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Introduction

Hi all! Here is my personal crack at a competitive Kess deck for EDH. The deck is supposed to be designed with a storm/consultation/doomsday core inside a moderate control shell. I've play-tested the deck (without Modern Horizons additions and the changes mentioned below) a handful of times and have been quite happy with the results. Posting here for comments/suggestions from the community as I am always looking to make it better and am quite new to the game with about 3 months of experience.

New Additions/Changes

  1. Slaughter Pact to improve the deck's ability to deal with creatures and opposing commanders that need to connect to go off.
  2. Stifle to help out against abilities that can't be dealt with by the deck's counterspells. I lost one game on the last draw step of a doomsday combo to a creature-sacking ability that destroyed lab man and couldn't be countered by the Force of Will in my hand.
  3. Imperial Recruiter as another low CMC creature tutor which can chain into other creature-tutors and can be useful as a chump blocker. Deck inter-connectivity is always nice.

Obvious Improvements

There are a few clear upgrades that I am aware of but that are just too expensive as the deck has already cost a small fortune. These are:

  1. Badlands , Underground Sea and Volcanic Island in place of one of the basic islands, swamps and mountains.
  2. Timetwister in place of Echo of Eons .

Win-Cons & Strategies

  1. Doomsday + Laboratory Maniac - The classic doomsday win-con.
  2. Demonic Consultation + Laboratory Maniac - With lab man on the field, cast Demonic Consultation and name a card not in the deck. Another possibility is to have Kess in play, cast Demonic Consultation naming Laboratory Maniac , then casting it again from the graveyard with Kess's ability and naming a card not in the deck.
  3. Dramatic Reversal + Isochron Scepter - The traditional infinite mana combo with either Sol Ring or Mana Crypt and another artifact to tap and untap Isochron Scepter imprinted with Dramatic Reversal . With a cantrip available, this should be a good storming off point.
  4. Storming to 151+ life with Aetherflux Reservoir and zapping each opponent.
  5. Omniscience + Show and Tell - This will usually herald the start of a storm win or cantrip into one of the other win-cons.
  6. Dramatic Reversal + Isochron Scepter + Torment of Hailfire - Destroy all permanents, cards in opponents hands and life totals with infinite mana, where = in Torment of Hailfire 's effective CMC.
  7. Paradox Engine + several mana rocks can start the storm win.
  8. Guttersnipe can also accelerate the storm win if in play early enough before Aetherflux Reservoir charges up.
  9. Dramatic Reversal + Isochron Scepter + Urza, Lord High Artificer - With unlimited mana, cast the deck with card:Urza, High Lord Artificer's ability.

The strategy is to draw/tutor/cantrip into one or more of the above win-cons, using control spells to slow the opponents attempts to stop this from happening or deploying their own win-cons. Played aggressively, this deck can achieve turn 3 wins with moderate consistency and some luck, and turn 1 wins are theoretically possible with a near-perfect hand. This would be: Laboratory Maniac + Mana Crypt + Lotus Petal + Demonic Consultation + Any land that produces .

Looking forward to any suggestions/comments from the community!

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Casual

94% Competitive

Top Ranked
Date added 5 years
Last updated 3 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 1.94
Folders edh
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