Corrupted Hallucinations

Standard mrbloo1848

SCORE: 50 | 32 COMMENTS | 11855 VIEWS | IN 17 FOLDERS Top 8: 05/17


Playtest #2 —May 14, 2013

These tests are conducted in a game-1 environment which means no sideboarding. I have a decent idea of what cards they will be running in the sideboard once I see some of their mainboard cards but in this testing stage I want to see if the deck can even hold up as is

Got to run a few games against an American superfriends type deck. It runs, of course, several planeswalkers like Tamiyo, the Moonsage, Jace, Architect of Thought, Gideon, Champion of Justice, Ral Zarek, and Chandra, the Firebrand. The deck supports it with many burn spells and several miracle cards like Bonfire of the Damned, Terminus, Temporal Mastery along with other tempo spells.

Game 1 he was on the play and removed my Crypt Ghastfoil right before I dropped in Progenitor Mimic, which made me have to hold him back for a few more turns. My Thragtusk ran into Turn / Burn and got removed completely before he started dropping planeswalkers. Jace got him the card advantage he needed to stay ahead while Tamiyo locked down my land to keep me behind while Gideon gets bigger and bigger and eventually started swinging. I was able to Reap Intellect his hand away but he responded with a Reverberate, removing my hand as well but didn't catch anything too crucial. He eventually forced me to play my own Tamiyo just to stop his Tamiyo from using her ultimate, only to drop another one in front of me. Game was pretty much over after that since I was running on fumes and Sphinx's Revelation wasn't seen that game.

Game 2 was different. He was behind on land drops for a turn or two before playing Gideon, Champion of Justice, but I already established my board with a Crypt Ghastfoil and Thragtusk the turn before. I dropped Progenitor Mimic as a Thragtusk (since I didn't have Mind Grind in my hand, I wanted to work with what I have and go with the win-con already present). Unfortunately, he just hardcasted Terminus them all away leaving me with 2 beast tokens. He dropped Tamiyo, the Moon Sage tapping down one of my beasts to slow down the damage while gideon grew bigger and bigger. After end-of-turn Sphinx's Revelation, I was able to replenish my hands with just what I needed. I got Tamiyo down to 1 counter, leaving my field open for attacks. He took the bait and swung in with the 12/12 Gideon, which I promptly responded with Devour Flesh (he was the only creature on his side of the field). 12 life to him was negligible since I didn't plan to zero him at that point. I eventually reestablished control after 2 more Sphinx's Revelation, getting me all of the tools I need to grind him to death. By this point, he was running on empty hands and was at the my mercy with only a couple planeswalkers to get him by. I eventually got to Mind Grind him for 14 which was more than enough to kill him since he had 12 lands out with one in the graveyard.

Game 3 was similar to Game 2 in that the game was decided in the lategame. My saving grace was the lone Gaze of Granite which was able to sweep all three of his 4-drop planeswalkers at once which really hurt him. This time, I was able to Mind Grind him for 23 thanks to my Crypt Ghastfoil after we both had a buttload of lands out and I was gaining too much life for him to burn me down. Thanks, Thragtusk, Progenitor Mimic, and Sphinx's Revelation!

That concludes my testing for the night. I will likely be doing more tests later today.

Still having a tough time dealing with planeswalkers so I'm thinking of putting back Duress and/or Appetite for Brains.

Stemii says... #1

Playing this deck in a game of solitaire with a god draw doesn't make this deck good. You rely far too heavily on your Crypt Ghast which die to... pretty much every removal in standard and where almost every deck comes in with 6-8 removal spells in their deck. You have no way of protecting your self against heavy aggro rush either. I agree that you have removal, but remember, this isn't a solo game. I would be interested in how this play tests. Re-post to let us know how it does.

May 13, 2013 4:57 a.m.

mrbloo1848 says... #2

Stemii, the god draw with the Crypt Ghast s is merely the fastest way this deck can win, but it is no longer my primary win-con (so I guess I'll need to rewrite the intro so there won't be any further misunderstanding). And as for testing, I in fact did just test this new config. against a naya midrange variant last night and I guess now is as good of a time as ever to start documenting this deck's progress as doing it really helped me get my Ghost Dad's Circus Stampede to where it is today.

I have done a few test matches against aggro and that was exactly what got me to start cutting my win-cards and mainboarding all the extra lifegain that I need (Thragtusk , Sphinx's Revelation ) outside of Progenitor Mimic copying Thragtusk or copying Crypt Ghast and using the large amounts of mana to pay multiple extort triggers (which does work well). This deck's new version literally came out of the brewing station a few days ago so I haven't really had much chance to test it against a lot of decks yet.

I guess it's just because it's early morning here that your comment came out to me as a bit harsh at first, but I took no offense and fully understand that a good criticism is what makes a deck improve. I'll be posting a testing update whenever I can.

May 13, 2013 7:44 a.m.

Schuesseled says... #3

i like it but your chances of drawing that 1 mind grind are pretty slim, +1.

May 13, 2013 8:33 a.m.

mrbloo1848 says... #4

That's why it's not a primary win-con! Sphinx's Revelation and the planeswalkers are there to dig for me! Thanks for the +1!

May 13, 2013 8:37 a.m.