Rasta_Viking29 says... #2
I didn't read all the comments but figured I'd chime in on Altar of the Brood. Don't play it. It will seriously suck in this deck even in the sideboard. You do not want alternate win cons as this is a linear strategy. You should be focusing on how to push your linear deck through opposing removal and disruption as opposed to trying win in round about ways that your deck doesn't support.
Also when curving up to 4cmc you need at least 23 lands. I would cut all 3 Flamewake Phoenix and replace them with 3 lands. I would also cut the fetchlands as the life loss is a bigger negative than anything you gain from the minor thinning. This would allow you to up your sources to around 13 which will allow you to cast Raise the Alarm or Chained to the Rocks on curve 90% of the time.
April 21, 2015 7:18 p.m.
Bestowing Eidolon of Countless Battles would make a token crazy mean and get immediate benefit from casting the spell. and if there were a board wipe he'd possibly still be there to get built back up with Hordeling Outburst your next turn. Or Kolaghan Forerunners to dash in at opportune times.
April 21, 2015 10:14 p.m.
Nebulocity says... #5
"Purphoros, God of the Forge + Impact Tremors + ANY DASH = infinite Lightning Strike"
You said that this is an infinite lightning strike, but it is not. You deal 3 damage and that's it. It would be Infinite if you were somehow able to infinite combo it, but due to the mechanics of dash, you can only cast a dash creature once per turn (only during your main phase, and once it returns to your hand, you can't re-cast it. Dash is not the same as Flash).
A better way to form this sentence would be "Purphoros + Tremors + Dash = 1x Lightning Strike" (per dashed creature).
April 22, 2015 3:12 a.m.
mark.evan.johnston says... #6
I would put in 2 Glare of Heresy instead of Altar of the Brood in the sideboard. I have to agree that that card is very bad in this deck. It doesn't actually do anything. You aren't going to mill your opponent completely, and you won't be able to count on hitting a card that they want, since it is theoretically random. Someone suggested above that it would mill counter spells. I'm sorry, but that's not how it works.
April 22, 2015 3:21 a.m.
4x Krenko's Command4x Goblin Rally4x Hordeling Outburst4x Dragon Fodder4x Impact Tremors4x Krenko, Mob Boss4x Beetleback Chief4x Goblin Arsonist4x Goblin Chieftain4x Goblin Warchief20x Mountain
You gave me this idea... I hope it's nasty.
April 22, 2015 4:23 a.m.
I just playtested the deck I posted for you and by turn ten I had two Impact Tremors on the field, as well as 220 3/3 goblins with haste. I would actually swap the Goblin Rally with Akroma's Memorial, it gives all of your creatures flying, first strike, vigilance, trample, haste, and protection from black and from red, for 7 mana. Turn 7 at the least, but worth it for the flying defense, as well as extra chance for haste to use your Krenko, Mob Boss before it gets removed, and the little protection from Murder and black kill cards like it, Nighthawks and such, as well as burn cards. The Goblin Chieftain makes your tokens more than 1/1 to avoid a field sweep and makes Mob Boss harder to burn off without the protection. Depending on what kind of deck you're playing against, this deck will be either really devastating or at least really fucking annoying.
April 22, 2015 4:38 a.m.
lipiosians says... #9
also, if you can find the space, why not put Goblinslide to make your Raise the Alarm and Dragon Fodder as effective as Hordeling Outburst
April 22, 2015 6:56 a.m.
Descent of the Dragons auto procs all the enter effects AND Outpost Siege, very useful in the deck.
April 22, 2015 5:19 p.m.
Yup. I ruled out Descent of the Dragons already. It's a "win more" cards, as by the time you have enough mana to cast, you already have the game on lock. I'm sure in that one game, in that one situation, that it would be an awesome card to have, but most of the time you have already gained control of the board at that point.
Outpost Siege however has proven exceptional in the deck. If falling behind in early game with mana flood or just against removal, the khans part let's you catch up and of course the dragons part should be the one that's picked 80% of the time.
April 22, 2015 8:41 p.m.
DarthMjollnir says... #12
Hey, have you considered Iroas, God of Victory? Making your enemies have to double block all you guys sounds pretty cool, and if you manage to get devotion turned on he can really mess people up. Really, really awesome deck!
April 22, 2015 8:56 p.m.
DarthMjollnir I know I wouldn't hit devotion with him. The double block thing is cool. I'll have to try it and see.
April 22, 2015 10:11 p.m.
lipiosians says... #15
have you considered Monastery Mentor instead of Goblin Rabblemaster? with the rabblemaster, you are forced to attack with all your goblins which is bad if say your opponent has Circle of Flame in play or if you want to chump block a fattie on the opposite side of the board. since you're playing lots of non creature spells, the mentor could practically guarantee you as much tokens as the rabblemaster does. and possibly one or two burn spells (i'd recommend Magma Jet or Wild Slash) mainboard so you don't get too messed up by Hushwing Gryff on game 1.
April 23, 2015 2:06 a.m.
mark.evan.johnston says... #16
I wouldn't worry about Hushwing Gryff, to be honest. It does shut down your deck, but most people aren't playing it right now, even in the sideboard, as it isn't good against Esper or Mono-Red, and really doesn't even it Abzan anymore except for Siege Rhino. As for Monastery Mentor, I think sticking with Rabblemaster is better. As with Descent of the Dragons, if you are able to cast a Mentor and trigger it multiple times, you are probably winning anyway. Rabblemaster is a lot more consistent threat, as he can steal games by himself, and you don't have to do anything to trigger him. It is definitely possible to envision situations where Mentor is better, but Rabblemaster is better overall, and is also much more aggressive. I do agree that Wild Slash would be a good card to have somewhere in the 75, probably with at least one in the main deck. It's just good, efficient utility.
April 23, 2015 4:14 a.m.
magnetcrocodile says... #17
How do you feel about more dash creatures? Can be costly, but that sudden damage and with Impact Tremors and Purphoros, God of the Forge it can ping the opponent consistently. I especially recommend Goblin Heelcutter
April 23, 2015 10:45 a.m.
Shaman of the Great Hunt feels a bit weird here. It's still creative, and probably pretty good.
April 23, 2015 12:13 p.m.
mark.evan.johnston thanks for explaining that. I agree with it all. I haven't tried any burn in here at all however. I'm not against adding burn, it just hasn't showed itself as being needed yet.
magnetcrocodileWhat I have experienced is the dash creatures are not real useful in the first couple turns. It eats up your mana. After a board presence is built, they keep offering that extra ping. I had more dash in earlier testing but had to back it down as it slowed things down.
Scorprix I have felt the same way for a couple days now, but to be honest, I usually win within 2 turns of the first one being played. What usually happens is that I'll have a some tokens (2 to 5) with my opponent already taken quit a bit of damage from Purphoros or tremors. They have some board presence that will kill maybe half of the tokens if I just attack. Throw out the shaman, which isn't expected, now surviving tokens get a buff and then the next round they are dealing with everything else and now I have and some 2/2s.
Until I find something better, the big offense haste he brings and the buff he gives my tokens, seems to be working. Let me know if you think of something else.
April 23, 2015 1:33 p.m.
Regarding Shock or any other damage spell. I'm having a hard time making it fit. Everything in the deck already does more than just one thing by itself, everything is synergistic with everything else and putting in burn spell I'm afraid will just cut that down some.
Again, I'm not against putting in damage spells so long as it makes more sense than the spell I'm taking out.
April 23, 2015 1:43 p.m.
ouch.nicekick says... #21
Shaman of the Great Hunt does seem really out of place here. If you dash and hit with other creatures, the counters will fall off when they return; Purphoros only gets one if he deals combat damage, not when he triggers; and you can't activate the Shaman's ability unless you splash another color. Replace with Monastery Mentor! That way you can have both the Rabblemaster and the Mentor for lots of token triggers!
I would also try out the Lightning Beserker over new Zurgo. Beserker has cheaper dash; you can dash two Beserkers for the price of one Zurgo dash. I wanted to like new Zurgo, but he is kinda underwhelming to me.
+1 from me! I tried to make something similar with Mardu, but I think yours is more efficient!
April 23, 2015 2:10 p.m.
That might actually work. I'll test it now and see. Let you know in a bit.
April 23, 2015 3:19 p.m.
I'm going to take out the 2 Zurgo and put in 2 shocks. I was really hoping to see more out of Zurgo myself but I agree with you, I think there is something better for that 2-of slot.
April 23, 2015 3:32 p.m.
I edited to fit the current testing. 3 shamans for 3 mentors, 2 Zurgo for 2 wild slash, and 2 mountain for 2 plains.
KranonV2 says... #1
monastery mentor while expensive would work very well
April 21, 2015 7:02 p.m.