Crudelis Imperium - A Cyclic Chaos

Commander / EDH* ducttapedeckbox

SCORE: 34 | 146 COMMENTS | 6334 VIEWS | IN 15 FOLDERS


That's different...

Anyways, you have a problem with people using the Puzzle Box? I've always found it good once I have damage set up with Nekusar or another permanent. But yeah, I agree. THe early game is pretty tough but once you clear the board and start wheeling, you're hard to stop.

January 25, 2015 8:03 p.m.

Severein says... #2

Yes, the constant card draw from puzzle box seems to cause hate, can't plan their strategies.

Now I added horn of plenty, it is actually pretty chaotic.

January 25, 2015 10:37 p.m.

HOPMONSTER says... #3

Cool Deck +1. Plenty of cards I wish I had for mine.

A couple suggestions from me that I love in my Nekusar deck:

Ob Nixilis Reignited & Nin, the Pain Artist.

Barbed Shocker and Robber Fly are also fun creatures to run, although I see you do not run many in yours.

If you want, I'd appreciate feedback on my Mindrazer No Chaser. Pretty much revolves around drawing for all and numbers of cards in hand. I'm certain I could use some cards that aren't all about the draw to help round it out.

June 8, 2016 6:43 p.m.

Thank you for your interest and upvote, HOPMONSTER! Unfortunately I rarely dust this off so I haven't been testing in a long while. I can say that I've avoided Barbed Shocker (and I guess Robber Fly, though I haven't seen it before) because it's easy to kill and hard to push through for damage. It's not worth the protection against controlling decks, and will never get through against aggressive decks or decks that go wide.

June 8, 2016 10:57 p.m.

DeathChant17 says... #5

Planeswalkers I use in my Nekusar deck: Jace, the Mind Sculptor, Jace Beleren, Dack Fayden,Ashiok, Nightmare Weaver, Tezzeret, Agent of Bolas.

Ashiok is because I'm light on creatures and it gets rid of opponent options (and I have not met a person who likes playing against it), the Mind Sculptor cause the control it gives, Beleren can card draw for me or everybody, and Tezzeret cause I'm playtesting him and so far he's pretty cool, Fayden work wells with my draw and discard pain effects plus I can steal other artifacts.

I run Meekstone,seems to work well until it's removed.

Also the infect is necessary to win in a competitive environment. Any competitive environment is gonna see Nekusar and assume you have it anyway.

I'm trying to find room for a counterspell package in my deck right now. Though I'll admit it's hard.

If you want take a look at it from my profile. Also, I took a lot of inspiration from this deck: Drowning in Drawing. He's got the 1 sided wheel pain figured out.

August 17, 2016 6:35 p.m.

Shane.Allen says... #6

I feel,

1: What a beautiful griever deck this is.

2: Teferi's Puzzle Box + Underworld Dreams is such a fun combo.

I always think with a griever deck like this the focus should be on the little things. Drawing cards, tapping lands, cards like No Mercy mixed with lifegain, Kaervek the Merciless these are what I always thought was the focus of a good griever deck. Your finishers are JTMS, Nicol Bolas, Planeswalker, these are important to you.

August 17, 2016 7:32 p.m.

Thank you for your suggestions, DeathChant17 and Shane.Allen. I'll try to respond to each suggestion below:

  • JTMS is incredible but also out of my price range at the moment. He's up there on my acquire list with Snapcaster and FoW.
  • I've avoided incremental Howling Mine effects due to their lack of power in this sort of build, but it does lend itself to the politics of staying alive. For that reason I haven't included Jace Beleren. I'm not sure that giving a card here and there would make a significant difference.
  • Dack Fayden is a serious possibility, though at the high end of my current budget. I'll have proxy/test to see how powerful he can be in this deck.
  • Ashiok seems pretty weak and doesn't contribute much to the overall plan. I could be wrong though.
  • Meekstone looks like a much better option than Crawlspace, though both might be worth running?

As for Shane.Allen's suggestions,

  • No Mercy could be very powerful. I'll have to proxy/test it.
  • Kaervek and Bolas are both very powerful, but I don't have the means to keep either alive. They're also expensive, and ideally I want to be winning once I have that level of a board state.
August 17, 2016 8 p.m.

Shane.Allen says... #8

You're most welcome for the suggestions. What about some lockdown effects like Ensnaring Bridge, Blood Moon + Urborg, Tomb of Yawgmoth. I love the deck so much, I just feel a lockdown into griever mode would really put the pain on, better help put the period at the end of the sentence.

August 17, 2016 8:07 p.m.

DeathChant17 says... #9

No problem.

As to Meekstone and Crawlspace I believe both would be worth running if you got the room. If you like pillowfort-y options like this, Dissipation Field was one I had in the deck awhile, if I don't still. Not as cool as No Mercy though.

When it comes to the Howling Mine and Jace Beleren, these are cards I play after having having an infect enabler in hand and have a clear line of sight to a win within 1 or 2 turns. Unless I need the card draw, Beleren is great for this. Only I draw and then when I'm dishing out poison counters everyone does.

I will admit Ashiok is more of a pet card, but the fact she straight up exiles these cards and then gives me option to use any creature has won me games, mainly cause of combo pieces that now had no option of being re-occurred.

I playtested Teferi's Puzzle Box + Phyrexian Tyranny for awhile. Even with Underworld Dreams and the like on the field, just having the puzzle box out hurt me too much as multiple hands were just gone. Even when I had Obstinate Familiar out to balance the pain from Phyrexian Tyranny, puzzle box ruined what I had in hand way too much, and if I didn't draw I hurt myself by not having options, which with Tyranny out hurt either way. I hated to do it, but I took them out and now I'm so happy I did. I believe you'd be happier if you'd remove the puzzle box, unless you are someone that enjoys the randomness of it.

August 17, 2016 8:57 p.m.

PookandPie says... #10

Is there a particular reason you're running Mind Over Matter without something like Temple Bell or Azami, Lady of Scrolls? It + Temple Bell and any of your damage effects (Nekusar himself, Underworld Dreams, Fate Unraveler) means you just straight up win unless someone's life total managed to get above the number of cards in your library. You can even assemble it naturally on the sixth turn without any accelerators. Best part about Temple Bell and MoM is that your opponent's non-Krosan Grip removal doesn't matter so long as you have enough cards in hand when you begin the loop.

Just a thought.

August 18, 2016 5:30 a.m.

@ Shane.Allen - Ensnaring Bridge is a great option but out of my price range. I'm already running Urborg, and Blood Moon would hurt me just as much, if not more than my opponents.

@ DeathChant17 - The more I think about it, Crawlspace is pretty meh. If I want to protect against multiple attackers, Propaganda or a similar effect would be better. No Mercy would be the best in most situations.

I don't run Howling Mine effects because I want to find Mind Over Matter and combo out with wheels. At that point, the few draws would have only given my opponent more chances to find an answer.

The Puzzle Box coming down to personal preference is an opinion I've heard quite a bit. I'll have to test it some more.

@ PookandPie - Mind Over Matter lets me chain together wheel effects for a quick win, though having Temple Bell might make it more consistent. I'll have to see how the current setup runs.

August 18, 2016 10:25 a.m.

Shane.Allen says... #12

That sucks about the Ensnaring Bridge, that sky-rocketed in price because it keeps not getting reprinted.

The Blood Moon one, you'd have to play Moon first and then put Urborg down and then all your lands would tap for black or red.

August 18, 2016 11:26 a.m.

Megalomania says... #13

I don't think Urborg will work with Blood Moon in play regardless of which was put into play first.

August 18, 2016 6:30 p.m.

Shane.Allen says... #14

Megalomania, ok I looked it up I thought it was a timestamp effect, that in not the case. Blood Moon's effect causes Urborg, Tomb of Yawgmoth's effect to not exist, so Urborg's effect depends on whether or not Blood Moon is there. Because of that dependency, we apply the Blood Moon effect first.

August 18, 2016 6:36 p.m.

I'm also a Nekusar player, and I love that Meekstone addition! Breathstealer's Crypt also looks really fun, I've never seen that before. I've had a lot of success with Bloodchief Ascension, I've been on the brink of death and then revived with Bloodchief Ascension and some wheels. Also, I suggest trying out that new Daretti, Ingenious Iconoclast. He provides great removal, some protection, and his ult is crazy good (3 Memory Jars, I'm dreaming it...)

August 30, 2016 9:48 p.m.

Thanks for your suggestions, Nightdragon779!

I recently removed Bloodchief Ascension because it makes you a huge target and can take a while to get going. You want it early to ensure that it ticks up before you start to wheel, but this also means that the table sees your game plan. Ideally you play it, know it will tick up before your next turn, and win that turn, but this is another piece to the puzzle. It has an incredible upside but it seems too risky.

Daretti, Ingenious Iconoclast looks disgusting if he sticks and lasts to ult, but I fear that he would eat removal/draw way too much attention to get there. He's worth testing though.

August 30, 2016 9:59 p.m.

Acclamation says... #17

I'm a big fan of Mizzix's Mastery in this deck. If you overload with any pain on the board you basically just win. At worst, you can flashback a wheel when you don't have one in hand.

September 8, 2016 9:45 p.m.

Thanks for your suggestion, Acclamation. I have some reservations about Mizzix's Mastery as it doesn't necessarily help me when I go to chain wheel effects. I would rarely use the Overload cost because the game should be over after 3-4 wheel effects, so then it just turns into a 4-mana wheel effect that requires me to have already cast a wheel.

Maybe I'm overlooking something.

September 9, 2016 10:33 a.m.

DeathChant17 says... #19

Well lets hypothetically say that:

You've played 3 wheel effects (the ones that make your opponents draw 7 regardless of previous hand size).

You have an additional draw pain other than Nekusar.

Cast Mizzix's Mastery's overload cost and replay the 3 wheel effects.

With 2 pain enablers out (Nekusar and additional) that is 14 damage per opponent per wheel. 14x3= 42 damage to each opponent. So unless someone is playing lifegain, that should be a win for you, without infect. That's minus any discard pain you may have on the field.

Obviously, it could be countered. But you have counters too. Also people may draw into counters as each wheel resolves, but you could too. Though then you'll need 10 to 13 mana open before casting Mizzix's Mastery at overload cost, lol.

September 9, 2016 3:34 p.m.

DeathChant17 says... #20

(Summed up) I think it's great as a late game savior in a game that has just not gone your way.

September 9, 2016 3:39 p.m.

Acclamation says... #21

You're right, very early it's just wheel recursion. The reason I like it is because I find it to be a great target for tutors on turns 6-10. Not only can you bring back a wheel or two, but reuse the tutor. Granted, I tend to play a more disruptive game and drop a wheel or two as soon as turn 5-6 to slow down combos from my opponents. Everyone in my group knows what I'm there to do so saving the wheels to drop all in one turn usually won't fly. If I have one or two in the GY, plus whatever else they've dumped there, it's usually enough to win the game. If your plan is the 1-2 turn wheel stack in the mid-game then I can see why it's not as appealing.

September 9, 2016 6:22 p.m.

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