This is my green/white Selesyna token deck. It's really competitive and extremely fun.
This deck is curve is supposed to go turn 2 Raise the Alarm into turn 3 Wayfaring Temple. Next you want to put out Advent of the Wurm to populate those with your temple. Or you can kill a important blocker of your opponent with Selesnya Charm.
I would consider adding more of them vs midrange opponents. Possibly even Trostani, Selesnya's Voice in slow games to gain super value with a lot of tokens combos. Or if you have an extremely aggroish hand, use the soldier tokens together with Intangible Virtue.
In slower games, past the mid range mark use your soldiers, knights, angels or whatever is left together with
Hour of Reckoning
to kill your opponents creatures.
Turn 5 is often Elspeth Tirel to gain a lot of health and then destroy everything. Hopefully by then your board position is decent (you can make it better by using her second ability). Turn 5 can also often be again using your weaker tokens to get the 8/8 vigilance elemental with Grove of the Guardian.
Turn 6 you might have a Doubling Season out to get super value with your
Armada Wurm
and other cards. Or you can just put a
Collective Blessing
down to end the game.
You can adjust this deck in many ways to counter your opponent and a lot of games can go differently but usually end the same way, a turn 4/5/6 kill. Possibly even go into Luminarch Ascension in very slow games!
I don't have to go into the obvious of Druid's Deliverance and Heroes' Reunion against aggro and maybe even
Devout Invocation
in very late games. Also you can change certain cards like Qasali Pridemage in slow games, or Sundering Growth in faster games where you are more aggressive and require less blockers.
Basically this deck is very flexible, can adapt easily to many situations and it is very powerful. GG and good luck.