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Control of the Titans

Legacy

Gomeriffic


Made this deck a while ago to try to play with my friends. In the process of trying to make it good because I think it could become very powerful.

The deck utilizes Sun Titan's VERY powerful ability in conjunction with other creatures' abilities. These creatures have enter the battlefield abilities like Aether Adept, which is VERY powerful in this setup. And since it is permanent based, if you are forced to discard cards, try to discard those permanents that would work with Sun Titan. (Oblivion Ring, Journey to Nowhere, etc.) The other half of this deck uses War Priest of Thune and the Journey to Nowheres with Sun Titan for repeatable true removal, not just enchantment removal. When you have 2 Sun Titans out, you make sure to attack with both and pull out one War Priest and one Journey to Nowhere. Since this happens at the same time, you can have War Priest destroy the Journey that just removed one of their creatures. This may not make sense, destroying the Enchantment that just exiled one of their creatures. But, since this all happens at THE same time, it resolves in such a way that their creature becomes exiled for the rest of the game.

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Date added 14 years
Last updated 14 years
Legality

This deck is Legacy legal.

Rarity (main - side)

10 - 0 Mythic Rares

12 - 0 Rares

13 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 3.00
Tokens Emblem Venser, the Sojourner
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