Corrupted Hallucinations

Standard mrbloo1848

SCORE: 50 | 32 COMMENTS | 11854 VIEWS | IN 17 FOLDERS Top 8: 05/17


Hoffnarsongor says... #1

I really loved the deck! I made my own version even with a little bit of influence from a friend's deck thrown in.

May 8, 2013 4:08 p.m.

Behgz says... #2

AEtherling in the sb!

May 12, 2013 12:54 a.m.

dellscorcho says... #3

i would cut a mind grind and a land and throw in a couple thragtusks. Thrag+Mimic...its just gg unless they get rid of it quick. Oh wait we really need to mutilate? still have bunch of 3/3s? good luck

25 lands is about the top of the curve for me when you have farseeks. Mind grind is a great win con, but a dead card until end game. Rely on Sphinx's to get to those kind of win cons.

May 12, 2013 9:18 a.m.

mrbloo1848 says... #4

This would be one of the few times someone has a ridiculously good idea that I just completely overlooked, dellscorcho. Sometimes you just need a second/third opinion, I guess!

I did consider running Thragtusk before and I believe I will do just that. It is too good of a card right now and it lets me not having to rely too much on my opponent to get something other than Crypt Ghast out of Progenitor Mimic .

May 12, 2013 1:59 p.m.

Stemii says... #5

Playing this deck in a game of solitaire with a god draw doesn't make this deck good. You rely far too heavily on your Crypt Ghast which die to... pretty much every removal in standard and where almost every deck comes in with 6-8 removal spells in their deck. You have no way of protecting your self against heavy aggro rush either. I agree that you have removal, but remember, this isn't a solo game. I would be interested in how this play tests. Re-post to let us know how it does.

May 13, 2013 4:57 a.m.

mrbloo1848 says... #6

Stemii, the god draw with the Crypt Ghast s is merely the fastest way this deck can win, but it is no longer my primary win-con (so I guess I'll need to rewrite the intro so there won't be any further misunderstanding). And as for testing, I in fact did just test this new config. against a naya midrange variant last night and I guess now is as good of a time as ever to start documenting this deck's progress as doing it really helped me get my Ghost Dad's Circus Stampede to where it is today.

I have done a few test matches against aggro and that was exactly what got me to start cutting my win-cards and mainboarding all the extra lifegain that I need (Thragtusk , Sphinx's Revelation ) outside of Progenitor Mimic copying Thragtusk or copying Crypt Ghast and using the large amounts of mana to pay multiple extort triggers (which does work well). This deck's new version literally came out of the brewing station a few days ago so I haven't really had much chance to test it against a lot of decks yet.

I guess it's just because it's early morning here that your comment came out to me as a bit harsh at first, but I took no offense and fully understand that a good criticism is what makes a deck improve. I'll be posting a testing update whenever I can.

May 13, 2013 7:44 a.m.

Schuesseled says... #7

i like it but your chances of drawing that 1 mind grind are pretty slim, +1.

May 13, 2013 8:33 a.m.

mrbloo1848 says... #8

That's why it's not a primary win-con! Sphinx's Revelation and the planeswalkers are there to dig for me! Thanks for the +1!

May 13, 2013 8:37 a.m.

jph1234 says... #9

I think you need more white lands to cast the Sphinx's Revelation consistently

May 14, 2013 6:10 p.m.

Enratic says... #10

Looks like a good deck +1 from me!

May 14, 2013 6:16 p.m.

mrbloo1848 says... #11

I haven't had a problem with it before, but I see where you're coming from. Going to try moving the lands around. Thanks!

May 14, 2013 6:37 p.m.

miracleHat says... #12

drop two Thragtusk for 1 Crypt Ghast and Progenitor Mimic . it will make the deck more consitent

May 14, 2013 8:13 p.m.

mrbloo1848 says... #13

Thragtusk provides life gain against aggro decks and also another target for my Progenitor Mimic . Multiplying my mana isn't my primary win-con.

May 14, 2013 9:32 p.m.

Schuesseled says... #14

I playtested this deck against my BUG aggro deck, to see which one would do better.

I'm sorry to say, that a turn 2 Varolz, the Scar-Striped followed up by an Abrupt Decay taking out your lantern, and backed by undying creature to make him hard to remove, sealed the deal in my favour. A turn 7, Mutilate wiped my board, but Blood Artist finished you off.

Endless Suffering is the deck used, rematch?

May 15, 2013 12:26 p.m.

mrbloo1848 says... #15

I don't know..I tested it myself and it ran fine. Played Crypt Ghast after you blew up my lantern after I Devour Flesh in response to you playing a Blood Artist to make you sacrifice a Rancor 'd Varolz, the Scar-Striped . Once you played another one, I casted Far / Away 's first mode in response to your trying to attach Rancor to him, sending the enchantment to the graveyard and by that time I played Tamiyo, the Moon Sage and tapped Arbor Elf (he was the only decent target at the time other than Blood Artist but you wouldn't use him in combat anyway). You played a Dreg Mangler sending my Tamiyo to 3 counters then I played Progenitor Mimic copying Dreg Mangler and swung in for 3. You played Vorapede after but Tamiyo, the Moon Sage kept it tapped while I swung in with two of my Dreg Mangler and Crypt Ghast and you were forced to block (you took a few shocks and 5 damage prior) with Blood Artist and Arbor Elf (I assume you would since you already are sitting on 5 mana which is pretty much the top of your curve so I took 2 from the trigger and your life total did not change (you blocked the two 3/3s and took 2 but you also gained 2). You played another Varolz, the Scar-Striped and scavenged Zameck Guildmage (I killed him with an Abrupt Decay when he attacked on turn 3) from turn 2 onto him. Your hand was empty at this point (but so was mine except an extra Tamiyo). Vorapede does not untap due to Tamiyo. You pass turn. I +1 Tamiyo to tap Varolz and swung in for 11.

If you want, I'll test it again tonight with a turn-by-turn report to see if I am playing the same way you do. Keep in mind that even though these solo play-tests are biased even if you try to make the best possible plays for each deck since having the information about the deck and the hand influences all decision making. I used to play an aggro deck and that was how I was using your deck.

May 15, 2013 1:06 p.m.

Behgz says... #16

This deck looks awesome to play. +1

May 15, 2013 2:27 p.m.

Schuesseled says... #17

You can test it again, if you want, i'd be glad to see how it does on a turn by turn basis. The only thing you wrote there that i wouldn't have done was attacking with Zameck Guildmage , i'd only play him if i had a strong board presence (unless there wasn't a choice in the matter) and wouldn't attack with him, he's too fragile, i keep him as an emergency blocker, and a ready to use combat trick, to keep my undying guys in play, and draw more cards.

To be fair you were very mana screwed during my playtest, with no green mana available (mostly because the lantern got taken out). I'm thinking Farseek might be a better choice.

May 15, 2013 5:23 p.m.

mrbloo1848 says... #18

You were keeping a hand I wouldn't have kept, then :)

May 15, 2013 6:10 p.m.

Stemii says... #19

Also play-tested against your deck. I really like what you have here Junk Humans Is my deck. The aggro decks come too fast and too furious I think. Mutilate and Gaze of Granite were great board wipes, but even when I side-boarded the extra Mutilate , Crypt Incursion , and the fogs it wasn't enough. They helped decide you matches. Results in a ten game play-test were Game 1 you. Sideboard. Game 2-3 me. Game 4 you. Game 5 me. Game 6-7 you. Games 8-10 me.

The reason I lost one game was a complete mana flood. Which happens. They are both very even, but I saw against aggro you are really hoping for a good draw

Mine isn't the fastest aggro deck, but it comes fast enough. I wonder if there isn't something you can do to speed it up. Turns 2-4 kill you here.

Good brew though.

May 15, 2013 9:21 p.m.

mrbloo1848 says... #20

I have tested against a different aggro deck before and I am aware of the vulnerability to anything near as fast as a blitz. I am currently working on improving early game against aggro. Thanks for trying my deck out and the comment!

May 15, 2013 9:48 p.m.

This looks like a very powerful deck, I would both like to and not like to. I would like to see how it plays by someone who knows it best, but it looks really good so I don't want to face it lol.

May 16, 2013 6:30 p.m.

FLESHER7 says... #22

Amazing deck, +1 from me. I wish i had this deck, it looks really good

May 18, 2013 4:26 p.m.

mrbloo1848 says... #23

Thanks for the compliment! It's really fun to play and it naturally does well against token decks, which is rapidly on the rise.

May 19, 2013 5 a.m.

mnMichael says... #24

have you tried squeezing in Realmwright - naming swamp, even your special lands are swamps at that point then

May 19, 2013 10:35 a.m.

mrbloo1848 says... #25

He's highly unnecessary. I only need 4-5 out of my 15 swamps to get anything going and I can usually make do with even as low as 3. He's also too fragile to rely on. Thank you for the idea, though!

May 19, 2013 2:50 p.m.

Please login to comment