Malevolent Noble (not a lot of sacrifice in this deck, just wanted another two drop)
  • Burning-Yard Trainer (he needs a combat trick, should combo with Rimrock, should have played 3 and cut the Malevolent noble)

Changes I would have made in hindsight:

  • Cut the Malevolent Noble for the other Rimrock Knight, and hold onto the Knight in hand as a sorely needed combat trick
  • Taken another flyer
  • Should have taken Searing Barrage instead of sideboarding Lochmere Serpent in pack 2

What helped:

  • Not splashing a third color really helped, I usually get screwed when I do that. It is too risky
  • Keeping my curve low. Many 4-drops and 5-drops are powerful, and so cool and you really want to play them! But you won't be able to if they're sitting in your hand...
  • Looking specifically at Uncommons in the third and fourth pick of pack 1. That pushed me into red. It is critical that you pay attention to the third and four pick of pack 1, these are strong early signals. If you play into these signals and take the strong cards out of the open colors, you will increase your likelihood of being rewarded.
  • Reserve all hate-drafting for pack 3, but only do that if there's no strong card in your colors.
  • During my Bog Naughty, I asked "Ok, Bog Naughty needs food to really do it's thing, what makes food?" That pushed me to include Foreboding Fruit and Gingerbrute. I really should have maindecked golden egg. 2 to draw a card and have 3 life available might have saved me in my last game and as food might have also enabled Bog Naughty.
  • I held onto removal in my hand. I did not waste a removal that does 3 damage on a 1-toughness creature.

Next time: - Take a few more spells.

Addendum - draft kit:

  • New this week: pre-sleeved lands, which bought time for deck construction
  • sleeved my tokens, but they really should be different colors, because they ended up in my deck a couple times. my opponents were gracious enough to let me draw another card.

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Date added 5 years
Last updated 5 years
Legality

This deck is Limited legal.

Rarity (main - side)

1 - 1 Rares

6 - 1 Uncommons

17 - 4 Commons

Cards 40
Avg. CMC 2.91
Tokens Food, On an Adventure
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