Corrupted Hallucinations
Standard
SCORE: 50 | 32 COMMENTS | 11855 VIEWS | IN 17 FOLDERS Top 8: 05/17
Minor Update —May 16, 2013
So the Chromatic Lantern turned out to be a flop. With abundance of Putrefy and Abrupt Decay thanks to prevalence of GBx and aggro decks, it is extremely vulnerable to removals so I am going back to the tried-and-true Farseeks.
Also, it has come to my attention that my early game against aggro is also lacking. To help mitigate that, I made the following changes:
-2 Devour Flesh - I have plenty of other removals that can go through protection, hexproof, indestructible, etc.
+2 Unsummon - versatile cheap removal that can also be used to save a creature you own from removals or recycle a Progenitor Mimic to have him come in as possibly something better.
I am still considering a few other options but I will try this out for now.
Also fixed the lands to help with the increase in green symbols:
-2 Drowned Catacombs
I need to keep the number of swamps high to keep Mutilate effective.
mrbloo1848 says... #2
I don't know..I tested it myself and it ran fine. Played Crypt Ghast after you blew up my lantern after I Devour Flesh in response to you playing a Blood Artist to make you sacrifice a Rancor 'd Varolz, the Scar-Striped . Once you played another one, I casted Far / Away 's first mode in response to your trying to attach Rancor to him, sending the enchantment to the graveyard and by that time I played Tamiyo, the Moon Sage and tapped Arbor Elf (he was the only decent target at the time other than Blood Artist but you wouldn't use him in combat anyway). You played a Dreg Mangler sending my Tamiyo to 3 counters then I played Progenitor Mimic copying Dreg Mangler and swung in for 3. You played Vorapede after but Tamiyo, the Moon Sage kept it tapped while I swung in with two of my Dreg Mangler and Crypt Ghast and you were forced to block (you took a few shocks and 5 damage prior) with Blood Artist and Arbor Elf (I assume you would since you already are sitting on 5 mana which is pretty much the top of your curve so I took 2 from the trigger and your life total did not change (you blocked the two 3/3s and took 2 but you also gained 2). You played another Varolz, the Scar-Striped and scavenged Zameck Guildmage (I killed him with an Abrupt Decay when he attacked on turn 3) from turn 2 onto him. Your hand was empty at this point (but so was mine except an extra Tamiyo). Vorapede does not untap due to Tamiyo. You pass turn. I +1 Tamiyo to tap Varolz and swung in for 11.
If you want, I'll test it again tonight with a turn-by-turn report to see if I am playing the same way you do. Keep in mind that even though these solo play-tests are biased even if you try to make the best possible plays for each deck since having the information about the deck and the hand influences all decision making. I used to play an aggro deck and that was how I was using your deck.
May 15, 2013 1:06 p.m.
Schuesseled says... #4
You can test it again, if you want, i'd be glad to see how it does on a turn by turn basis. The only thing you wrote there that i wouldn't have done was attacking with Zameck Guildmage , i'd only play him if i had a strong board presence (unless there wasn't a choice in the matter) and wouldn't attack with him, he's too fragile, i keep him as an emergency blocker, and a ready to use combat trick, to keep my undying guys in play, and draw more cards.
To be fair you were very mana screwed during my playtest, with no green mana available (mostly because the lantern got taken out). I'm thinking Farseek might be a better choice.
May 15, 2013 5:23 p.m.
Also play-tested against your deck. I really like what you have here Junk Humans Is my deck. The aggro decks come too fast and too furious I think. Mutilate and Gaze of Granite were great board wipes, but even when I side-boarded the extra Mutilate , Crypt Incursion , and the fogs it wasn't enough. They helped decide you matches. Results in a ten game play-test were Game 1 you. Sideboard. Game 2-3 me. Game 4 you. Game 5 me. Game 6-7 you. Games 8-10 me.
The reason I lost one game was a complete mana flood. Which happens. They are both very even, but I saw against aggro you are really hoping for a good draw
Mine isn't the fastest aggro deck, but it comes fast enough. I wonder if there isn't something you can do to speed it up. Turns 2-4 kill you here.
Good brew though.
May 15, 2013 9:21 p.m.
mrbloo1848 says... #7
I have tested against a different aggro deck before and I am aware of the vulnerability to anything near as fast as a blitz. I am currently working on improving early game against aggro. Thanks for trying my deck out and the comment!
Schuesseled says... #1
I playtested this deck against my BUG aggro deck, to see which one would do better.
I'm sorry to say, that a turn 2 Varolz, the Scar-Striped followed up by an Abrupt Decay taking out your lantern, and backed by undying creature to make him hard to remove, sealed the deal in my favour. A turn 7, Mutilate wiped my board, but Blood Artist finished you off.
Endless Suffering is the deck used, rematch?
May 15, 2013 12:26 p.m.