This deck is a classic RDW. With the discard mechanic showing up in the meta we can abuse some nice red card spells wich have a downside in discart, such as Lightning Axe and Tormenting Voice.
Axe becomes a 1-mana removal for 99% of creatures on standard (including the goldBUTT castigator) that also reduces the cost of our fiery temper or even cast some vampires with the help of Falkenrath Gorger.
Tormenting Voice becomes a 1 for 2 draw, with the same boosts mentioned in Lightning axe.
Falkenrath Gorger is a Killing Machine. 1 drop 2 power No downsides
Ravenous Bloodseeker is another discard source and can be very annoying combined to a fiery impulse, adding 5 damage with a single mana.
Insolent Neonate took the place of Village Messenger. I lost the haste, ok, but got menace that showed up very usefull on mid/late game. Also it can enable madness and replace itself with the draw effect. And vampires are better than werewolves! (:
Fiery Temper and Exquisite Firecraft are good creature removals but can help to rush your opponents life to 0 even faster. Are really good finishers too.
Titan's Strength helps with the damage but the scry is very important too. Improving the chances of a good draw.
Incorrigible Youths has a nice body and can damage really fast as you can cast it by madness on turn 3 and hit with haste. But only 2 copies too, because its cost is very high if an oppponent manage to control my discard sources (duress for axe and voice or removing the bloodseekers...)
Reckless Bushwhacker and Scab-Clan Berserker: Surprise bombs to speed up the game one, granting an important win, especially against control decks.
And finally, the cards that make this deck a real threat.
Abbot of Keral Keep and Sin Prodder
Both grants card advantage and lots of damage.
Prowess and Menace are keywords that opponents fear when facing an Aggro deck, especially because a 1 mana removal can make Abbot Stronger while makes Prodder Unblockable.
Sin Prodder also has a good interaction with your opponents mind, forcing him to make hard decisions and making him nervous each time he makes a wrong decision, rising the chances of a missplay.
~~Sideboard still changing a lot, to fit the local meta
Stensia Masquerade: The First Strike helps me to deal with that many tokens we are seeing in the new meta.
Fiery Impulse: Against Aggro decks and Jace-Control decks, easyly removing things for one mana. Also removes almost everything from Mono White Abbey.
Scab-Clan Berserker: Side against control decks.
Smash to Smithereens: Pyromancer Googles.
Skin Invasion
: Very good when I need to remove lots of blockers. It's not that good to use it on my own cretures, because opponents may kill the creature in response, but it's still an option. And the combo Insolent Neonate + Skin Invasion + Fiery Temper is really nice! 3 mana for a 3/4 creature, 3 direct damage and a draw.
Dual Shot: Helps me with to deal with the tokens. It's better than avacyn's judgment because of the instant speed and because I don't have enormous amount of mana to use Judgment as a finisher or big creature removal.
Act of Treason: One of my favorite's Magic Card! The surprise effect that this card represents makes it very decisive in some matchs. Also, its very important in my local meta because I need to deal with a Kolaghan Control and 6 bonus damage with a blocker less helps me to win close matchs.
Here is my friend's deck, which won a couple of FNM's before the rotation.
Disrok's Kolaghan Control
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Tournament Reports
~~ CHeck out the Updates! ~~
15/04 - I wished to play FNM standard, but the local store made a draft.My deck on draft were based on Vampires + Removals + Stensia Masquerade (I drafted lots of cards of this deck, for exemple 2 masquerades and 3 neonates)The deck worked above my expectatives and I won the draft ;)
More comming soon!
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Comments and Suggestions are welcome!
PS: sorry for the writting mistakes, english is not my native lenguage. :D