aeonstoremyliver says... #2
Hmm...and Repercussion is affordable! I like that, thanks!
What else do you think about the deck?
March 16, 2012 4:23 a.m.
The_Murderauder says... #3
Boil is often preferably to Curse of Marit Lage, although the curse is more retro, so points for that. Some card draw is usually a good a idea. I see you have Browbeat, which is awesome, so more of those would be good.
I find that things like Howling Mine work pretty well in Burn decks, because even though you're giving your opponent draws too, the overall efficiency of your cards will usually be better, so you should at least be able to trade 1-for-1. Failing that, Tezzeret's Gambit is great for mono-red burn, and would be even better alongside those Keldon Marauders and Chandra, the Firebrand.
March 16, 2012 4:37 a.m.
aeonstoremyliver says... #6
Was getting land flooded, so I took some out. Added the Howling Mine which does great in testing, and I have 3x lol. Added another Arc Trail main and boarded Dismember.
Great help, thanks!!!
March 16, 2012 12:41 p.m.
Minousmancer says... #7
I suck at critiquing Legacy, that said creature base I'd run 4x each:
Spark Elemental; Lightning Elemental; Ball Lightning; Chandra's Pheonix; Goblin Guide;
Artifacts: 3xHowling Mine 1xZuran Orb
Planeswalkers 2xChandra, the Firebrand
Spells: 4xLightning Bolt, 2xPrice of Progress, 4xIncinerate, 2xArc Trail, 3xCurse of Bloodletting.
Lands: 15xMountain, 1xBarbarian Ring, 1xGhitu Encampment, 2xArid Mesa, 1xScalding Tarn
I think it would be more rounded and run smoother like that.
March 17, 2012 10:36 p.m.
Minousmancer says... #8
Throw 4xGut Shots, 2xElixir of Immortality, 2xSlagstorm, 4xRed Elemental Blast, and 3x of either Red Sun's Zenith or Fire ball or Devil's Play each have their own +/-.
March 17, 2012 10:42 p.m.
aeonstoremyliver says... #9
True...I'm running with what I have right now. Ideally, I'd LIKE 4x Goblin Guide, and when I can afford them, I'll pick them up. I have 0 at the moment...
I like the Zuran Orb idea though. Might use that in another deck with Life from the Loam. Here it could be good too, though.
I've been tossing back and forth between 19-20 lands. Sometimes, I'm land flooded. I only need 3-4 lands to run smoothly, hence the 1x Curse of Bloodletting. What are your thoughts?
And thanks for the vote!
March 17, 2012 10:44 p.m.
aeonstoremyliver says... #10
Your last comment, are you referring to Side or Mainboard?
March 17, 2012 10:45 p.m.
Minousmancer says... #11
Comment #8 was for you Sideboard, sorry I didn't clarify that.
March 17, 2012 11:01 p.m.
Minousmancer says... #12
"I've been tossing back and forth between 19-20 lands." - Hence the Zuran Orb. Extra land helps you at start and the Orb helps later in the game with Howling Mines running.
As for my thoughts my streamlining was me taking what I thought you were trying to do and get it done faster with consistent game play. I like the idea of creature killing, creatures.
Until you get Goblin Guides I'd sub Raging Goblins.
Overall, I feel like you are going in the right direction.
March 17, 2012 11:09 p.m.
aeonstoremyliver says... #13
Ah... Zuran Orb makes perfect sense, then!
I appreciate that, truly. It's why I asked lol. Me too! Especially Ball Lightning. He's a beast, comes out of nowhere, and can kill a Titan!
I like that; Raging Goblin seems like a good substitute. I do like Goblin Arsonist though. He forces my opponent to make a decision. I thought about Goblin Grenade, or even better, Brimstone Volley. For the Grenade, I'd need more Goblins to make it count. The Volley would be awesome to play after I drop Spark Elemental and swing...
Thanks! I can level my opponent by 10 or more life by turn 3 and finish by turn 5-7, depending. Wondering if that's too slow...
March 17, 2012 11:21 p.m.
Minousmancer says... #14
For Goblin Grenade no you don't it work great casting it in your phase after your attacking phase before you have to sacrifice Spark Elemental.
March 17, 2012 11:26 p.m.
aeonstoremyliver says... #15
Spark Elemental's subtype is Elemental, so it won't work with Goblin Grenade :-/
That's why I considered Brimstone Volley for Ball Lightning and especially Spark Elemental...
March 17, 2012 11:35 p.m.
aeonstoremyliver says... #17
It's cool. Be great if it worked though, less mana lol.
March 17, 2012 11:41 p.m.
aeonstoremyliver says... #19
Yeah... and people like to kill my Grim Lavamancer, don't know why lol.
I have lots of creatures going to the graveyard, so I thought it would fit. I love Arc Trail to remove early creatures. What would you suggest I take out to add 2x Brimstone Volley?
March 18, 2012 12:22 a.m.
The_Murderauder says... #20
I might move the Thunderbolts to the SB for the Brimstone Volleys.
March 18, 2012 8:14 a.m.
aeonstoremyliver says... #21
I took out Curse of Bloodletting as in playtesting I rarely dropped it. Also, I took out my lone Browbeat and added Brimstone Volley.
March 18, 2012 1:50 p.m.
Minousmancer says... #22
I made this for you: deck:caliente-rojo as my 'vision' of what you are trying to do.
March 18, 2012 2:53 p.m.
why would you have fetch lands instead of just mountains, I'm just wondering because i don't really understand fetch lands purposes
March 18, 2012 4:24 p.m.
aeonstoremyliver says... #24
Fetch, or as I call them sac lands (what have you), serve the purpose of thinning out your deck. If I sac an Arid Mesa, I then remove 2 cards from my deck, thereby increasing my odds of drawing other cards I need. Does that make sense?
March 19, 2012 12:46 a.m.
The_Murderauder says... #25
Err, in theory, yes. In practice, no, not at all. I see a lot of players do this, but it's not not really as great as you think. Take a look.
http://magic.tcgplayer.com/db/print.asp?ID=3096
In short, even a deck playing 8 fetchlands will (on average, of course), draw their first "extra" spell around the 25th turn, at a cost of 4.3 life.
The_Murderauder says... #1
Consider Repercussion. The problem I often run into with burn decks: kill his creatures, or deal him damage? Now you don't have to pick just one!
March 16, 2012 4:15 a.m.