Help Wanted
This was one of my earlier attempts at deckbuilding and as such is in dire need of a revision. I’m currently taking suggestions for improvement (relevant to the base theme). Once I’ve settled on a finalized build, I’ll update the deck and description accordingly.
If you’re interested in trying a deck archetype different than the typical ‘flood the board and swing for the win’ or ‘if I can just get my combo pieces in play I automatically win’ templates, give this Modern Dredge/Delve deck a try.
The strategy is simple yet offers a unique experience each game. Essentially we want to get cards into our graveyard as quickly as possible to fuel the delve mechanic of some of our larger creatures like Gurmag Angler or Tombstalker.
Spells like Grisly Salvage and Drown in Filth let us peel off cards from the top of our library straight into our graveyard. The cost is cheap and mana fixing isn’t an issue with the fetches and duals.
Small early game creatures like Lotleth Troll and Stinkweed Imp perform double duty: As chump blockers if necessary, but more importantly as further discard engines.
Collective Brutality is our Swiss Army card; use it however the situation warrants——all the while dumping garbage from your hand into the graveyard for more delver fuel.
A handful of spot removal and ’roid rage in the form of Abrupt Decay and Become Immense can turn the tide of battle; plus they get dumped in the graveyard once used for Gurmag Angler to munch on.
The current sideboard consists of a playset of Apostle's Blessing for brief relief or to power a particular threat of yours through enemy ranks; a playset of Extirpate (an extremely underrated card) for relieving recurring headaches your opponent keeps abusing; a couple Doom Blades for removal and the last 5 spots can be determined by you based off whatever keeps popping up at your local meta. Note I decided to immediately add a playset of Creeping Chill as I have only just become aware of the card’s existence. Idk how I missed it, it’s a must-have for a build like this one.
All in all, this is not a cheap (as in dirty underhanded) deck. Rather, should you choose to play this deck you can walk away with your head held high, win or lose, knowing you played a fair game of magic.
Note: For the budget conscious, to significantly lower the price of this deck simply cut out all those cost prohibitive lands. Basic lands or any B/G ‘enter the battlefield tapped’ duals will work just fine. Otherwise Abrupt Decay and Collective Brutality are the only pricey cards, and even these can be approximated without catastrophic detriment to the core mechanics of this deck.