"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
Main idea: drop lands to proliferate, have proliferate benefit many cards.
Any advice and/or tips is always helpful.
Proliferate
Not a lot of common cards have proliferate. The ones we can use are
Bloom Hulk
,
Pollenbright Druid
and
Courage in Crisis
.
+1/+1 counters
This would the core mechanic of the deck. Bear in mind that for example a
Giant Growth
does not give your creature a +3/+3 counter. Still, there are some options available.
+1/+1 counters
Standard +1/+1 creatures is
Jade Bearer
.
Pollenbright Druid
is an awesome card in this deck. We also have
Ainok Guide
,
Ivy Lane Denizen
and
Frostweb Spider
.
Simic Initiate
and
Cytospawn Shambler
have graft. Other spells are
Hunt the Weak
,
Arbor Armament
,
Courage in Crisis
,
Mutant's Prey
and
Thrive
.
Explore
Explore is a very useful ability as it gives +1/+1 counters and makes draw possible land.
The Ixalan block gave us
Ixalli's Diviner
and
Tishana's Wayfinder
in common.
Bolster/Adapt/Kicker/Outlast
There is also the bolster ability with
Pinion Feast
.
Sauroform Hybrid
has adapt.
Longshot Squad
has outlast.
Spikes
Spike Colony
and
Spike Worker
are great +1/+1 generators.
infect & poison
Proliferate generates more poison counters on opponent(s) and -1/-1 counters on creatures.- list text here
Blight Mamba
,
Blightwidow
,
Cystbearer
,
Glistener Elf
,
Rot Wolf
,
Tel-Jilad Fallen
and
Viridian Betrayers
all have infect.
Sabertooth Cobra
has poison counters, with a possibility to get an additional poison counter. To get through your opponents defences, you can use a
Viridian Longbow
. Make sure you be as agressive in the early game as possible giving as many players at least one poison counter as possible (though this make draw some attention when too successful).
Pistus Strike
can give the extra counter.
Landdrops (and accelerators)
These cards make sure the commander ability is triggered. There are quite some options to choose from. I tried to find the ones with two lands or any other bonus.
Cultivate
,
Map the Wastes
,
Arboreal Grazer
,
Ainok Guide
,
Renewal
,
Far Wanderings
,
Evolution Charm
,
Fertilid
,
Yavimaya Elder
,
Harrow
,
Llanowar Scout
,
Greenseeker
and
Skyshroud Claim
.
to graveyard/hand cycle
These cards get lands into your graveyard or hand to let them be played again.
Renewal
,
Fork in the Road
,
Harrow
,
Rogue Elephant
,
Bull Elephant
,
Quirion Ranger
. Quirion Ranger will also be helpful for cards like
Viridian Longbow
and
Greenseeker
Stoic Builder
and
Groundskeeper
will get you lands from the gravevard.
Thallids
Finally, after 26 years I can put Thallids to good use :+). Thallids also work with counters and should become quite powerful fast.
Thallid
,
Vitaspore Thallid
,
Thallid Germinator
and
Thallid Shell-Dweller
all create spore counters to create tokens.
Thallid Devourer
can eat them (though the +1/+2 is not a counter).
Sporoloth Ancient
is a Thallid in its own way.
X cmc
With all that land we have an
Ivy Elemental
and a
Slime Molding
as a one time mana sink.
Miscellaneous
Viridian Longbow
and
Whispersilk Cloak
are mainly in the deck for infect.
Lands
The amount of land is still in beta. On average people say that you have to use between 37-40 lands without mana accelerators. This deck has many fetchers, so I can be on the lower end. Not too low, however, as lands also provide proliferate.
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edit: I found an earlier variation on this theme here.