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The main themes are: damage when drawing; damage when discarding; creature control; forcing to draw and forcing to discard. There are some key creatures, not least of which is the commander so Swiftfoot Boots are there to help keep the Commander on the board, or utility creatures if they are serving better at that moment in the game. Some cards, such as Wheel of Fortune serve both as discarding and drawing triggers. Synergies such as Liliana's Caress + Phyrexian Tyranny + Windfall can be devastating. There is black fetch to get key cards, there is room for more if you want certain cards to come up more regularly. Double mechanisms are ideal (or more), but even with just the Commander out an impression can be made. Teferi's Puzzle Box + Underworld Dreams make for a strong position on the board. This is a modified "Mind Seize" Commander 2013 deck, initially tweaked from DeriumsCCGs' General EDH: Mind Seize improvement on a budget (under $20) youTube video to focus from possible three Commanders to just the one, then I acquired a Wheel of Fortune and worked from there. Note: Jace's Archivist can be very effective if you can keep him alive. When Whirlpool Warrior is sacked you can effect everyone, just make sure when you cast it that you don't mind drawing your hand up again (ergo you've cast the good stuff already).

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Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

33 - 0 Rares

28 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.16
Tokens Assembly-Worker 2/2 C
Folders My Decks
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