Alright its my competitive Modern Merfolk Its almost always a win by turn 4-5. Granted i don't own all the cards in this deck but i do have the majority of them. Basically from my experiences unless your playing incredibly heavy control or someone just happens to get a perfect hand for tron/kiki-pod for infinite life/dmg/tokens you should be fine
Turn One: Island into Aether Vial
Turn Two: Island drop like a silvergill adept or if they are pushing aggro bone them over with a spreading seasOn there turn if you can vial in a Curse catcher if its in your hand
Turn Three: Nykthos, then tap out aether vial to put in a lord/master tap nykthos for 4 U then go ahead an play another 2 lords/masters/cold eyed, spreading seas (if you have not or they already have an island) Swing for island walk big
Turn four: Hopefully you pull a gitaxian or echoing truth at this point cuz it always seems to be where i get screwed with a damn supreme verdict. Yeah we all have a love hate with that card. So unless you can swing for kill or they obviously are not playing that color deck go ahead an play out your hand an swing for incredible damage. if not then hold on to that echoing an whewn they drop that board wipe slap them in the face with a "oh hey my lords? yeah no im gonna return them to my hand so they don't get killed" an play one at the end of there turn with aether
Also another win con if the game gets drawn out is to do the pseudo infinite turns with wanderwine an summon the schools. Its pretty easy you basically play wanderwine while he has island walk swing, sac a merfolk take an extra turn play summon the school, swing, sac, tap four, rinse lather repeat.
Any Comments would be great thank you for reading!