Controladrazi

Standard HaUnTeDeMoN

SCORE: 1 | 20 COMMENTS | 1266 VIEWS | IN 2 FOLDERS


manuati says... #1

Giant eldrazis + Aligned Hedron Network = shot in the foot. Replace for Languish to deal with smaller threats instead of big ones.

November 24, 2015 11:57 a.m.

HaUnTeDeMoN says... #2

You are right. Thanks for the heads up 2x Languish for 2x Aligned Hedron Network

November 24, 2015 9:18 p.m.

TMBRLZ says... #3

I can't help but kind of stutter at the three Grip of Desolation

November 25, 2015 10:28 a.m.

HaUnTeDeMoN says... #4

Well I am looking on how to change the deck around. I am looking to add 4x Endless One but am unsure what to take out or if it is even a good idea.

If I were to take out the 3x Grip of Desolation what do I replace it with. I would like to keep them in also because I feel with the Hedron Archive it shouldn't be that hard to cast.

November 25, 2015 12:33 p.m.

TMBRLZ says... #5

I just feel like for it's CMC it isn't worth it. There are simply better cards you can play.

It'd be a nice GOT YA! card but I just feel like it won't be that useful in a competitive scene. You want something cheaper and more consistently useful.

If you really want to use it you should be only running one. Imagine pulling two or three in your starting hand. There could be other cards there.

That's why you need to carefully distribute your mana curve. If you're going to run high drops in threes and fours of you have to be absolutely sure you're going to hit your mana base and when you aren't running any green and your only true ramp is Hedron Archive it just isn't reliable.

I don't have the time to look for solid replacement tech at the moment but I'll hop back later.

November 25, 2015 1 p.m.

HaUnTeDeMoN says... #6

Made a change to the land base

+4 Mage-Ring Network-2 Plains-2 Swamp

November 25, 2015 5:20 p.m.

lgo1998 says... #7

You're right, HaUnTeDeMoN, our decks are similar. My concern with this deck is that if you miss a land drop you won't be able to recover. A boardwipe (Planar Outburst?) could help deal with the threats that your opponent accumulates while you are waiting for your 6th land. Maybe add card draw as well (Read the Bones is an option). There is probably too much removal for creatures with 3 or less power/mana, and you could switch Complete Disregard out for better options. Feel free to look at my deck Exile, Exile, Exile, ULAMOG (Suggestions Welcome) for other options.

November 27, 2015 3:09 p.m.

HaUnTeDeMoN says... #8

After play testing changed deck a little

+4 Endless One

-1 Grip of Desolation

3 Complete Disregard from main to side

December 3, 2015 10:06 p.m.

TobyG says... #9

Add Wasteland Strangler. Seeing the amount of exile removal you run, he will almost always 2 for 1

December 7, 2015 11:06 p.m.

HaUnTeDeMoN says... #10

I own two would like to put them in, but what to drop to make room? Maybe 1 Desolation Twin but what else?

December 8, 2015 6:47 a.m.

HaUnTeDeMoN says... #11

After testing I have found that I haven't needed Wasteland Strangler. Most of the opponents creatures get exiled before they can do anything so it has been a dead card.

I am thinking of adding some processors to the deck, I just need to find ones that will be helpful.

December 12, 2015 1:59 p.m.

AgentGreen says... #12

Blight Herder would be a nice addition to this deck; as long as you can get the removal in play.

December 12, 2015 2:39 p.m.

HaUnTeDeMoN says... #13

I was thinking this as well. The removal is not a problem. I will try that for sure. Probably drop the two Desolation Twins for 2 Blight Herder since I own two already.

Thanks for the suggestion

December 12, 2015 2:52 p.m.

Matador says... #14

Wasteland Strangler Seems like a good fit for this deck. Great for taking care of early threats which is what this deck needs and can serve as a blocker to trade with an additional threat.

December 16, 2015 9:28 p.m.

HaUnTeDeMoN says... #15

I had Wasteland Strangler in the beginning of this build but after testing, I noticed that I wasnt able to use his ability much. Mostly becasue I am able to clear the board and keep it that way before I am able to pull one.

I have changed the spells around a bit and cant seem to get those right, other then the exiling cards. The way it is now should run better. I have to test it and see.

Thanks for you suggestions though. Keep them coming

December 17, 2015 7:50 a.m.

AgentGreen says... #16

The only gripe I have with this deck is that you are wide open early.

If you run into a deck like mine; with a bunch of one or two drop Eldrazi, you'll be taking damage and losing cards to ingest early and often, the Endless One will help; and may stop the bleeding, but if your opponent has counters you may run into trouble

Granted I've only ran into two Eldrazi decks at FNM (2-0 in matches; 4-0 in individual games), and word on the street is that Eldrazi decks in standard aren't that popular

December 17, 2015 8:55 a.m.

HaUnTeDeMoN says... #17

Your deck and red decks I do seem to have an issue with but I am trying to figure out how to put cards in my sideboard to deal. I think between Languish and Planar Outburst will help if I get too far behind.

Silkwrap and Stasis Snare are also good, but fall prey to quick dash creatures, which you dont run, but are a problem.

This is a blast to play thi and the only Eldrazi dexk I have seen at my LGS is the R/G Ramp to Ulamog, all the others I havr faced are the same run of the mill tried and true decks, whuch is why I built this. I dont like having decks that everyone has or seen, and this one fits the bill.

December 17, 2015 10:06 a.m.

HaUnTeDeMoN says... #18

Against control I do have an issue as well but havent ran into much counter spells, yet

December 17, 2015 10:08 a.m.

TMBRLZ says... #19

I would comment on your idea to use Languish and Planar Outburst by saying that those are slow methods to deal with aggro.

Also the argument that Dash creatures are a problem is irrelevant entirely in the context you used it.

First of all, Languish, Planar Outburst, and Silkwrap can only be cast at Sorcery speed, at which point Dash creatures are irrelevant because they'd be back in hand. Stasis Snare is the only card you mentioned that could be used at Instant speed to stop a Dash creature anywhere between the time they were cast and the Combat Damage step. It would effectively exile the creature and the Dash return trigger would be put on the stack at the End of Combat and fizzle out because the creature has been removed from play.

Unfortunately when you aren't running red there is no cheap global removal that can slow down an Atarka Red player who's about to nail you for lethal on Turn 3. (The only deck in the format currently that I've seen that's capable of the T3 win.) In Orzhov colors your best chance at slowing down aggro is to side in all the removal.

There's plenty more but those are just some more common ones. If Aggro is one of your biggest threats then finding card to go with it would be beneficial. I'd nearly consider splashing red just so you could run Radiant Flames, as well as have access to a wealth of other removal and burn spells, but I understand you want to keep the vision of your deck intact.

December 17, 2015 10:43 a.m.

HaUnTeDeMoN says... #20

I know about the speed and some of the cards you have suggested I like and will try them out. Thanks

December 17, 2015 12:44 p.m.

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