The majority of the cards in this deck fit into five categories. Most of our creatures are
angels and demons; we try to keep Kaalia and the team on the board with a bunch of different
protection spells; we run plenty of
removal cards to eliminate opposing threats; and we have various
card draw effects to ensure our hand is nicely stocked with big beefy creatures for Kaalia to cheat into play. Finally, we’ve loaded up on different
mana sources so we have the option of hard casting our horde of angels and demons when Kaalia’s not around.
Angels & Demons
In a deck packed with angelic and demonic denizens of the highest (and lowest) order, one creature stands out and it’s the one with the lowest power (at least on paper).
Master of Cruelties’ synergy with
Kaalia of the Vast is nasty, to the point where I wonder if should even be including it in a casual EDH deck. It might only have a power of 1, but if
Master of Cruelties is cheated into play from Kaalie’s attack trigger ability and both attackers connect with an unfortunate opponent, that player instantly loses the game. How? Here’s the MtG Judges website:
“… One of Kaalia’s best Demon buddies is Master of Cruelties, the marquee Rakdos mythic from Dragon’s Maze. Master of Cruelties has a very particular attacking restriction: if he attacks, he can only attack alone, which means no other creature can legally be declared as an attacker with him. (However, he doesn’t have to attack each turn.)
Kaalia’s ability, however, provides savvy players a way around this. When Kaalia attacks and her ability resolves, you can put Master of Cruelties “onto the battlefield tapped and attacking.” Because you never declared him as an attacker, his attacking restriction is ignored.
That’s well and good, but what about Master of Cruelties’ last ability? As we can see by the word “whenever” at the beginning, it’s a triggered ability. The trigger condition is met if “Master of Cruelties attacks a player and isn’t blocked.” We already said that Master of Cruelties was never actually declared as an attacker, so you might think that this ability cannot trigger. However, this trigger’s wording is deceptive. It actually cares about whether or not the Master is blocked.
If your opponent neglects to block the Master of Cruelties, his ability will trigger and promptly reduce your opponent’s life total to 1. Then, when combat damage is dealt, Kaalia will deal 2 damage herself.”
Ding ding! One-hit KO!
The rest of the creatures I’ve chosen for this deck generally fulfill at least one of several criteria: (1) they’re Angels or Demons so they can be put into play when
Kaalia of the Vast attacks; 2) they hit hard and are capable of swifting causing damage to our opponents; or (3) they can result in advantageous board states for us if they remain on the board.
Archangel of Strife,
Bloodletter of Aclazotz and
Gisela, Blade of Goldnight are some of the all-stars, as they can cause a lot of damage very quickly if left unchecked.
Isshin, Two Heavens as One is the only exception to this as he synergises so well with
Kaalia of the Vast.
Protection Spells
Kaalia of the Vast is feared and hated by opposing players because of the degenerate board states she creates. Our goal therefore is to keep her on the board for as long as we can so we can get the most out of her triggered ability.
Veilstone Amulet,
Lightning Greaves,
Swiftfoot Boots,
Whispersilk Cloak,
Mask of Avacyn and
Darksteel Plate are all included to protect her, and we also run several cards to help Kaalia and her friends dodge removal. These are
Flawless Maneuver,
Boros Charm,
Deflecting Swat Dawn's Truce and
Teferi's Protection.
Removal Cards
Because we’re in Mardu colours, our removal is absolutely top drawer. White/black gives us versatile spot removal like
Vindicate,
Utter End,
Anguished Unmaking and
Excise the Imperfect, as well as the usual range of creature destruction cards (
Swords to Plowshares,
Path to Exile,
Terminate etc).
Damn and
Mythos of Snapdax give us boardwipe options if we fall behind when other players generate threats faster than us.
Card Draw
Our deck’s success relies on being able to get Angels and Demons on the board as regularly and consistently as possible. To achieve this, we run a series of card draw effects that allow us to keep our hand stocked with threats for our opponents to answer. We have
Painful Truths,
Sign in Blood,
Night's Whisper and
Read the Bones as one shot deals, and supplement these with
Necropotence,
Phyrexian Arena,
Bloodgift Demon,
Infernal Sovereign,
Harvester of Souls and
Kothophed, Soul Hoarder. We also have access to various tutors to find us right cards at the right time:
Razaketh, the Foulblooded,
Varragoth, Bloodsky Sire,
Rune-Scarred Demon and
Burning-Rune Demon.
Demonlord Belzenlok acts as a pseudo-draw effect too.
Mana Sources
This is a pretty resource hungry deck. Our average CMC is around 4 and we can’t always rely on
Kaalia of the Vast to cheat out our high cost creatures. Because of this, we run nine mana rocks alongside our land base, and we include
Smothering Tithe to generate
Treasure tokens to be used for hardcasting our high CMC creatures. Finally, Kaalia will get removed frequently so
Command Beacon is an auto include in a deck like this.