Quicksilver says... #2
you can achieve infinite slivers easier with Basal Sliver + Sliver Queen + Training Grounds .
November 6, 2015 9:43 p.m.
Silly Quicksilver, the easiest infinity combo in this deck is Sliver Queen + Mana Echoes.
November 8, 2015 12:19 a.m.
Nice humble brag, but you need to upgrade your landbase to come even close to "Most expensive Sliver deck" A guy at my LGS runs all 10 duals and and fetches, and the decks slivers are foiled out.
November 10, 2015 10:08 a.m.
Fair enough Guminion. Fair enough. I'm working on getting at least one! Those original duals are brutally expensive, but a friend of mine who no longer plays (hasn't played in nearly a decade) has some in storage. Just gotta convince him to give em' up.
November 10, 2015 1:44 p.m.
ThisIsBullshit says... #6
Lol if you get lands off him send some to me :D
Cool deck! +1
November 11, 2015 2:23 p.m.
TeraInferno says... #7
Like the Deck. +1
It is similar to a Sliver deck I put together: Slivers: Swarmed by the HivePlease take a look if you can.
For you deck, I would consider running Crucible of Worlds. You are using a decent number of fetch lands that crucible could allow you to reuse as needed. You might want to also take a look at the manabase of my sliver deck. I have not yet had any major issues with mana with it.
Another card to consider would be Purphoros, God of the Forge. With infinite slivers, your combo will kill all opponents in one go. It is also potentially at instant speed, thus avoiding the chance that an opponent can disrupt it as they could via combat damage.
November 17, 2015 2:27 p.m.
@ BainbridgeYew thanks for your comments, however I don't intend to lower the cost of the deck through lands. To be frank, I have pretty much all of the cards save a majority of the lands. I decided to opt for the Zendikar duals because they're pretty much the closest thing to a legit Dual Land i'll ever get. Thanks for your suggestions though. Oh, and as for Ancient Ziggurat, It's a great card, but I just don't see it being all that useful as I will need it for a whole lot more.
November 29, 2015 8:36 p.m.
So a few things, firstly do you mean "wrath", not "rath"?
Secondly, you'd be much better off running Sliver Queen as your commander over Sliver Overlord. Yes, I know the argument about how you can tutor her up but here's the thing, you run ZERO redundancy on her and only 3 counterspells to protect her. On top of that, you have to waste an entire turn tutoring her. However, if you run her as commander you have the redundancy of being able to recast her.
You're much better off relying on tutors like Demonic Tutor, Wargate, Chord of Calling, Vampiric Tutor, Enlightened Tutor, Bring to Light, etc. To get your combo pieces. It also means you can run cards like Ashnod's Altar,Purphoros, God of the Forge and impact tremors which means you win on the spot.
You need mote ramp. Currently you have next to none which is bad. Nature's Lore, Farseek, Kodama's Reach, Cultivate, Skyshroud Claim, etc which all help you speed up your combo.
You need either more counterspells or to cut them completely. 3 is not enough for them to be reliable. Most control decks run anywhere between 8 and 15. This is done so that the chances of actually having one when you need it is high.
This is a start at least, however there is more tuning than just that that you can do to the deck.
January 26, 2016 2:44 a.m.
Thank you for the response enpc. The "Rath" references "The Sliver Lair" where the Sliver Queen once lived. So Rath and Wrath is kind of a double meaning. Anyway, I'm thinking I may go with adding more Counter, and definitely more More mote ramp. Currently there is just Kodama's Reach in there, so I'm thinking of swapping out Root Sliver for a Nature's Lore or Farseek. As for swapping queen for overlord...i'll see how the deck plays currently, then swap the two.
January 26, 2016 9:29 a.m. Edited.
I have to say this cause you maybe don't know of the card. Wild Pair is AWESOME for sliver decks. Play it.
January 26, 2016 11:21 a.m.
So I have some ideas in terms of what I should swap out. Please list suggestions for each section.
January 26, 2016 12:05 p.m.
In a 5 colour deck you don't want to be running Cryptic Command. Hell, most 3 colour decks don't run it due to the saturated cost.
If you're looking at running defensive counterspells, then Arcane Denial, Flusterstorm, Dispel and Swan Song are what you want to run.
I would cut AEther Vial as your costs are too varied in the deck. It works in formats where all your creatures cost either 2 or 3 but you cant guarantee that here. And tutoring by cmc seems bad. Also, I would cut Coat of Arms for Green Sun's Zenith. Realistically you shouldn't be playing coat until the turn you're swinging for lethal and at that point GSZ will do the same work in tutoring for Sliver Legion. But GSZ does work early game too.
January 26, 2016 4:41 p.m.
PookandPie says... #15
Intruder Alarm? It and Overlord basically let you tutor and cast every single Sliver in your library. Alarm is so incredibly explosive that I'd run it over Urza's Incubator basically any day.
What you need are 5 Slivers total, two of which should be Sliver Overlord and Manaweft Sliver or Gemhide Sliver. Pay 3 to tutor out a Sliver with haste (if you have an open mana from any non-Sliver source available after casting Intruder Alarm, you require only 4 Slivers), namely Heart Sliver, and cast it. Then, proceed to cast every single Sliver in the library from mana costs 1 and 2 up. At the end of this, they should be getting something in the range of +35/+35 with multiple forms of evasion, indestructible, vigilance, double strike, shroud, etc., so you could probably swing one or two at each opponent to end the game, or, since you'd obviously control Sliver Queen, you can just make tokens until they're septillion/septillion in power/toughness, giving you another great card to combo with Sliver Queen (and Gemhide/Manaweft Sliver).
Intruder Alarm makes for an extremely difficult to stop combo piece, especially if you control Quick and Hibernation Sliver, so I strongly recommend it to anyone making a Sliver Overlord Commander deck. I'm hoping I at least made a case for it over the slot of Urza's Incubator, anyway.
January 27, 2016 3:11 a.m.
Door of Destinies is a slower, but nicer (in my opinion) version of Coat of Arms If you want to be really silly, you could run both, but the Door only benefits you, while CoA will help everyone at the table who is running any sort of tribal/themed deck.
February 17, 2016 5:42 p.m.
Good deck! +1 for you. I also suffer from early game risk... Its easy to stop the swarm when there are only a few slivers in play and no way to block flyers...
May 1, 2016 6:51 p.m.
MonoGreenKing says... #22
If we ever meet I would love to play against this deck.
May 12, 2016 10:25 a.m.
This deck looks great. Might you be able to give some feedback whenever possible on my own deck?
I'm trying to make it better before I eventually get around to buying some of the more costly stuff. My goal is to get the last of the slivers I need next. This includes Queen and Legion, along with magma.
June 4, 2016 10:37 p.m.
thomasno02 says... #24
Take that double lifelink, and add Plague Sliver. Combine that with Brood Sliver to double your creature count every turn. Finish this combo off with Synapse Sliver to draw, draw, draw
I would like it if you came and gave me suggestions too :)
June 15, 2016 3 a.m.
PookandPie says... #25
Brood Sliver and Plague Sliver are a complete nonbo: Brood Sliver specifies combat damage, and Plague Sliver doesn't deal combat damage with its ability so there's no doubling of the creature count on your upkeeps.
cabbagemaster says... #1
I love sliver's and only want to point out a combo you already have. Sliver Queen+Basal Sliver+Gemhide Sliver+Heart Sliver+Sliver Overlord Infinite mana, infinite sliver's. Win.
November 6, 2015 8:13 p.m.