While being a burn deck, this has been carefully constructed in order to address a couple common problems that have basically afflicted burn decks since the dawn of time. The first problem that affects most burn decks is their tendency to quickly use up their finite supply of instants and sorceries. The second problem is the need for enough mana to support both spells and the enchantments and creatures necessary to maximize their effectiveness.
Naturally, the bread and butter of this deck are its instants and sorceries. Lightning Bolt is a must-have for any burn deck, and while cards like
Searing Blood
do tremendous amounts of damage,
Needle Drop
is one of the best red card-draw spells out there. Of course, Curse of the Swine is not a card that normally appears in burn decks, but it is necessary to have some control to deal with tougher creatures.
Of course, while you're firing off your instants, tap-for damage cards like Izzet Staticaster and Gelectrode can help keep the fire going, and Jori En, Ruin Diver and
Ior Ruin Expedition
can keep the ammunition flowing.
However, the real strength of this deck lies in the Enchantments and card functions that trigger after every spell. Guttersnipe and Fire Servant really amp up the damage of your spells, and they also provide a great place to put enchantments like Dual Casting and Curiosity.
The game-ending nuke in this deck is an infinite combo. Niv-Mizzet, the Firemind is an incredible card in its own right. However, if you enchant it with Curiosity, you have an infinite combo powerful enough to kill almost any opponent, full health or not.
If all this firepower isn't enough to end the game quickly, there are also cards included that can ensure the deck's viability during longer-lasting games. Charmbreaker Devils can get spells out of the graveyard and back into play. Metallurgic Summonings can do the same thing, but it can also be used produce a nice swarm of creatures to amplify your attacks.