Community Set Project: Steelkin Mechanics

Unknown* Femme_Fatale

SCORE: 1 | 68 COMMENTS | 491 VIEWS | IN 1 FOLDER


JexInfinite says... #1

I think we should add a mechanic where when that creature dies, put a 0/1 Empty Shell artifact creature onto the battlefield.

March 20, 2015 8:17 p.m.

JexInfinite says... #2

Flavourfully, this would be because the Steelkin has died, and there is a metallic body left behind.

March 20, 2015 8:18 p.m.

elpokitolama says... #3

Then it would just be an artifact token, not a creature? That would have "Sacrifice this artifact: add to your mana pool", dang affinity's going to be great here :D

March 20, 2015 8:44 p.m.

zephramtripp says... #4

Ring of the Steelkin

Legendary Artifact

Whenever an artifact creature you control dies, put an artifact token named Empty Shell into play with "Sacrifice this token: Add to your mana pool. Spend this mana to cast only artifact spells."

March 20, 2015 10:34 p.m.

Maltanis says... #5

We are NOT having affinty! Haha. Not doing that broken thing!

The shell things is very eldrazi spawn, and again gives room for the other clans to splash very easily for a high powered advantage.

The artifacts will already have recycle, this is where the advantage will come into play. We could even have cheap creature's with high recycle costs, so they could be sac'd early game, for recycle advantage late game.

Also, will recycle be an instant speed ability or sorcery?

March 21, 2015 12:45 a.m.

Femme_Fatale says... #6

Instant. Because you can't cast artifacts as sorceries. I'd probably put an effective reprint of Vedalken Orrery in there, just at 5 cmc and with recycle.

The key thing with recycle is that they cost the same as their converted mana cost Maltanis, because otherwise you wouldn't really want to use them. Why would you want to pay a 5 mana recycle cost on a 2 cmc card?

Also, affinity isn't actually broken, because there are practically no affinity cards that are ever used. Frogmite and that 5 cmc blue draw 2 cards one are the only ones that ever see play.

March 21, 2015 1:39 a.m.

Femme_Fatale says... #7

Because you can't cast artifacts as instants*

jeeze. Girl, get your pussy some sleep x.x

March 21, 2015 1:40 a.m.

The_Raven says... #8

What about bringing Modular back? It would be kind of cool :) (So, this type would get Recycle and Modular).

Also, what about this card:

Free Machinery -

Insant - Uncommon

You may use Recycle abilities without paying their mana cost until end of turn.

I don't know, if it would be too good! But it would make Recycle kind of awesome!

March 21, 2015 8:23 a.m.

Maltanis says... #9

I'd make it a rare, probably make it cost , possibly higher. Also make it "the next" recycle ability you use.

March 21, 2015 8:33 a.m.

Maltanis says... #10

Also in reference to the cost of recycle, we don't want ALL recycle cards to be good. Some will be bad, but still limited playable. You can even have cards with when this card enters the battlefield from your library giving further incentive to fetch up that 2cmc card for 5 mana, so you can get the sweet bonus!

March 21, 2015 8:35 a.m.

The_Raven says... #11

Well, tbh, I think that card would be pretty bad ;). However, my card was maybe too good!

So what about?:

Free Machinery -

Insant - Rare

You may use Recycle abilities without paying their mana cost until end of turn.

(Having it to only make 1 free, would be bad. It would be better just to pay the recycle cost then :D)

It would give Steelkin a nice draw card! :)

March 21, 2015 8:36 a.m.

Maltanis says... #12

Yeah, but if I have say, 8 recycle cards in my graveyard, I just gained stupid amounts of value.

How about the next 2 recyclings? This is something that can be mocked up for now to be fair, and then changed in testing later. I do feel getting ALL the recycling for free is just mad value!

March 21, 2015 8:39 a.m.

lemmingllama says... #13

I really like recycle. I do have to ask though, will we be adding in any cards that will combo together into the set? Being able to find your combo pieces at instant speed might be a little too overpowered.

As for mechanics, I personally believe that Flashback would be a good returning mechanic to bolster the "reduce, reuse, recycle" theme going on here.

March 21, 2015 9:07 a.m.

Maltanis says... #14

I suppose as long as keep combo pieces out of artifacts, it shouldnt be a problem.

Flashback is a good idea for a central mechanic across the whole block. As you said, it does fit in well with the blocks theme.

March 21, 2015 9:12 a.m.

Femme_Fatale says... #15

I don't like flashback ... it doesn't have that flavour. I'm thinking rebound instead. So in the war torn version, we have rebound/flashback that mainly deals with instants and sorceries as the Steelkin will be focusing on spells rather than themselves.

March 21, 2015 4:45 p.m.

Flashback is not a good idea. No flavor whatsoever. And rebound is not much better. Maybe something like "When a nontoken artifact enters the battlefield under your control, put a token that's a copy of it onto the battlefield. It gains vanishing 3" or something like that.

March 21, 2015 8:53 p.m.

Femme_Fatale says... #17

We were thinking more along the lines of that the Steelkin would be recycling mana for use of spells more than artifacts, since they'll be trying to save their precious metal from destruction since it is so limited on the land.

March 21, 2015 10:16 p.m.

tooTimid says... #18

Currently recycle seems over powered for constructed, but slightly underpowered for limited. I like the idea and flavor, but what if it read something like:

Recycle (Exile CARDNAME from your graveyard. Put a 0/1 Artifact Token, Scrap Metal, onto the battlefield. This token has Sacrifice: Add 1 to your mana pool.)

X isn't a variable in this, just dependent on the card.

March 22, 2015 11:57 a.m.

lemmingllama says... #19

Recycle will be useful in limited since almost all of the Steelkin's creatures will be artifacts, meaning that you can gain card advantage by searching your deck for some weenies. I do agree that it isn't super powerful in limited, but it still helps get some advantage over your opponents.

March 22, 2015 12:04 p.m.

tooTimid says... #20

But how many artifacts are you going to be playing that cost 2-3 or less? And at what stage in the game do these become irrelevant? It seems similar to a lot of the delve cards from khans. Very powerful in constructed, but underpowered in limited, and an effect you can only play 1-2 of.

March 22, 2015 12:34 p.m.

Femme_Fatale says... #21

That's for the playtesting to find out. Originally, recycle said this:

  • Metallic Blossom
  • Artifact
  • Metallic Blossom enters the battlefield tapped.
  • , sacrifice Metallic Blossom: Add 2 mana of any colour to your mana pool.
  • Recycle (, Exile this card from your graveyard: You may search your library for an artifact card with a converted mana cost of 2 or less, reveal it, and put it onto the battlefield. Then shuffle your library.)
March 22, 2015 4:31 p.m.

KalvinHobbez says... #22

Woah woah it does onto the battlefield? That is kind of crazy now too for instant speed artifacts actually. I don't play with artifact too much but I always know how crazy it can get with the ridiculous combos, so anything like that I feel could get broken in ways. I could imagine playing four Metallic Blossoms and use each one tutor for each other. I just feel like an artifact tutor at instant speed, regardless of the drawbacks of CMC and the mana cost, can just be ridiculous. I mean the mechanic is thought out well for artifacts, but I'm not sure how it can be balanced by taking into account the shenanigans of artifacts.

March 22, 2015 4:41 p.m.

The_Raven says... #23

It is NOT going to put artifacts on the battlefield... Way too good.

Think about this: You play a 6CMC artifact. It blocks and kills one of your opponents creature, and then it die. You can then search your library for ANY artifacts, which fits the situation.

That is really good! In Limited, you will play many different artifacts, so therefore it is good, to tutor the right one up.

March 22, 2015 5:18 p.m.

KalvinHobbez says... #24

Actually here's a little idea to work with, being the Izzet Steelkin will have that theme of artifact aggro.

Destrautomaton

Artifact Creature - Golem

Recycle (Instead of pay this creature's cost you may sacrifice any number of creatures with a sum power of this creature's.)

Trample

5/5

A bit of inspiration from that of Phyrexian Dreadnought and fits into the aggro theme. I feel like it's a bit of an affinity style...my main issue is that you might sacrifice 5 useless tokens for a 5/5 with useful abilities, thats why Recycle would need to be restrictive on what the creature actually does.

March 22, 2015 5:25 p.m.

The_Raven says... #25

5 1/1 is almost always better than a single 5/5. I think recycle is good as it is.

Goodnight..

March 22, 2015 5:49 p.m.

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