Community Set Project: Steelkin Mechanics

Unknown* Femme_Fatale

SCORE: 1 | 68 COMMENTS | 491 VIEWS | IN 1 FOLDER


KalvinHobbez says... #1

Good as it is as in the one I posted or how it was earlier? Either way, I'll just see your response later then

March 22, 2015 5:53 p.m.

Femme_Fatale says... #2

Good as it is means that the original is better. And NorthernRaven is right. In draft you almost never want to be removing 5 smaller creatures for one larger creature. All too often one large creature will get easily removed whereas 5 smaller creatures are much harder to deal with.

March 22, 2015 5:56 p.m.

KalvinHobbez says... #3

Well then you could have a better crea-ah forget it anything I say is not really taken anyways, I made the story basis and I feel like thats my only contribution now...

March 22, 2015 6 p.m.

lemmingllama says... #4

I'd actually be pretty happy with turning small artifacts into large ones, or the fact that you could sacrifice a large artifact to play a small one. It's similar to convoke except that we can have the creatures on curve rather than below the curve. At worst, it's simply a 3/3 for 3. At best, it's a 3/3 for 2 that required you to sacrifice your 1 drop. Good ETB/LTB triggers would also make this worthwhile.

March 22, 2015 6:04 p.m.

lemmingllama says... #5

How about "Recycle: When you cast this card, you may sacrifice an artifact. If you do, this card costs X less to cast and comes into play with a +1/+1 counter." Give them incentive, and you can also sacrifice irrelevant things if necessary.

March 22, 2015 6:06 p.m.

Femme_Fatale says... #6

Why not keep this ability and make another ability?

March 22, 2015 6:08 p.m.

lemmingllama says... #7

True, I was just using Recycle since it's such a nice keyword for what the Steelkin are trying to do. How about Reassemble?

March 22, 2015 6:12 p.m.

Femme_Fatale says... #8

Reassemble is a good name.

March 22, 2015 6:15 p.m.

Femme_Fatale says... #9

However, I don't particularly like having a sacrifice ability be a keyword ability. I feel that sacrifice effects should stay vanilla, and just be all around presented in the sets so that we have much more versatility with them. I think we should develop mechanics that evolve around the sacrificing or playing of artifacts.

  • Steelkin Assembler —
  • Creature — Construct Artificer
  • Reassemble (Whenever you cast an artifact spell, put a charge counter on Steelkin Assembler. At the beginning of your upkeep, remove a charge counter from Steelkin Assembler, put a 1/1 blue red Construct creature token on to the battlefield.)-2/2
March 22, 2015 6:26 p.m.

lemmingllama says... #10

Wait, I had a brainwave.

Construct (Whenever you cast an artifact spell, this creature assembles a 1/1 blue and red Construct creature token).

Steamflogger Boss fans unite! Although he wouldn't actually be printed in the set since he doesn't fit the theme

March 22, 2015 6:42 p.m.

elpokitolama says... #11

Steamflogger Boss is love, Steamflogger Boss is life!

At this point, we can say that WotC had vision of our set while creating Future Sight. :p

March 22, 2015 6:48 p.m.

Femme_Fatale says... #12

That's way too close to being able to affinity combo lemmingllama, I had the same idea, but I had to nerf it down to one token gained at each upkeep. The charge counters mean you can stock them up and still gain tokens even if you aren't playing anything. Good to prevent Pyroclasms and with control decks.

March 22, 2015 8:26 p.m.

lemmingllama says... #13

I agree that it was too overpowered, but it was more so the concept of being able to assemble Contraptions with Riggers. Steamflogger Boss is one of the cards that I want support for at some point in the future.

March 22, 2015 8:36 p.m.

zephramtripp says... #14

Wouldn't assemble have to be worded like exploit currently is?

March 22, 2015 8:57 p.m.

Femme_Fatale says... #15

KalvinHobbez, you have no idea how important the main story contribution is. Everything is based off of that one contribution. You would be surprised of just how many projects are abandoned or how many weeks of production are lost just because the initial story line couldn't be agreed upon or created.

And like I said before, just because we make this as a community set doesn't mean that you don't still have your own set. Develop yours to how you see fit, you've got that right. You should be proud that your main basis was so well ... can't think of the right word here ... conceived(?) by the community. That doesn't normally happen.

March 23, 2015 3:12 a.m.

maioflw says... #16

I think that searching your library for something, and putting it to play for a low cost is always gonna be broken. Unless we make the cards underpowered.

Why not make Recycle have a functional parallel with Dredge?

Like Recycle (If you would draw a card, instead you may pay this card's converted mana cost. If you do, return this card from your graveyard to your hand. Otherwise, draw a card). If we do this we can make the cards better without having the recycle mechanism limiting it. And the Law of Conservation of Mass is there as well, in order to stay flavorful.

March 23, 2015 6:54 a.m.

The_Raven says... #17

What is wrong with this: Recycle (, Exile this card from your graveyard: You may search your library for an artifact card with a converted mana cost less than 2, reveal it, and put it into your hand. Then shuffle your library.)

???

Seems like the best to me....

March 23, 2015 6:58 a.m.

Femme_Fatale says... #18

That is what it's going to be NorthernRaven. maioflw doesn't seem to read the OP.

March 23, 2015 7:37 a.m.

Femme_Fatale says... #19

didn't seem to read the OP*

Way to come off as offensive girl.

March 23, 2015 7:45 a.m.

Femme_Fatale says... #20

Didn't seem to have read the OP*

March 23, 2015 10:31 a.m.

KalvinHobbez says... #21

Femme_Fatale I was pretty surprised how people enjoyed the basis, but I feel like I'm just kind of getting left out of the project at this point...Any ideas I have seem to be replaced by other stuff, which I understand this is a community project...but I'd at least want to feel like I'm making some contributions...

March 23, 2015 11:35 a.m.

lemmingllama says... #22

@KalvinHobbez Just put forth a lot of ideas, and some of them will stick. Less than half of my proposed mechanics have gained some acceptance for example, but I still post a lot in hopes that I can contribute. Also even if you don't create the mechanics, you can always look for creative new cards or ways to use the decided-upon mechanics. Right now we just need as many ideas as possible, then we can work to turn it into a set.

March 23, 2015 11:59 a.m.

KalvinHobbez says... #23

I feel like I probably might shine a bit when it comes to designing cards later anyways. I like to find me some fancy art and make interesting cards, so I might become a bit more important then :3

March 23, 2015 12:02 p.m.

Femme_Fatale says... #24

I mainly deal with concept production, that's what I specialize in. I can churn out an entire set, lore and functional mechanics within a couple of weeks. Then I leave the fine-tuning for others. It's an explanation as to why I have a habit of trying to take over during the initial stages.

I still prefer it this way however, as that means less fine-tuning is required later on as problems are caught before they are put on the assembly line.

March 23, 2015 12:38 p.m.

KalvinHobbez says... #25

I'll just help with general design where ever I can. Give ideas here and there and might as well see what might work out. Oh also I don't know how many people really saw it but I actually posted a crappy doodle about the Solas character design I had in mind and that reminds me that...would we try to find artists for this set or will we just make do with what we can find?

March 23, 2015 12:43 p.m.

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