Toxrill, the Corrosive is an amazing commander. The card alone does so much: downsize your opponents creatures and provide you with tokens and card draw. The only downsides are: these are not -1/-1 counters so he is a big target and he's very expensive in CMC to play (let alone with commander tax).

You can't change the counters, but you can ramp! The first version of this deck was a lot of mana rocks and protect. But it felt like I was always racing to get the ramp out, play toxrill and keep my countes up. Making for very one sided gameplay: either it worked... or it didn't. In many cases it didn't because the moment you put toxrill out people see you as the arch enemy and target you hard... which isn't fun.

So this version focusses on generating a lot of tokens. sac'ing them and utilizing "lose life, gain life" effects. On top of that it tries to generate a whole lot of treasure tokens or mana cheats to get our slugboy out.

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97% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

47 - 0 Rares

17 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Bird 1/1 U, Boar 2/2 G, Copy Clone, Faerie Rogue 1/1 B, Foretell, Goat 0/1 W, Human Soldier 1/1 W, Illusion 1/1 U w/ Illusion Tribal, Kraken 8/8 U, On an Adventure, Rat 1/1 B, Shapeshifter 2/2 U, Shapeshifter 3/2 C, Skeleton 4/1 B, Slug 1-1 B, Snake 1/1 B, Treasure, Zombie 2/2 B, Zombie 2/2 B w/ Decayed, Zombie Army 0/0 B, Zombie X/X U
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