Control(FNM Help plz)

Modern* NewYork01

SCORE: 1 | 15 COMMENTS | 1098 VIEWS


CUJ3 says... #1

I would definitly take out the Foresee s and put in some Tumble Magnet s which are a max of maybe 50 cents. Put in a few card:Tezzeret's Gambits to make your Tumble Magnet s bigger, maybe Contagion Clasp s? I'm not really sure what your end game is here, but I hope that my suggestions might help a bit.

June 7, 2011 11:07 p.m.

Demarge says... #2

Since you have only 4 end game creatures I'd suggest having 4 more kill spells, at least 8 counters and at least 1 more land. Also the Tumble Magnet /card:Tezzeret's Gambit team would be more suited in a deck with 4 Inkmoth Nexus s. Think Twice should also be a 4 of since it's probably the best draw card for a draw, go type of deck.

November 12, 2011 10:17 a.m.

NewYork01 says... #3

Thanks Demarge, I have decided that this will be my next project. I am going to plan on putting a lot of money into this deck about a week at a time, and do a full revamp of it. if you have any more suggestions I'll be glad to hear them

November 19, 2011 5:03 p.m.

HeSoooKrispy says... #4

Take a look at my version. It's most similar to ones run in large tournaments and will most definitely make you competitive. http://tappedout.net/mtg-decks/boo-5/

November 21, 2011 7:29 p.m.

Steimtime says... #5

Hey man, here are some changes I would make:

-2 Nephalia Drownyards (you only need them for mirror matches) and +2 Ghost Quarter .

Scrap Ponder and Gambit, they are sorcerys and in a Draw-Go ish deck, you don't really need to rearrange your deck and you need to be at instant speed! So, instead, possibly +2 Dissipate , +2 Think Twice , and +1 Wurmcoil Engine (this will bring your deck to a healthy 8 creatures).

Mimic Vat and Tumble Magnet , while I don't prefer them in this type of deck, can be good and make this deck original and yours =)

Hope this helped!

If you liked, take a look at my take on Standard U/B Control that I use at FNM regularly IMN Control.

Have fun!

And +1

November 22, 2011 10:56 p.m.

kevinmtg24 says... #6

12 counters is too many in my opinion i would drop the Negate s for Dismember s or Go for the Throat s.

i think that 4 mimic vat is too many maybe drop one and think about cards like Solemn Simulacrum , Phyrexian Revoker , or a very underrated card, Dissipation Field

otherwise its pretty solid. personally i like Wurmcoil Engine over Grave Titan but thats my preferemce its up to you

November 25, 2011 11:40 p.m.

NewYork01 says... #7

yeah putting 4 Mimic Vat in there was super overkill, I liked the Tumble Magnet but I was trying to find a happy medium of Tumble Magnet and Mimic Vat , 2 and 2 seem to be the best.

As far as Negate is concerned, the one thing I have noticed is not having a counter in my hand when they play a random enchantment or artifact that I have no way of removing without a counter. That's why I put the Negate in, but I do agree on Dismember and Go for the Throat being awesome.

I also love the idea of Karn Liberated and or Sorin Markov that I've seen in other control decks, I want o wiggle them in somewhere but I dont know where just yet

November 26, 2011 7:04 p.m.

NewYork01 says... #8

after losing twice tonight to mono blue illusions, I have decided to find a spot for Vapor Snag , as it is another kill spell vs illusions, or I can Doom Blade their Lord of the Unreal then Vapor Snag their illusions and they die

December 10, 2011 12:32 a.m.

Steimtime says... #9

Its looking pretty good man! I would definitely add 1x Sorin Markov , he is a beast. Also, I would -1 Forbidden Alchemy for another Negate . In my experience, FA is usually the card I swap out for SB cards in game two.

Possibly take a Snapcaster Mage out for a game-ending Karn Liberated or Sorin Markov .

December 15, 2011 6:27 p.m.

2austin5 says... #10

i don't think you need 4x Snapcaster Mage you could remove 1 or 2 for a bomb. a planes walker wouldn't hurt either just because they become alternate targets and buy you more time. my deck went 3-2 tonight. i lost to proliferate infect and a wolf run variant and beat RDW, a wolf run variant, and a turbo fog with my setup. i just feel like there needs to be more ability to go t an opponent. not a bad build though

December 24, 2011 12:32 a.m.

NewYork01 says... #11

the reason for the 4th snapcaster is for the mimic vat, I want a snapcaster under the vat until I get my grave titan underneith, or one of their big creatures

December 24, 2011 1:16 p.m.

2austin5 says... #12

That makes sense, i never thought of that because none at my meta uses mimic vat

December 24, 2011 1:43 p.m.

NewYork01 says... #13

People scoop if I get a grave titan or snapcaster under the mimic vat. That's my win condition to be honest. I've had mimic vat beatdown with a snapcaster many a time. Flashing back kill spells or counters and swinging for 2 hells yeah

December 24, 2011 1:59 p.m.

Virlym says... #14

Tribute to HungerMTG Card: Tribute to Hunger and other such cards help get rid of the Dungrove ElderMTG Card: Dungrove Elder. Against illusions, I would suggest siding something that is reusable and targets. Liquimetal CoatingMTG Card: Liquimetal Coating, Alluring SirenMTG Card: Alluring Siren and other such cards are good for this.

February 17, 2012 5:15 p.m.

Hey, are you still playing FNM at Jupiter is Vestal NY??

August 7, 2012 11:32 a.m.

Please login to comment