This section explains more about the payoff cards I've chosen. They're vitally important as we can't win the game without them. We want threats that stack in multiples and thus put us in a position to win the game, if not on the spot then very soon afterwards (ie. the following turn). As a rough rule of thumb, our payoffs fall into two categories: (1)
direct damage sources; and (2)
infinite combats. The cards we use for each of these categories are outlined below.
Direct Damage Sources
If we're using Rionya's ability to create multiple copies of a creature that deals direct damage to our opponents, remember the rule of six. As a general principle, we want to be dealing a minimum of
6 damage per creature, either as an ETB or attack trigger; and/or as combat damage (remember, any tokens Rionya creates have haste and can attack immediately). The rule of six also applies to the card's
mana value: anything higher than six is unwieldy and is considered too slow for the deck.
Because maths has never been my strong point (especially during the mental gymnastics involved in a typical EDH game), here are the direct damage payoffs I'm using. To help me in the heat of a game, as a handy reference I've included calculations of how much damage each card deals when copied with Rionya.
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Basalt Ravager: Two things to bear in mind here: the copies all see each other as they enter, plus Rionya's creature type is also a Wizard so they'll see her as well as the original copy of Ravager. The more copies we make, the better they scale. So if you cast 4 spells before combat, 5 copies will ETB, they'll see themselves and each other, plus the original and Rionya. That's 7 damage each so 35 damage total plus the 2 damage the original deals when seeing itself and Rionya when it first comes into play. Then we move to attacks with 5 hasty 4 power creatures, for a further 20 potential damage (without evasion).
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Devilish Valet: This is actually insane. Cast the first one, then play 4 instants or sorceries, make 5 copies. They all enter and see each other. The original triggers 5 times so ends up with 32 power (2 > 4 > 8 > 16 > 32). Then all the others see each other enter and trigger 4 times (2 > 4 > 8 > 16). So we have 96 hasty combat damage to deal, with trample. That's probably two players dead. Good grief.
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Fanatic of Mogis: Of all our payoff creatures, this is the one that scales for direct damage most effectively. In most cases,
Rionya, Fire Dancer and this will be on the field at the same time so the first one deals 3 damage to each opponent. Then the copies ETB. Let's assume 5 more copies so 6 x Fanatics total plus Rionya. That's 8 devotion so 5x8=40. Every opponent's dead. Even if we only make 3 copies that's 18 damage to each opponent. Then we go to combat.
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Kessig Malcontents: This works in a similar way to
Basalt Ravager and
Scourge of Valkas. Any copies we make will see the original + Rionya as she's a Human too. So that's X+2 direct damage for each of X copies before we move to combat. Not bad for a 3 mana creature.
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Terror of the Peaks: Probably my favourite creature in the deck. If you cast 4 instants, you get 5 copies, with each of them triggering for each one entering. They all see each other, meaning you get 25 triggers of 5 damage (including triggers the original sees too). That should end the game on the spot. If anyone's still standing, we then come in with our flying combat damage. They each have Ward = pay 3 life too.
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Scourge of Valkas: Similar principle to some of the others from this list. If you cast 4 instant or sorceries you get 5 copies, they all enter and see one another, meaning each of them will trigger for 6 damage. That's usually enough to get one player close to death before we swing for X instances of power in the air.
Infinite Combats
Several of our creatures enable infinite combat steps if we create enough copies, which will usually end the game immediately. These are as follows:
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Combat Celebrant: Doesn't even need a storm count. Simply pair him with Rionya and you're golden. The most frequent way we'll win on turn 2. With a god draw (probably involving
Treasonous Ogre and enough fast mana), it's even possible to win on T1.
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Lightning Runner: Not quite as powerful as
Combat Celebrant but haste and double strike sometimes helps. Needs 2 instants or sorceries to make 3 copies, thereby going infinite.
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Bloodthirster: Pretty much the same thing as
Combat Celebrant, with the higher CMC granting evasion. A new staple for this deck.