Counter Strike: Origins Edition

Standard* TheFuryCro

SCORE: 7 | 13 COMMENTS | 1366 VIEWS | IN 3 FOLDERS


Lisforlucifer says... #1

There are a lot of green and white cards with the heroic ability, they would do very well in a deck like this, I can't think of any of them right of the top of my head though

February 20, 2015 8:29 p.m.

TheFuryCro says... #2

I know, but Theros is ''soon'' coming out of the standard so I am building deck that will last. Only Lion is from Theros block.

February 21, 2015 5:24 a.m.

Lisforlucifer says... #3

Dude, you have until "Blood" comes out, and its not coming out until September, that's a long ways off, We still need to wait for DTK and Origins

February 21, 2015 12:48 p.m.

TheFuryCro says... #4

Thank you for the info.

Any suggestion is welcome, also from Theros.

February 21, 2015 2:13 p.m.

Cicjose says... #5

Mantle of Webs in sideboard for the fliers?

August 9, 2015 9:45 a.m.

mafokoko says... #6

It would be an interesting addition, how about Hangarback Walker? It gets counters from bolster and for 2 mana, and then you can sacrifice it as a blocker to get more blockers!

August 9, 2015 9:52 a.m.

TheFuryCro says... #7

Cicjose You can put it if you have it, but Plummet is better, for me.

mafokoko Hangarback Walker is great there is but. You can't play him with Collected Company, it's just waste of potential. But, if you don't play CC I would put 100% Walker. What do you think?

August 9, 2015 10:04 a.m.

mafokoko says... #8

Omg sorry I didn't even notice that you had CoCo! Yeah for sure then no hangarback. Without CoCo though it would be great although coco is just too good to not include.

August 9, 2015 10:08 a.m.

Arctyr says... #9

I have to wonder if you have enough creatures to reliably get 2 off of Collected Company. From what I have experienced you should try to have around 22 to 23 creatures that can be hit. Just a thought.

August 19, 2015 10:21 a.m.

TheFuryCro says... #10

I was playing in RL and yes, I should increase creature size to 22-23. Any suggestions, what should I put in/remove?

August 20, 2015 2:13 p.m.

Arctyr says... #11

Salt Road Quartermasters might be a good addition. I would maybe take out the feat of resistances for two quartermasters. Either those or maybe one Dromoka's Command and one feat.

August 20, 2015 6:19 p.m.

Iehovah says... #12

what about Abzan Falconer to give your stuff flying?

August 21, 2015 3:16 p.m.

TheFuryCro says... #13

Good ideas lads, I'll remove Reverent Hunter after rotation.This seems okay now.

August 21, 2015 4:41 p.m.

Please login to comment