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competitive prossh Food (EDH)

Commander / EDH*

KnucklebladeSavage


Maybeboard


This is my first attempt at making a Prossh deck. It resolves around the card Food chain, like many other competitive Prossh deck's do. I just try to make it more in my style of play and trying out some ideas for the deck.

Notable card interactions: Food chain + Squee, the immortal or eternal scourge = Infinite creature mana

Food chain combo + Prossh = infinite sacrifice outlet (with Squee, Infinite nontoken sacrifice outlet) and infinite ETB triggers and infinite tokens

Win conditions:

You can utilize the food chain combo to get infinite draws with cards such as Garruk's packleader, Grim haruspex, Skullmulcher, Harvester of souls and Soul of the harvest. You can also win the game with cards like Zulaport Cutthroat, purphoros, God of the forge and Blood Artist. And with the infinite creature mana you can win with cards such as, Walking Ballista, Rune-Scarred Demon, Protean Hulk and Sidisi, Undead Vizier.

Obtaining the combo:

To fetch the combo out of the deck I use the crazy good tutors the EDH format has to offer, this includes Demonic Tutor, Vampiric Tutor, Imperial Seal, Diabolic Intent, Tainted Pact, Dark petition and Grim Tutor. There are also some cards in the deck that are specifically meant to get either Squee or Eternal Scourge, that would be cards like Survival of the Fittest, Lost Legacy, Eldritch Evolution, Bitter Ordeal and Imperial Recruiter. But these cards are also very diverse and can work as disruptions to the opponents and also as means to fetch win conditions out of the deck when I have the combo out.

Mana Acceleration:

To be as fast as possible to get the combo out I use cards like Exploration, Burgeoning, Mana Crypt, Sol Ring, Grim Monolith, Mox Diamond, Mana Vault, Lands such as Gaea's Cradle, City of Traitors and Ancient Tomb. And in addition to that I'm using the various numbers of mana dorks like Elvish Mystic, Wall of Roots and many others.

Card Draw and smoothing out the draws:

To have more consistant games and assisting in the search for the combo I use Sylvan Library, Mirri's Guile, Sensei's Divining Top and Wheel of fortune. Though I have never personally played with mirri's Guile, I do like the card and would like to try it out. The other cards here are just obvious includes in the deck I feel.

Finding win conditions:

When you have the combo you need to have cards that can easily get you to the Win Cons of the deck. For this I use Summoner's Pact, Earthcraft for infinite mana that isn't restricted to creatures, Skullclamp, Phyrexian altar and Ashnod's altar for the infinite mana and also Protean Hulk who you can sacrifice with Prossh and search for win conditions.

Preventing opponents from interacting:

By playing combo you are very vulnerable to interactions that the opponent might have, so I feel like it is necessary to be able to start the combo and have no fear of the opponents ruining your combo. The cards I chose for this specific job are Xantid Swarm, Autumn's Veil, City of Solitude and Defense Grid.

Disrupting the opponent:

To keep your opponent from winning the game, putting himself in a winning position is an important aspect of a lot of decks, but it's not necessarily needed in a deck that is focusing on winning as fast as possible, but nonetheless I will be using some disruptive cards in this deck, the cards I will be using are Abrupt Decay, Krosan Grip, Crucible of Worlds + Strip mine and Wasteland and also Bitter Ordeal and Lost Legacy though these two were not purposely put into the deck as disruption but can be used as such.

Board Wipes:

In this deck I only use two board wipes to use against aggressive opponents or to disrupt their creature plan, Toxic Deluge and Damnation.

All suggestions are appreciated, Thank you very much.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

66 - 0 Rares

18 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 2.43
Tokens Kobolds of Kher Keep 0/1 R, Morph 2/2 C
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