+1, I like it.
Give it a whirl and see how it does! With decks like this I find the best way to figure out whether one should go more creature vs control is simply by playing it against your meta. You might find your creatures don't pack a good punch and replace them with more answers leaving fewer and stronger creatures.
Sometimes you bail on the control idea and go more aggro. I think Disperse is a great addition. You could even possible go two colours and see what other colours offer you.
Still though, looks fun! See how it does!
Cyclonic Rift maybe?
November 21, 2013 8:30 p.m.
There's no reason to run more Cancel than Dissolve . Dissolve is just better. Judge's Familiar is great. I feel like Wall of Frost is in budget and could help to hold off aggro decks.
You need card draw to ensure that you have enough cards in hand to counter everything. Also, you do realise that there are un-counterable things like Loxodon Smiter and Supreme Verdict right?
I would remove nearly all the creatures. They're just bad. This is because their power and toughness are lower than their mana cost - ideally for 5 mana you want a 5/5. They also don't have abilities that actually help you. The only ones that are SLIGHTLY tempting are Shipbreaker Kraken for its monstrous ability and Prognostic Sphinx because it lets you scry 3. If you're on a budget I suppose Water Servant has some flexibility which is nice.
BUT remember - in a counter based deck you don't want to play much at all in your turn. You have to keep your mana open in the opponent's turn so that you have enough to play counters.
November 21, 2013 8:37 p.m.
patrickloyd says... #4
i thought maybe if you cast a creature spell i would Disperse it and counter it once it got summoned back. do you think Elixir of Immortality should be in their. and thanks for the +1
November 21, 2013 8:40 p.m.
Also, don't run Elixir of Immortality , it doesn't fit into the deck particularly and it's ability doesn't help you that much. Archaeomancer and Mnemonic Wall are better bets.
November 21, 2013 8:41 p.m.
patrickloyd says... #7
your right i do need to keep my mana open. well what about Elixir of Immortality ?
November 21, 2013 8:42 p.m.
So you have a preliminary build which is great. Now the challenge is to edit it and try to find things that make it work better, whilst sticking to a budget that you feel comfortable with. Everyone starts with something bad and then slowly tweaks it into a great deck.
November 21, 2013 8:42 p.m.
patrickloyd says... #10
so about what converted mana cost should i stick around?
November 21, 2013 8:43 p.m.
Monkeydimples says... #11
I can see you having issues with RDW, Weenie, Zoo, Graveyard Recursion/Dredge, and Mono green. Considering your decks doesn't get started until about 3rd turn. you will at least have to survive until turn 5-6 before you can counter and cast.
I would definitely look into some of the the blue scry cards, as mana ramp looks to be an issue. Burnished Hart is a nice cheap way to get out some lands. However it takes up a 3 drop spot.
Seacoast Drake early in the game will give you some breathing room as a 1/3 flyer. I would straight up remove the Skyline Predator as you would like to keep some mana untapped during their turn to counter as needed
I'd ditch the Mindstatic and replace with Disperse or Cyclonic Rift if you can get your hands on them. As late game it'll be easier to cast your Fatty, Fat, Fat Fats creatures and have a few lands untapped to deal with an attacking creature. Also really good if something gets out and you have to deal with it later.
I don't know what you are looking/can afford, so I kept it as cheap as I thought I could.
November 21, 2013 8:44 p.m.
patrickloyd says... #12
oh and to add to that question, if i cast a blue instant can i put down a green creature with flash?
November 21, 2013 8:44 p.m.
There comes a point where you are defending more than you are hitting the opponent (whether that be their life, resources, etc.). I don't think you need for Elixir. It's nice and all, but doesn't really do anything to the opponent (well, aside from mill). Counters and bounce does affect the opponent as you're removing their threats and/or causing them to re-cast them which clogs-up their land.
Judge's Familiar is a great card as ChiefBell mentioned. So is Dissolve .
Just have to figure out how you want to play and what works for you.
November 21, 2013 8:45 p.m.
Counterspells should be in the order of 2 and 3. Creatures are up to you - they can be larger like 4 - 6.
I don't understand your second question, you have no green creatures or mana?
November 21, 2013 8:46 p.m.
patrickloyd says... #15
but Skyline Predator has flash. and most of my spells have instant on them. so unless i don't really know how flash works, which i don't so fill me in, i can cast him when i counter a spell with no cost
November 21, 2013 8:47 p.m.
patrickloyd says... #16
just explain how flash works because i am confused so i know u are too
November 21, 2013 8:48 p.m.
Not entirely correct. Flash means that you may cast the spell at any time you cast an instant (for example - in the opponents turn) but you still have to pay the mana cost.
November 21, 2013 8:48 p.m.
patrickloyd says... #18
let me just ask that on MTG Q&A real quick. then i will get back to this
November 21, 2013 8:49 p.m.
Therefore the point of flash is to wait until an opponent attacks you and then suddenly cast this big blocker that screws up their plan. But you still have to tap your lands for mana, as you would normally.
November 21, 2013 8:49 p.m.
Stop typing so fast. Give me some time to answer your questions!
November 21, 2013 8:50 p.m.
Also, I disagree with the ramping comment. Control decks (such as this) just run more land (like in the order of 25 and 26). Also with things like Judge's Familiar and Essence Scatter you can counter things turns 1 and 2 so it can actually be a fast deck and you can counter things extremely cheaply.
November 21, 2013 8:52 p.m.
HarbingerJK says... #22
I'd get rid of Mindstatic it's just not good. For counterspells you want to keep at 3 cmc or lower, so I'd get rid of them to fill out Negate and Syncopate . I agree with adding Disperse and Cyclonic Rift to bounce your opponents' creatures. Also to stay ahead of your opponent's threats you'll need card draw, so get some Divination s in there. AEtherling would also be a great finisher for the deck so if you get your hands on some definitely throw 'em in there. +1
November 21, 2013 8:53 p.m.
Monkeydimples says... #23
@ChiefBell Agreed, I had totally forgotten about Judge's Familiar
.
November 21, 2013 8:55 p.m.
patrickloyd says... #24
any way about what converted mana cost should i have?
November 21, 2013 9:03 p.m.
There's no guide converted mana cost. There's no rule - you just decide. Counterspells need to be cheap, cheap, cheap but everything else is up to you.
patrickloyd says... #1
please take a look at it
November 21, 2013 7:53 p.m.