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A control deck built to permanently acquire the opponent's creatures and swing back with them.

The key combo in the deck is Beguiler of Wills + Switcheroo + Young Pyromancer which makes tokens, then swaps them for the opponent's creatures. The combination of all three can take any creature which isn't hexproof. I take anything that's not nailed down.

The icing on the cake is when Ral Zarek is in play, as he can untap the beguiler, allowing her to use her ability twice per turn.

The vivid lands work as mana fix throughout the game, and even allow you to use the opponent's creature's abilities, if you so choose.

Between mana 1 and 4 the deck is entirely about self-defense. Ideally, young pyro, a wall, and an instant will go down. From mana 5-7, the deck switches to control, acquiring creatures from the opponent. By turn 8 or 9 the deck swings back with the opponent's own creatures.

The deck's prototype had consistency problems, but after rethinking the defenders and upgrading the Swiftfoot Boots to Lightning Greaves it is notably faster on the deploy.

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Updates Add

The deck is still having inconsistency issues, particularly in the first few turns. I'm swapping Wall of Frost for Fog Bank. As in playtesting the Mercurial Chemister's card-draw ability has proven invaluable, he now has a a full playset. I've modified the land count and the artifact count to speed the deck up.

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Date added 10 years
Last updated 10 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

8 - 2 Rares

21 - 5 Uncommons

8 - 5 Commons

Cards 60
Avg. CMC 2.81
Tokens Drake 2/2 U, Elemental 1/1 R
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