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As you may have noticed if you browsed through my decks (which I recommend you do!), this one is a bit different from my usual play style. It is the only deck that has black in its colour identity, and it might be the only one in the foreseeable future too. This is because I normally don't play black. While very powerful as a colour, I usually don't like its mechanics.

BUT, I had to make an exception for Amalia Benavides Aguirre, a card which I literally fell in love with. She is just so versatile, powerful, and synergistic, and she combines a lot of the things I like in Magic. She is a low CMC commander, a running theme in many of my commander decks (Giada, Font of Hope, Captain Storm, Cosmium Raider, Hazezon, Shaper of Sand just to name a few), she cares about lifegain, which is my favourite mechanic in the whole game, she allows for explosive and very powerful turns, and she can get VERY big. Despite being in Orzhov, she really speaks to the Naya player in me. So, just for this once, I decided to pass to the dark side and fully embrace black mechanics.

You know what they say: curiosity killed the cat, but satisfaction brought it back. This deck really wants to take advantage of Amalia's curiosity - her explore ability - to dig into the deck, putting creatures in the graveyard, until it finds a mass-reanimation spell to bring them back. The built-in boardwipe clears the board and leaves your opponents open to lethal commander damage, while also triggering LTB effects. In this way, Amalia works as a selective self-mill engine, as Voltron commander, and as an aristocrat/lifegain payoff, which really synergises with creatures entering and leaving the battlefield.

The deck usually wins through one-shot commander damage, ping damage caused by ETB or LTB effects, or by infinite combos provided by Bloodthirsty Conqueror+Starscape Cleric, Bloodthirsty Conqueror+Marauding Blight-Priest, or Bloodthirsty Conqueror+Vito, Thorn of the Dusk Rose.

The gameplan is straightforward:

  1. Explore as much and as quickly as possible in order to put 18 counters on Amalia and blow the board. The quickest way to do this is through one of the infinite combos listed above, which will only go on until Amalia blows the board. To fetch the necessary pieces, I have included three tutors: Vampiric Tutor, Demonic Tutor, and Diabolic Intent. Otherwise, classic soul sister lifegain engines that trigger on ETB and LTB also help with that.

  2. While exploring, put all nonland cards in the graveyard until you reach one of the six mass-reanimation spells in the deck. These are Agadeem's Awakening  , Ascend from Avernus, Immortal Servitude, Living Death, Raise the Past, and Storm of Souls. The ratio of creature to non-creature cards in the deck ensures that most of the milled cards will be creatures that you will be able to reanimate later.

  3. Clear the board with Amalia's boardwipe once you reach power 20, allowing you in most cases to one-shot at least one opponent with commander damage.

  4. Mass-reanimate you creatures, triggering ETB effects and/or restoring one of the infinite combos.

  5. If necessary, mass-sacrifice or destroy your creatures again to trigger LTB effects and win through ping damage.

Amalia is a disgustingly powerful build, but also an extremely fun and flavourful one. Let me know what you think of my deck and I would love to read any suggestions. If you liked it, please leave an upvote!

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Date added 2 weeks
Last updated 3 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

52 - 0 Rares

15 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.43
Tokens Companion Zone, Copy Clone, Morph 2/2 C, Servo 1/1 C, Shapeshifter 3/2 C, Spirit 1/1 W, Starscape Cleric 1/1 B, Treasure, Vampire 1/1 W
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