r/g non humans
went 1-2,1-2,2-1, for 1-2 in matches.
my deck ROCKED (i thought) and my playing SUCKED
deciding when to attack was my achilles heel, and attacking is everything in this deck. i threw away an easy 3-0 by impulsively deciding to attack when it was not in my best interest.
now that i'm looking at my deck, i realize i forgot one of my deckbuilding steps, which is always do a creature count. 2 more creatures in my deck and 1 less thrill of possibility or perhaps tall as a beanstalk, this would be a different talk.
but i want to talk about blunders.
i've been playing chess lately, and the concept of a blunder is important for beginners (like myself). one kind of blunder is just giving up material without consideration to your opponent's next move.
well, when you attack and don't look at open mana or double blockers...they can clear your board and take over. that's exactly what happened in the two matches i threw away.
so takeaways from this draft:
1) count creatures. i should have had at least 15.
2) food as a mechanic sucks and i lost a game because of it, i had no way to play around trail of crumbs. if i had drafted and sideboarded in a return to nature, i would have been able to deal with this.
3) choosing when to attack is difficult! i got impatient and started attacking too much. this was bad. it's hard to come up with hard and fast rules for attacking, but in general, if i can build up a better board state than my opponent, then not attacking is worth it over time. i get too concerned with reducing life total too quickly instead of building up a board.
4) lack of evasion or a plummet killed me. if i had had some red or green flyers or a plummet or more direct damage, i could have won more.
still on the quest for that elusive 3-0....ive gotten a lot of 2-1s and mostly 1-2s...i'll get there. but i know as i progress my fellow players are too. it's going to take a lot of memorization to keep track of all the details entailed in drafting successfully, but on top of that my playing is what needs more work. this will come about through playing games more slowly, weighing decisions carefully, practice, and reflection!