Super-cute mob (Scute Mob) Noble with
Turntimber Basilisk
and
Prey's Vengeance
Uncommons
All about playing mind games with your opponent. Declare attacks you can't win, play spells for seemingly no reason, let some creatures die. Save all the tricks up your sleeve for attacks your opponent let go unblocked!
Each creature represents different threats to your opponent.
Scuzzback Scrapper
has wither,
Plated Geopede
first strike,
Ashmouth Hound
first-er strike,
Turntimber Basilisk
deathtouch, Slippery Bogle hexproof,
Sylvan Ranger
seemingly innocent, Walking Atlas artifact creature, and the king: Scute Mob a huge counter engine each turn.
Bioshift
can move those counters to other creatures mid-fights! Forced Adaptation makes wanna-be Scute Mobs of your other creatures.
Seedling Charm
to bounce it around.
You big bag of tricks lies in the instants. Almost everything has multiple functions.
Groundswell a buff card right? You cast it without land. You declare an attack you can't win. A.) Your opponent blocks it - You activate Walking Atlas and drop a land for an additional +2/+2 B.) It goes unblocked and gets a hit in
Ranger's Guile
Dat hexproof.
Vines of Vastwood
Dat
Ranger's Guile
with a Giant Growth taped on. Brute Force Dat red Giant Growth
While I'm on red
Puncture Blast
. A bit expensive but it's a Lightning Bolt and a better Dead Weight all in one! Also if it needs to be deactivated for some strange reason,
Bioshift
can do the trick]]
Viridescent Wisps
That's a silly spell, it just makes you draw a card. But whoa! Hey! I just
Seedling Charm
ed a
Plated Geopede
from dying
You want artifact removal? You want trample? We got you covered. Fury Charm and
Predator's Strike
Caravan Vigil and
Evolution Charm
are for ramp and fun tricks. Trigger a morbid effect, bring it back to life!