dentalflosstycoon says... #2
I have made this point many times, and I will continue to support it: a varied base of wincons makes it more difficult for the opponent to sideboard against me and/or predict what I am going to do.
November 2, 2013 4:31 p.m.
It also makes your win-cons less win-con-y. If each creature requires you to play differently in order to use it, it may not be a win condition the moment you play it.
And, really, Stormbreath, Archangel, and Aurelia all have a good chance of eating shit before doing their job. At least Blood Baron and Obzedat have protection from most of the removal in Standard.
November 2, 2013 4:39 p.m.
dentalflosstycoon says... #4
Archangel I'm considering removing. Aurelia usually wins the turn she goes down, so unless they're holding instant speed removal and have the mana open, then that's game. And Stormbreath has protection from relevant creatures and some removal and a very relevant monstrosity. I don't see any of them eating shit the turn they go down. If I have in all Obzedats and Blood Barons, then they'll just use Mizzium Mortars , Devour Flesh and side in specific creatures that are good against those two.
November 2, 2013 4:58 p.m.
dentalflosstycoon says... #6
@TheGodofNight I tried to find your youtube channel and was unable to do so. What exactly should I type in the search bar to find the channel?
November 2, 2013 7:22 p.m.
DimirPlagueLord says... #7
Question about Blood Baron of Vizkopa do you find his Lifelink, Pro White/Black usefull enough without his other ability? I am debating on how many I want in my deck if I don't have enough to boost my life above 30. Just a question. This deck has given me a great base to build on, and a lot of good discussion about usefullness of cards.
November 2, 2013 7:24 p.m.
hochmaster says... #8
Nobody ever uses blood baron for his last ability. Even if he didn't have it, I would gladly still pay the money for a playset of 5 mana 4/4s with pro white and black and lifelink. Of course now, there's a ton of hate for him, so get Mr. Dentalflosstycoon's lack of reliance on him.
November 2, 2013 7:33 p.m.
TheGodofNight says... #9
@ DentalFlossTycoon Here is the link to my channel:
http://www.youtube.com/user/TheGodofNight
@ Zandl While the varied win conditions make it impossible to play consistently strategically, it is accepted that this deck is completely RNG (Random Number Generator), as such, you can only play strategically by the seat of your pants. Again, he built this deck specifically to suit his play style and his local game shop. For me, I modified for play at my game shop, and the same for another else who wished to emulate this particular deck.
@ DimirPlagueLord Blood Baron of Vizkopa isan amazing card, well worth the price he is listed at. Which is roughly $18-25 (depending where you shop) just fyi. While his second ability is completely random, when it kicks off, it is pretty cool. Most people forget that he can fly and gains +6/+6 until after you swing in with him. The Pro Black/White makes him a difficult target to remove if he resolves. Most decks playing blue, just don't let his cast resolve if they can help it. Also, things like Far//Away and Devour Flesh hate on the Blood Baron, but odds are in his favor, especially if you play a few "lightning rods" first to weed out removal; which I have been guilty of doing. Archangel of Thune, Boros Reckoner, Desecration Demon, and Stormbreath Dragon; all of them are very expensive "removal magnets". Thankfully, they draw all the fire, and it allows me to pop out a Blood Baron and turn the tide of the game. I hope this info helps a bit.
@ Hochmaster Simply stated: " /agree sir."
November 2, 2013 9:46 p.m.
dentalflosstycoon says... #10
hochmaster pretty much summed it up. His last ability is nothing more than irrelevant.
November 2, 2013 9:47 p.m.
dentalflosstycoon says... #11
And thanks for the link; I'll check it out.
November 2, 2013 9:49 p.m.
hochmaster says... #12
It was really funny whenever I had a dega and I ran blood baron and Legion's Initiative together, since people usually just mortar them. However, the initiative makes him a 4/5 and then people go "shit" and then scoop.
November 2, 2013 10:13 p.m.
i just built a deck out of cards i currently own and was wondering if you could tell me what you think? rakdos at its best
November 2, 2013 10:26 p.m.
WarriorPoet says... #14
Correct me if I am wrong but I don't think Pithing Needle works on Aetherling because Pithing Needle says they can't activate abilities UNLESS they are mana abilities and all of Aetherling's abilities are mana abilities. I could be wrong just wondering.
November 4, 2013 6:27 p.m.
Pithing Needle works on AEtherling because AEtherling has no mana abilities.
A "mana ability" is an ability that produces mana as part of the resolution.
Llanowar Elves has a mana ability.
Arbor Elf doesn't have a mana ability, even though it usually winds up leading to extra mana.
You can name anything with Pithing Needle technically, but it won't stop abilities that give you mana directly.
November 4, 2013 6:33 p.m.
If your opponent casts and resolves an Underworld Connections on a Swamp and you have a Pithing Needle in your hand, you can play the Needle, name "Swamp", and your opponent will not be able to activate the "T: Draw a card, lose 1 life" ability but will STILL be able to tap the Swamp for mana (since any land with the type of a basic land taps for whatever color mana, even when unwritten).
November 4, 2013 6:36 p.m.
dentalflosstycoon says... #17
Does Pithing Needle actually stop Underworld Connections ? I did not know that, but that just makes it even more useful.
November 4, 2013 7:49 p.m.
harvester0souls says... #18
Yes, since Underworld Connections states that the enchanted land has the activated ability that lets you draw, meaning the enchanted land has Tap: add "" mana to your mana pool (mana ability) and Tap: Pay 1 life:draw a card (activated ability) so you can play Pithing Needle and call the enchanted land and that land will be able to only use the mana ability and the activated one will be nulled out.
November 4, 2013 8:08 p.m.
dentalflosstycoon says... #19
Thank you for the information. I think that I'll add an additional one to my sideboard then.
November 4, 2013 8:11 p.m.
TheGodofNight says... #20
The problem with Pithing Needle is that its uses are widely misunderstood, but it has so many great uses. Many of times I've had to explain how it works, and then get a ruling from a TO or judge to verify this for opponents. While it serves specific purposes, sometimes, it's almost worth sacrificing two slots to main board it. And if you don't, you should keep it in your sideboard at the very least.
November 4, 2013 9:52 p.m.
WarriorPoet says... #21
wow, thank you all for the clarification that makes a lot more sense now
November 5, 2013 10:04 a.m.
I run a similar list and Sin Collector works like Duress against control decks and provides a body to boot. Recursion is also a very real possibility if you add Whip of Erebos .
November 8, 2013 11:47 a.m.
TheGodofNight says... #23
@ Colez The only downside to Sin Collector is his cost. By turn 3, when using this deck, you are hoping to put our Boros Reckoner or even use some removal, if necessary. Sin Collector is a nice cantrip card, but not practical for it's cost. It seems strange to remove a 1 mana spell for a 3 mana creature that does the same thing. Don't mistake, it is an excellent suggestion, while I can't vouch for others who run a similar deck, I find that Thoughtseize/Duress is a little more functional. With an aggro deck, Sin Collector and Duress don't hit their mark. With control decks though, they certainly do. However, if you are playing against a control deck, odds are slim that they would let Sin Collector resolve, thus nullifying his effect. If he resolves, then you are gravy. If he doesn't though, it sucks to waste 3 mana on a spell that was countered, as opposed to spending 1 mana Turn 1 or Turn 2, where they are less likely to counter it. Personally though, if I'm going to spend mana only to have it countered, I'd rather it be less mana. Well, that's my two cents on the matter. As for the Whip of Erebos, again, it is a great suggestion, but what to replace still remains the big question.
November 8, 2013 11:59 a.m.
DimirPlagueLord says... #24
Thanks for the explanation.
I understand why it is irrelevant now. Yes, there are enough big baddies to draw fire, or get the job done so BB is just another trick pony. Basically every creature that hits the board is a threat.
November 8, 2013 12:02 p.m.
Birdsturnone says... #25
Warleader's Helix would be and excellent replacement for 1x Lightning Strike because you have so many 5 drops and Warleader's Helix does just as well for aggro match ups, plus it has a wider kill range for other match ups.
I aslo recommend taking the Thune out for another Blood Baron because they are the S.H.I.T, and switching your Sire of Insanity for 2x Thoughtsize.
Sweet deck! +9
zandl says... #1
I kinda feel like your creature base is really thinned out and spread far. They're all decent enough creatures, but wouldn't it be better if you simply took the best ones (Blood Baron, Obzedat) and focused on them?
November 2, 2013 4:26 p.m.