Sadly i was looking for a tribal deck, and might be a bit more on the casual side, its just that i recently found out that you could play slivers on the edh version of Mtg Arena and while i was playing it i always felt that there were a lot more variety of slivers available on traditional edh that could make those cascades more interestings, so i was thinking of trying that. Like the idea of being able to play a Plated Sliver for it to then cascade a Wheel of Fate or any other suspend or pact card hehe.
So i was wondering how many creatures a deck like that should use, and if there were cards that fit the theme like Reflections of Littjara and Double Major, and stuff like that.
Anyway, what do you think about The World Tree for Sliver Overlord, i think it has a good ability for fixing mana color and its like a second Chromatic Lantern
July 22, 2022 5:33 p.m.
Doombeard1984 says... #3
Mortlocke!!! It has been a while my Slivery friend. Hope you are doing well. Not been on Tapped out for a while (RL has been less than kind). Just saw that new art work for your brood to live in. Very very nice.
Hope you and yours are all well
Stay Safe
October 28, 2022 7:25 a.m.
You probably want either root sliver, veil of summer, or rhythm of the wild. I also like to run intruder alarm for an alternative manaweft/gemhide sliver + sliver queen combo. Personally I’d prefer to run dregscape sliver over yawgmoths will. Is there any reason you’re not running Urborg tomb of yawgmoth or yavimaya cradle of growth? Ashnods altar might be a good idea for an alternate mana loop win con in case basal gets removed, plus it gives you another low mana win con enlightened target. For anyone looking for a dual land alternate, crowd lands are probably best for commander.
November 2, 2022 3:22 p.m.
Hello Votecat, thanks for commenting on my page. Just as a side note, you can tag the cards you reference by using:
[[card:Sliver Overlord]]
I have thoughts on every card suggestion you made, and i'll address them individually. Root Sliver is on permanent standby for me. Depending on the nature of my meta (Rather, when I actually get one - RL has its challenges) i'd find a way to work it in, but I'm uncertain on what i'd cut - what would you cut from my list to make room? Rhythm of the Wild is a great card, however it's unnecessary as Slivers do all of the things this Enchantment can do - but better. Why be confined by Riot? Having to choose Haste or a +1/+1 counter? Besides, dedicating so many resources to countering one form of interaction is just unnecessary with the inclusion of Cavern of Souls and the potential inclusion of Root Sliver.
Intruder Alarm I have my own issues with - namely that it's a dead card in hand until you have all the combo pieces on board to fully take advantage of it before an opponent does. The effect can very easily backfire - and has backfired on me personally - and has forever soured my take on the card. Also, keep in mind if you are ever in a mirror match, there is always a chance the opponent can out maneuver you with the exact same pieces. This simply makes me miss Paradox Engine that much more. The printing of Urza, Lord High Artificer made the banning of Paradox Engine essential if players were going to use him - so I forever hate on Urza, who personally ruined my fun with one of my favorite cards.
The comparison of Dregscape Sliver and Yawgmoth's Will is like a 9MM vs. a Nuclear Bomb. YawgWill is leagues beyond the potential of what Dregscape has to offer - you can play a land, any spell that isn't a Sliver, oh and a Sliver, until the end of turn out of your graveyard. The best part is that said Sliver doesn't get exiled at the end of turn. There is a very good reason why this card is on the reserved list. I'm not going to be swapping out YawgWill anytime soon.
Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth are both good cards - within context. Urborg is kind of meh outside of a monoblack or 2 color deck that also utilizes Cabal Coffers - and doesn't have access to Green. Yavimaya, Cradle of Growth on the otherhand is uh...meh? Slivers aren't a Lands matter deck and there aren't any Slivers that gain +X/+X for each Forest I control - though that would be sweet. Honestly, these lands would do more harm than good as fixing the manabases of my opponents is something I generally want to avoid.
Ashnod's Altar is not the most optimal choice unless the commander is Sliver Queen herself. Without the other combo pieces on board, Altar just kind of sits there as an optional sac outlet that could potentially ramp you - but to take full advantage you would absolutely need Quick Sliver on board. Again, it's a good card for Sliver Queen the commander, but in a Sliver Tribal deck i'm just not convinced.
Crowd Lands - first time i've heard Bondlands being referred to as that. Cool. I don't always play this deck in a pod so having lands that always come in tapped is simply not ideal. I lean more toward the Shadowmoor/Eventide Filterlands e.g. Flooded Grove, Cascade Bluffs, etc. if I were to swap out my Revised Dual Lands.
Thanks for commenting by the way, please leave a +1 if you like as I will be doing the same on your deckpage.
chitinous approval ensues
November 3, 2022 6:04 a.m. Edited.
Depending on the meta I might cut Carpet of Flowers , Mystic Remora / Rhystic Study , Delay , or Swan Song for Root Sliver . I agree that with the addition of Root Sliver and the use of Cavern of Souls, Rhythm of the Wild does become redundant and even with riot isn’t a particularly attractive choice.
I would definitely agree that Intruder Alarm is a very risky play and only provides consistent value in specific metas.
I personally use Dregscape Sliver solely as a low mana recursion win con and usually wouldn’t see any long term value returns from Yawgmoth's Will.
I agree with your assessment of Urborg, Tomb of Yawgmoth, and Yavimaya, Cradle of Growth. I will usually only use them if the color isn’t being played in the pod.
Although I do like having an additional mana loop win con, I probably wouldn’t run Ashnod's Altar if I didn’t also run Morophon, the Boundless. Thank you for the thorough reply.
November 3, 2022 8:32 a.m.
One final note, it might be a good idea to run one or two basics rather than pain lands. That way when your stuff gets removed by Assassin's Trophy or Boseiju, Who Endures you can get your land.
November 3, 2022 8:44 a.m.
What do you think about using Screeching Sliver to deal with cards such as Phyrexian Unlife or Lich?
November 3, 2022 9:23 a.m.
Amazing deckbox Mortlocke grats!
Totally forgot about bondlands and their prices are around the price point of filterlands, i usually play 4 to 5 players games on my commander decks, going to use them since i cant afford dual lands ( Had some but sold them years ago >.<)
November 13, 2022 9:40 p.m.
+1 for deckbox. Will review deck later and see if I can provide any useful comments. Good work my good fellow.
December 23, 2022 3:18 a.m.
This deck is so tuned it really is hard to suggest anything.
Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth for the mana base or do you feel they are not needed and you would rather not help your opponent?
How has delay been working for you? Lets say they target ur commander with a removal spell and u delay it. B4 the spell eventually resolves after the counters are removed, your commander died. So the original target was removed. Lets say you cast your commander again, because the original target was removed, does their removal spell fail to resolve? Follow up, has there every been a time where delay has disappointed you?
Why toxic deluge > Damnation or Damn for that matter? Does the lesser mana cost make a big difference for you? Is there a lot of indestructible in the meta? It seems to go against your sliver hivelord indestructibility. Perhaps I'm missing something, like the ease of casting it in a 5 color deck?
Lastly, what is the best card you used deflecting swat on, their removal spell back at their commander? For me, I usually use it for targeted draw or best of all, targeted extra turns. Although a majority of the time, its against removal.
December 23, 2022 3:39 p.m.
Thank you for the nice words, this is my signature deck of signature decks and have put the most most time (and money...so much money) into building it into what it is today. This deck is forever a work in progress, for as tuned as it is there is always room for improvement - so I always appreciate any and all criticism and suggestions. Speaking of which - Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth are indeed powerful lands - but only within context. The pros don't outweigh the cons with those suggestions in my opinion - I don't run any Beacon of Creation or Cabal Coffers effects so I don't have any way to really "cash in" on these lands past having them fix my manabase. But like you said fixing the manabase of my opponents is the last thing I'd ever want to do, so i'll have to take a pass on those suggestions.
Delay is absolutely wonderful counter magic. Most often i'd end up delaying a turn 2 or 3 Najeela, the Blade-Blossom - which would then be dealt with when it hits the battlefield. Another great play I managed to pull off with Delay was "countering" a Swords to Plowshares that was aimed at my Commander. On my next turn I simply tutored for and cast a Crystalline Sliver. No one managed to cast a board wipe so when the time counters were all removed the Swords to Plowshares simply failed to find. Honestly, I've never been disappointed by Delay and is definitely one of my all time favorites - it always gives me just enough time to dig for an answer.
Toxic Deluge is just an old hold over from my previous meta. Alot of creatures were lower to the ground as most of my friends played combo decks that relied on some key creatures or played with creatures that had reliable methods of gaining protection or indestructible. I used to run Damnation, but I also have a full art foil Damn that i'm considering trying out as well. The verdict is still out on what I should run in that card slot to be honest, but i'm more than interested in your thoughts on what would be the most efficient option available for mass removal.
Once I managed to use Deflecting Swat to target a Expropriate. Obviously this was a late game play, but I knew that the Yennett, Cryptic Sovereign player had something up their sleeve and properly baited out the big spell by tapping out. It also helped that I had a Fierce Guardianship in hand as well in case someone wanted to thwart my plans. Everyone scooped after the swat resolved.
Thanks for commenting on the deck, i'll think more on your suggestions. Happy New Year to you, by the way. Do you have any acquisitions or decks your want to build in 2023?
January 2, 2023 4:26 p.m. Edited.
Regarding toxic vs damnation vs damn, I think it depends on how difficult it is to cast damnation and how much you value your life total. If what you have is working, I would keep it as such. Was more curious on card choice. I do like damnation over toxic only if you have the indestructible sliver out, then you can keep your board. This also depends on the amount of indestructible in your meta as well.
How do you "target" Expropriate? Some extra turn and theft spells state "target player takes an extra turn" but I dont see the word target anywhere on the card. Perhaps I'm missing something, but how does Deflecting Swat interact with Expropriate given the lack of the world target?
Happy new year to you as well. As much as I would love to make my 8th EDH deck, I haven't been able to play MTG since covid. Have other priorities, so I just hop on here every day and comment on whatever decks need help, or the more established/tuned ones such as yours to see if my 2cents is worth anything and to discuss thought processes. I can't wait to see how this deck molds into with each set that releases
January 4, 2023 1:12 a.m.
Profet93, you're absolutely right about Expropriate. Funny thing - I made that play in error and everyone still scooped, but about a week or so later my friend pointed out to me that we all made a mistake, and that it wasn't a legal target for Deflecting Swat. Expropriate doesn't target anything, meaning creatures with hexproof, or players with protection from blue are still affected. I blame mental fatigue, as that game was an intense one from what I remember. To be fair, it's been about 3 years since that game took place. Thanks for keeping me honest lol.
January 4, 2023 3:30 a.m. Edited.
Hi Mortlocke!
I was wondering if you've considered And They Shall Know No Fear a as possible inclusion in the deck? It could be a decent protection against board-wipe if the meta start to get a bit too heavy on that front while doubling as a possible surprise cover for a free attack turn while The First Sliver is of the board.
January 17, 2023 5:21 p.m.
At that point, why not just swap in Heroic Intervention? No buff but hexproof is nice against those swords/path users.
January 17, 2023 7:11 p.m. Edited.
Good point, I missed that one. I guess it could act as redundancy, but Heroic Intervention is clearly better since it covers the rest of your permanents.
January 17, 2023 9:51 p.m.
Hey check out Commander Masters which has been announced for this summer! It has a 5 colour sliver precon with 10 new cards within it!
February 21, 2023 4:08 p.m.
They said it will have a new commander, how hyped can i be for a sliver themed planeswalker commander? :x
February 23, 2023 12:53 p.m.
It is 10 new cards per deck and at least 1 new commander in each.
I don't think we will get 10 new Slivers. I would suspect 1 new 5c legendary and one full cycle of 5 new non-legendary Slivers, so 6 in total. The other 4 cards could be support cards like tribal enchantments/artifacts/sorceries and so on.
Also a wild guess here: what if the new non-legend Slivers would be 3c ?! That would be super hype :D
February 24, 2023 6:25 a.m.
-HN-,
Hi, and thank you for posting! And They Shall Know No Fear seems interesting, but it doesn't beat Flawless Maneuver. With my commander on the field while being tapped out (pun intended) it's the ultimate bait to waste a removal spell. Despite that, I feel the deck has a pretty robust interaction suite where I feel like there isn't much need for more protection. But i'll definitely keep that card in mind for other decks though, thanks for suggesting it. Profet93, good suggestion regarding Heroic Intervention. I remember when that card was less than $5! I should have stocked up with a playset. But like I said, I think i'm good on protection and interaction - but if there's a need for change or to make room i'll definitely find a way to slot it in.
February 24, 2023 3:49 p.m.
_Delta_, I saw the precon box art as well! I'm so excited to see more babies! My plan is to purchase each new Sliver in full art (or unique set frame art) in foil. I can only afford to purchase singles at this point, as Wizards is asking for more and more money for it's products. Slivers for me are an absolute must have no matter what, but there's simply no way I can hope to afford a box or purchase multiple collector's packs to get the cards I want. I'm positive we will be seeing a new 5 color Legendary Sliver, and I cannot wait to see (and play) it's absurd abilities.
Daevied, I wouldn't bank on seeing a Planeswalker Sliver - but you never know! I believe if the design team were to create a Sliver-walker it would have some insane abilities! Maybe something like:
-
+2 abilities among Flying, Haste, Vigilance, and/or Double Strike. All Slivers you control gain those abilities until the beginning of your next turn
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+1All Slivers you control Add mana of any color to your mana pool until the beginning of your next turn.
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-X Search your library for Slivers, reveal them and put them into your hand.
Oh well, only one can dream.
February 24, 2023 4:07 p.m.
I'm sure we are going to see a new cycle of likely rare or mythic Slivers - but Shard/Wedge Slivers would be pretty exciting indeed! My plan is to buy the precon to have a more casual Sliver deck on standby as well as collecting the "full monte" package of each newly released Sliver. I'm not entirely sure what to expect from these new Slivers, but i'll bet some of them to just be outright pushed which i'm all for lol. Maybe they'll reprint the Kindred cycle and include that in each precon? I think those cards are overdue for a reprint.
February 24, 2023 4:14 p.m.
For that first ability, I meant to say:
+2 Choose 2 abilities among Flying, Haste, Vigilance, and/or Double Strike. All Slivers you control gain those abilities until the beginning of your next turn
Mortlocke says... #1
Daevied,
You my friend have impeccable taste in Commanders. The First Sliver is the de facto Food Chain commander. The only unfortunate side is that it doesn't really lend itself to a competitive Sliver tribal build. If you are finding yourself looking for competitiveness over flavor, raw power and redundancy over toolbox then look no further than ShaperSavant's
Food Chain Sliver
Commander / EDH ShaperSavant
SCORE: 786 | 290 COMMENTS | 291249 VIEWS | IN 299 FOLDERS
I love this list for what it is, but this is a high powered cEDH archetype. My deck by comparison is a fringe cEDH deck that fits more into the high powered range (on average threatening to win between turns 5 and 8). If you intend on pursuing Food Chain then i've got to point out that it was just reprinted in Double Masters 2022 so it's definitely going to take a price dip. Consider picking it up.
As for your second ask on good cards that have synergy outside of the tribe, I would need more constraints to make a good suggestion. I mean, Morophon, the Boundless is a good sliver non-sliver - but i'm not exactly sure what you are looking for.
July 19, 2022 3:48 p.m. Edited.