This is, essentially, a self-mill aggro deck. It isn’t entirely torn though it plays that way most of the time as I have cut the reanimate over time to make way for protection and board-wipe effects.

The deck has no trouble getting big creatures into graveyard and short for adding tutors it is pretty consistent.

It feels a bit ‘glass cannon’ in its construction. If something happens to restrict or steal Coram, it can fail. In addition to that, our pod is now playing more 4-player games and it can struggle to win.

It is fine in removing players from the game but lacks the control and longevity to win out.

More info to follow though I have wanted to put together a Coram deck since I first saw the card!

Please make suggestions on how to make it more effective, especially at holding its own in multi-player commander games. Have been considering removing some of the creatures to put in cards that put creatures in the graveyard.

Also, any suggestions on cards that could replace [chariot of victory] would be much appreciated!

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Comments

93% Casual

Competitive

Date added 1 week
Last updated 3 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

20 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.38
Tokens Radiation, Treasure
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