The Queen's Egg

Commander / EDH Mortlocke

SCORE: 733 | 856 COMMENTS | 120760 VIEWS | IN 369 FOLDERS


Wicker says... #1

I'm building this deck and I should have all the parts I need in the next 2 weeks or so! Thank you for making something so exciting, I was having trouble finding a new commander deck that I found this interesting.

My playgroup currently pings for a lot of direct damage via Mizzix and Yuriko. Do you think that I should consider siding in Essence Sliver, or keep the deck as is? If you think the former is viable, which card do you think would be best removed from the deck for my scenario? Please and thanks!

February 16, 2020 1:36 p.m.

Wicker says... #2

I'm a little surprised you don't run Sliver Hive over Cascade Bluffs or Flooded Grove, is it just better in your opinion to be able to manafix with the latter cards?

February 17, 2020 4:14 p.m.

Mortlocke says... #3

Wicker, Once upon a time I did run Sliver Hive as it is both really good and flavorful but on the occasion when I need mana for some form of interaction, or something not a Sliver - the Hive fell short. The second ability is nice, but it requires the land to to activate the ability which sucks. I think it was initially designed to be a nod to Sliver Queen, but the tapping is what ruins all potential - as there's no way to use it in an infinite combo as far as I know. So, in summary - being able to tap for WUBRG for a creature is nice, but the land is completely useless for any other spell...which just makes it a dud. To make matters worse, the 2nd ability is far too limiting to make the land worth including as a possible alt wincon. Keep in mind, this deck is meant to be as competitive as possible while maintaining the sliver tribal theme. Sliver Hive is definitely a card better suited to a more casual Sliver deck.

February 17, 2020 7:09 p.m. Edited.

Wicker says... #4

Awesome, thank you very much for the response!

February 17, 2020 10:48 p.m.

Mortlocke says... #5

Wicker, correction - I guess it was late last night. I completely missed "the tap for " part of Sliver Hive. That does change my opinion of the card as it can be used to help fuel roughly 20 non-creature spells in this deck. If I were to include it, i'd swap out City of Brass or maybe a filter land. But still, COB does exactly what Hive does but better - and the cost is a bit high. The filter land can be a bit annoying as well, requiring specific mana to fuel it - BUT it can get me mana in multiple configurations. Something Hive can't do. I still think COB and the various filters still win out when compared to Sliver Hive. What they should've done, in my opinion is remove the "Tap for ", and remove the requirement for the third ability (and lower the mana cost of the ability to or ). Or make it like a Glimmervoid for slivers! "This land taps for any color as long as you control a Sliver" type of deal. The previously mentioned examples would make the land far more interesting, and a must use in my opinion. What're your thoughts?

February 18, 2020 7:22 a.m.

Chadderson says... #6

I know it might be an often asked question but what is a great way to replace the... expensive dual lands from old times?

February 18, 2020 10:47 a.m.

The_Munchkin says... #7

Chadderson, I'm not Mortlocke but I am working my way up to building this deck. the easiest budget alternative to the original duals I have found is shocklands, like Steam Vents or Blood Crypt. They have basic land types so they are still fetchable with cards like Scalding Tarn. They were also recently reprinted in the Ravnica sets last year so they should be less expensive right now.

February 18, 2020 11:57 a.m.

Mortlocke says... #8

Chadderson,

Well that depends entirely on your budget friend. Here are some lands I'd recommend for replacing Revised Duals (because I definitely can't afford Unlimited and above):

  • Bond Lands - not typed (so you cant use fetches to get them), but probably the closest thing to original duals.
  • Shock Lands - you likely already have some of these, but are a must include.
  • Bicycling Lands (Or Cycling Duals) - typed, but aren't a complete cycle and always enter tapped. But hey, at least you can tutor for them!
  • Fast Lands/Check Lands - these are the only lands mentioned here that aren't typed, and can more often than not come into play tapped. I'd pick these up if you have no access to any of the previously mentioned.
February 18, 2020 11:57 a.m. Edited.

Mortlocke says... #9

Oh, and thank you for the compliment The_Munchkin! I appreciate that you'd use my deck as a reference point for your own build. I like your deck page, and the in depth primer! If I could give you another +1, I would.

February 18, 2020 12:08 p.m.

Wicker says... #10

I might just have to playtest it! I agree that I wish Sliver Hive was just a bit better. I am personally considering putting Sliver Hive in Cascade Bluffs' place. I think it helps to make sure you're never stuck with any of the 5-color Slivers, but I also don't know of there's enough Red in the deck (Mana Echoes being the biggest culprit) to make Bluffs the better choice. I'll try both out after the deck is done in the next 2 weeks or so and let you know my findings. Thank you for the fantastic deck again!

February 18, 2020 4:35 p.m.

Yarok says... #11

I would suggest a sliver hive and some basic lands. The ramp won't work well without them.

February 19, 2020 6:52 a.m.

Mortlocke says... #12

Yarok, interesting. There seems to be a big push for the inclusion of Sliver Hive - what do you think about my recently voiced thoughts in the comments above? My consensus is that it's a good land, but not a great one. The third ability is completely worthless and shouldn't be on the card - or it should be better. The second ability is good, and the only reason to use the card - but ultimately falls short. Why can't that colored mana it be used for all spells? The first ability is alright - ultimately making the card more comparable to a Filter land (i.e. Cascade Bluffs). I'd play test it if I thought it was a better card overall.

Now why on Dominaria would I cut a bunch of lands to make room for basics? What do you mean the ramp won't work well without them? You can't just give such cryptic advice and not explain your logic.

February 19, 2020 8:21 a.m. Edited.

Yarok says... #13

Sorry, my bad, the ramp searches for basic lands and forests and stuff. By adding basics, you can ramp better, because then you can actually find the lands. Sorry I want that clear :( the sliver hive can generate 1/1s and can be buffed by your brood. Love the deck, and it is AMAZING. I love slivers. Keep up the good work!

February 19, 2020 8:51 a.m.

Yarok says... #14

Gooooooo buffed 1/1’s! Swing for 20 with 1/1s lol.

February 19, 2020 8:52 a.m.

Mortlocke says... #15

Yarok, ah I see the confusion here: You think that Skyshroud Claim, Nature's Lore and all of the Fetch lands can ONLY search for a basic land - not a basic land type. Well let me school you a bit - so lands have super types - Basic and Non-basic. Then you have Land Types - i.e. Forest, Plains, etc. Non-basic lands can have any of the previously mentioned land types. Read Taiga for instance - what do you think it means when it says "Add either G or R to your mana pool. Counts as both forest and mountains..."? It's a forest. That means the previously mentioned ramp cards (Skyshroud Claim + Nature's Lore) absolutely can target it. They can also target Tropical Island, Bayou, and Savannah. So why would I include basic lands that only tap for one color of mana when I could fix my manabase and tutor for a forest? Hope you enjoyed class.

As for 1/1's i'm all for swinging in with a buffed up army of wittle baby slivers, but there are far more efficient ways of going about it - namely Brood Sliver + Bonescythe Sliver and/or Sliver Queen. Paying to create a 1/1 is so bad it's laughable. You want to know what also costs ? Freaking Slivdrazi Monstrosity. By the time you create 20 1/1 sliver creature tokens with Sliver Hive's 3rd ability you'd have spent 120 mana over the course of 20 turns.

February 19, 2020 9:23 a.m.

Mortlocke says... #16

Yarok, also to clarify - "Paying to create a 1/1 is so bad it's laughable" - I was referring to Sliver Hive's third ability. Which does cost that much to make a token - once per turn.

February 19, 2020 9:32 a.m.

Yarok says... #17

Ok, yes, but the ads one mana of any color is good for your rainbow deck, plus, you’ll be summoning slivers, so it will be useful. I see your point tho, and thanks for the clarification. Go check out my sliver deck, it’s called sliver zone.

February 19, 2020 9:32 a.m.

Wicker says... #18

Couple of cards I wanted to bounce off you if you're interested in discussing.

Disallow - A little more versatility in being able to counter not juts spells, but activated and triggered abilities.

Kindred Summons - Pretty fast wide board Sliver card.

Mystical Tutor - Always have a Counterspell or Cyclonic Rift at the ready.

Coat of Arms / Door of Destinies / Vanquisher's Banner - Generic tribal power buffs with some additional value

Heartstone - Weaker artifact version of Training Grounds, but may be nice as an alternative.

Herald's Horn - Reduced cost Slivers with more coming to hand.

Distant Melody - Drawing for Slivers in play

Kindred Dominance - Board wipe that keeps Slivers safe

Living Death - Sacrifice all your Slivers to Basal and then bring back all your Graveyard Slivers for Haste and game

Cryptolith Rite - Manaweft/Gemhide alternative

Unnatural Selection - Probably the card I'm most excited about, reuse-able Amoeboid Changeling!

February 20, 2020 4 a.m.

Mortlocke says... #19

Yarok - You didn't link your deck. You can do it like this:

[[deck:The Song of Phyresis]] 
Also, I tried searching for it on the site and it didn't show up :\

Wicker - You can link cards like this:

[[card:Sliver Queen]] 

As for my thoughts on each card? I'll try and keep my tangents short lol.

  • Disallow: is cool, but not very good in a Sliver deck because it belongs in a Baral, Chief of Compliance deck. I mean, not only does it feature him in the card art, it actually lowers the CMC to , making the card a strictly better counterspell. I slotted in Mana Drain, but if cost is an issue and you want a good to decent counterspell that is not Counterspell i'd consider Forbid, Mana Leak, Arcane Denial, Hinder, Rewind, or Dissipate.

  • Kindred Summons: Cool. But can be a massive dude of a card if you dont have any topdeck manipulation ala Scroll Rack, Mirri's Guile, or Sensei's Divining Top. Notable combinations with this card would be Worldly Tutor or Vampiric Tutor.

  • Mystical Tutor: If your deck relies heavily on interaction/instant speed removal then this wouldn't be bad inclusion. The only issue is that MT won't be doing much outside of getting you some potential interaction, meaning that you'll be holding up mana you could be using to better establish your boardstate.

  • Coat of Arms / Door of Destinies / Vanquisher's Banner: Depends on how you want to build your deck - if you want to rely primarily on combat damage being your wincon then any of the previously mentioned are worth it. I'd run all three in addition to Shared Animosity, Magma Sliver and Sliver Legion.

  • Heartstone: Be careful with this one. It's effect applies to your opponents' creatures as well. I'd never include this because I like to be shrewd and not unknowingly enable my opponents to win. If you insist on including this you better be sure you're going to win on the turn you play it.

  • Herald's Horn: Seems like good card advantage. I'd choose between this and Rhystic Study.

  • Distant Melody: I generally don't like spells that are contingent on how many creatures I have in play, because it's only good under very specific conditions that can be influenced by opponents. I'd go with Dormant Sliver or Synapse Sliver.

  • Kindred Dominance: This card is super cool. I'm considering slotting this in/play testing this for Toxic Deluge. That CMC of 7 hurts though.

  • Living Death: A cool card. I'm considering slotting it in for Patriarch's Bidding to playtest.

  • Cryptolith Rite: Is an okay card. I apply the same logic to this card as I would Distant Melody. This card is only as good as the number of creatures you have in play, which can be influenced by opponents. If someone boardwipes and this card is in hand it's literally a dead card.

  • Unnatural Selection: A fun card that used to be in this deck. I eventually cut it because it was banned in my local LGS which was hosting an EDH league. It obviously has great synergy with Sliver Overlord - but nothing else. The card is pretty niche - but it's fun. If you want to go for a more casual build with Sliver Overlord at the helm, then i'd run this.

February 20, 2020 8:20 a.m.

Yarok says... #20

Great, thanks my deck is Sliver Zone

February 20, 2020 8:36 a.m.

Yarok says... #21

also, how do you get the cool backdrop?

February 20, 2020 8:37 a.m.

Mortlocke says... #22

Yarok, I'll check out your page when I get a chance. As for the deck-page's custom design, that's all CSS. I got my start using CSS on tappedout from this page:

I'd highly recommend you becoming a member of the site, as the use of CSS here isn't a right - it's a privilege. So please consider donating if you intend on hosting any of your own code here.

February 20, 2020 9:21 a.m.

Yarok says... #23

OK. I don't think I can become a member, but I support tappedout all the way

February 20, 2020 9:41 a.m.

Mortlocke says... #24

Yarok, it's only 3 dollars a month. It doesn't feel like alot

February 20, 2020 10:03 a.m. Edited.

Deadpoo111 says... #25

Yarok

You only have to pay $5 to become a member and gain access to CSS, it's a one time payment and it lets you deckcycle three times a day

February 20, 2020 10:10 a.m.

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