Introduction

Greetings friend,

Heard times are getting tough these days. Sorry to hear it, but not to worry. The Brokers will aid you with wing and word, clause and claw. The host is gathered and headed your way to crash down upon the ones who hinder your goals and to sweep away the traces. Do not fret, friend. You can count on me!

  • Falco Spara

P.S By accepting the help of the Broker syndicate you agree to the terms and conditions supplied in the attached document. The Broker syndicate will not accept any responsibility for complications outside the agreed task and will not acknowledge the dealings with You in any public capacity. The collection of the owed fee will occur at the Broker syndicates terms and at a time found suitable to the Broker syndicate. D.S

Primer

This is a casual EDH deck on a rough budget of $100, led by the head of the Brokers: Falco Spara, Pactweaver. The deck is aggressive in nature but generates powerful board states that are hard to deal with, thus giving the deck a good ability to sustain into the longer game should it need to.

The main game plan is to ramp into our commander by turn three to start taking advantage of the powerful ability to cast spells from the top of our deck. This will supply us with massive card advantage which we can utilize to keep ramping and build a powerful board state around our commander. And since following this game plan requires us to spend counters the deck is centered around generating absurd amounts of counters very quickly.

From there, we aim to win through combat by going both tall and wide with a large enough board to overpower the opposition by brute force. We are not here to play the stack or go for fancy combos, we are here to beat face and beat it well!

Mana and Cards

We seek to ramp early by way of mana dorks like Avacyn's Pilgrim or Incubation Druid, extra lands through spells like Nature's Lore and Farseek or mana rocks such as Arcane Signet and Talisman of Curiosity. We run budget friendly dual lands, from Tangled Islet to Rimewood Falls to Prarie Stream to enable us to search for more than one color at a time when we search for lands with basic land types at the cost of some speed. But since our plan is to get at least one piece of ramp down by turn two to cast Falco a turn early we usually find our way quickly enough.

We do run some weaker mana generation like Kiora, Master of the Depths and Oath of Ajani. These spells are not really here to ramp us but to serve some other purpose, and they just happen to help us manage our mana along the way.

For generating card advantage our commander is perhaps our greatest tool, but to complement the playing of spells from the top of our deck we run a good number of cards that either supplement Falco's ability or benefits from the plan to play a combat centered game. To supplement Falco, we run Augur of Autumn, Oracle of Mul Daya and Vega, the Watcher to help us get more gas out of the top of the deck. Some of the cards benefitting from our combat plan are Edric, Spymaster of Trest, Dovin, Grand Arbiter and Bred for the Hunt.

We also run some planeswalkers to synergize with the counter theme that also help generate card advantage. Some are Kiora, the Crashing Wave and Narset, Parter of Veils.

Counter Synergies

So how do we generate enough counters to benefit the most from Falco's ability? In two ways. Firstly, by using cards that generate a lot of counters onto themselves and/or spread them around. Secondly, by going wide enough to benefit from cards that add counters to all of our creatures.

In the first category we have cards such as Managorger Hydra, Ishai, Ojutai Dragonspeaker and Quirion Beastcaller, but also Master Biomancer, Vorel of the Hull Clade and Denry Klin, Editor in Chief. These cards are constant, but limited generators of counters.

In the second category we have cards like Ajani, the Greathearted, Gavony Township and Nissa, Voice of Zendikar sharing the space with proliferating effects like Thrummingbird, Grateful Apparition and Smell Fear which serves to add an additional counter of each kind on every permanent we choose. This nudges us to stack different kinds of counters on the same permanent and invites us to grind even more value out of our planeswalkers.

In order to take advantage of the latter category, we want to go wide - meaning we want to have many creatures on our side of the battlefield. Therefore we play a respectable amount of creatures the regular way and supplement it with token generation. The previously mentioned Dovin, Grand Arbiter and Nissa, Voice of Zendikar do this really well and are complemented by cards like March of the Multitudes, Arasta of the Endless Web, Torens, Fist of the Angels and Basri Ket among many others. This not only supplies bodies for our counters to land on, but also supply blockers to hold back while attacking with more powerful creatures - not to mention the obvious potential for a bunch of creatures being buffed is a very powerful win condition of its own.

Interaction

This is admittedly not the deck's strongest suit. We run an effective but small interaction suite, with stars like Swords to Plowshares, Nature's Claim and Generous Gift, and we have a strong ability to go through our deck to find them. But we do not run enough interaction to freely remove annoyances, so consider your threat assesment and whether you might just be able to out pace a threat rather than getting it off the board. Perhaps it is annoying enough for someone else to remove it for you? We also run a pair of sweepers in Depopulate and Damning Verdict which is not enough of a saturation to reliably wrath the board - then again we really might not want to do that anyways most of the time.

The deck has no space for counter magic as it stands, it needs the card slots too much and doesn't function smoothly enough if we were to remove between five and eight cards. It often has plenty of mana and could certainly cast the spells most of the time if the deck ran them, but it seems this is not the role the deck thrives the best in. Though you should note that this limits the decks effectiveness in metas that are combo heavy or very heavy on interaction in general. So be mindful about what table is appropriate for the deck, and be ready to handle the unfullfilled expectation of being a blue deck at an EDH table. (Why should that be your job anyways!?)

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93% Casual

Competitive

Revision 1 See all

(2 years ago)

+1 Abzan Falconer main
+1 Ajani, the Greathearted main
+1 Arasta of the Endless Web main
+1 Arctic Treeline main
+1 Bant Panorama main
+1 Basri Ket main
+1 Beast Within main
+1 Boon of Safety main
+1 Brokers Ascendancy main
+1 Brokers Hideout main
+1 Call the Coppercoats main
+1 Canopy Vista main
+1 Castle Ardenvale main
+1 Command Tower main
+1 Conclave Mentor main
+1 Contractual Safeguard main
+1 Damning Verdict main
+1 Denry Klin, Editor in Chief main
+1 Depopulate main
+1 Dovin, Grand Arbiter main
and 69 other change(s)
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

34 - 0 Rares

20 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.72
Tokens Beast 3/3 G, Citizen 1/1 GW, Elephant 3/3 G, Emblem Basri Ket, Emblem Kiora, Master of the Depths, Emblem Kiora, the Crashing Wave, Human 1/1 W, Human Soldier 1/1 GW, Human Soldier 1/1 W, Kraken 9/9 U, Octopus 8/8 U, Plant 0/1 G, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spider 1/2 G, Thopter 1/1 C
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