This deck is not your typical control type; this deck focuses on gaining control of your opponents creatures by gaining control for a turn then exiling back into play under your control.

The core of the deck revolves around 12 "Control" cards, 12 "Exile" cards, and 12 creature cards that have either ability.

Works good so far against the new dual color guild decks, just need to know what I can do to tighten it up. Considering either dropping the Deadeye Navigator or the Restoration Angel for Primal Clay, the ability to adapt to my opponent is very nice.

Still working on Sideboard and Maybeboard.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 0 Rares

28 - 0 Commons

Cards 60
Avg. CMC 3.78
Folders Control, Interesting, Decks
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