Sideboard


Maybeboard


Not been updated for a long time... lots has happened - with the predicted banning of Paradox Engine, and the released sets and other Commander's that have overtaken the meta. But overall I keep tinkering with my faithful Captain Sisay and she never lets me down. Must admit I was tempted to switch to include Sisay, Weatherlight Captain as Commander for ONE card that I LOVE LOVE LOVE for Captain Sisay - Esika, God of the Tree   - what a damn shame it requires a commander with 5 colours!. Anywho... just a little update as I am too lazy to edit the main body :P )

~History~

This deck has massively evolved over time. It started as most Sisay decks do; mass amounts of legends and no real synergy, focus, adaptability and planning. I have moved from a hardcore all out aggressive play style to a more conservative play style that takes into account the meta. The latest configuration is focussed on control and adaptability. It can certainly win on turn 3-4, but it is designed

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Have been constantly updating the deck, but just haven't been writing it here. Since the last update there has been MANY sets and cards released, new mechanics, new bannings, new meta beasts to deal with and in general, a lot has happened.

So I updated the Intro which does give a lot of update to where I am at. The deck has again become a powerhouse and is reliably winning from as early as turn 3-4, to sticking around and grounding down any strategy my opponents can throw at me. The deck has now strong multiple ways to play dependant on the opponents meta. From stax of shutting every aspect of their game down - land (destruction or untap), activated abilities of creatures and artifacts, combat with instant destruction of any attackers or blockers with first strike/deathtouch, constantly exiling all their non-legendary non-land permanents, their ability to counter anything in your turn, inability to target you and your permanents... It can be a real nightmare to play against this iteration of Sisay.

And I do have a permanent Side-board. I used to really have it primarily for shenanigans with Karn, the Great Creator last ability to bring in Mycosynth Lattice, Unwinding Clock and other tricks... especially multiple times with The Peregrine Dynamo, but I hardly used it - though when I did it was fun - briefly as it was an instant win/shut down.

Drawing cards has become a breeze with this setup. Of course Reki, the History of Kamigawa is a no brainer and even better with the amount of legends in this deck. The Great Henge is a no brainer, especially with how powerful creatures get its costs next to nothing - with a constant draw and +1/+1 counter generator its almost too good. Then the piece de resistance; The One Ring that just churns out draw... I'm never short of cards.

I'm really enjoying the interactions with Torens, Fist of the Angels that spews out human soldiers, and in turn Katilda, Dawnhart Prime makes them all mana dorks. It builds up so quickly that I am never short of any mana I need - not to mention that they make Gaea's Cradle even more monstrous. I'm also embracing the 'modified' aspect as +1/+1 counters are SOOO easy to put on all creatures - my favourite is the ridiculous Anduril, Narsil Reforged!!. With every attack you basically put 2 x +1/+1 counters on every creature - having 10 permanents is dead easy to get. Then Hamza, Guardian of Arashin becomes a game winning legend punching way above it's 'uncommon' and so cheap status. All creatures then are next to free to cast. And the fun continues with what I have found to be a MVP - Quest for Renewal where I untap all those mana dorks during other's turns - as well as Captain Sisay herself - then with Gandalf the White I can cast virtually all the time.... and cards are never in short supply. Especially when Captain Sisay can be untapped so many times not only in my turn, but also everyone else's turn - not only through; Quest for Renewal, but also another legendary star; Sting, the Glinting Dagger.

But I have to admit I do struggle with what to put in the main deck, as there are so many options. I tend to keep Sigarda, Host of Herons in the side-board as that is quite niche. But with the popularity of Eldrazi and annihilator again, it could be a permanent main deck position again.

One thing that I also focussed on was protection of myself and creatures through hexproof. The amount of times hexproof of me saved my deck, permanents and abilities that would have ended the game is unbelievable. Main source is Shalai, Voice of Plenty, but I am considering adding legends of Sigarda, Heron's Grace and possibly Teyo, the Shieldmage for redundancy - Just have to see how the meta progresses.

Combat and it's shenanigans are fun - Mirri, Weatherlight Duelistfoil is an absolute beast of a control card. But I do love the sly interactions with Brigid, Hero of Kinsbaile and on of my favourite under-rated cards Saryth, the Viper's Fang - if the opponents are not paying attention they think Brigid will only do 2 points of damage to ALL attacking/blocking creatures, but as soon as I tap her, she gets Deathtouch and - board wipe of attacker/defenders :D . Also love another under-rated favourite of mine; Fynn, the Fangbearer and along with the synergy beast of Bow of Nylea becomes a destructive poisonous wincon! .... so yeah, with just 5 tutorable cards, combat is fun and damn powerful :)

Was so happy when a favourite but hard to get out reliably Grand Abolisher was replaced by Myrel, Shield of Argive. She is awesome as not only giving me free reign in my turn, but is a token generator - more mana dorks. She has given me options beyond Dragonlord Dromoka. Especially since I added my little cutie of Delighted Halfling and Cavern of Souls - though neither are legendary and can't be tutored easily. But I am enjoying Eladamri, Korvecdal as a way to cheat out any creature that is safe from countering.

Really enjoying this deck as I can play it ferociously as cEDH (or against those type of players that need a lesson ;) ) or be nice and casual with new players.

Comments

90% Casual

Competitive

Revision 186 See all

(3 hours ago)

+1 Halo Fountain side
Date added 7 years
Last updated 3 hours
Exclude colors UBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

24 - 7 Mythic Rares

56 - 2 Rares

2 - 1 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.60
Tokens Angel 3/3 W, Citizen 1/1 GW, City's Blessing, Fanatic of Rhonas 4/4 B, Human Soldier 1/1 GW, Human Soldier 1/1 W, Soldier, The Ring, The Ring Tempts You
Folders EDH, Decks to Reference, +1 Non-Budget, EDH
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