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Counter Control Command

Commander / EDH

queuecifer


So this deck is an interesting take, or so I believe, on Sultai. The goal here is a mixture of Counters with a creature base to go with it and +1/+1 counters. I'll explain in more depth bellow.

The Brute: +1/+1 CountersSo these things CAN explode and ARE good, however they have a history of moving slowly and usually don't go off turn two or three. The idea is that your win con's are in these counters. Making big fatties that no one can handle on the board while at the same time getting your damage through. This is more than a novelty, with the right cards any of your small creatures can become fat and destroy someone.

Utility: countersThe deck has a decent amount of counter spells, and the reason is super simple. Every pod needs your Friendly neighborhood Blue Player. That guy that can keep the pod in check. That person everyone looks to when they do something awesome and says "yeah you can do that," or "Naw, you can't do that". Anyway, The point here is that this also gives you a chance to bring the game into the later stages where you wreck. Mostly due to your fatties. Feel free to stop board wipes as well.

Utility: The RampYou're in green, you have the luxury. The faster you ramp the sooner your Commander hits the field to allow you to draw more cards and get answers. Not to mention your counters become real at that point.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

34 - 0 Rares

19 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens Copy Clone, Triskelavite 1/1 C
Folders Decks for Mag
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