One of my favorite decks to play, this deck is focused on Curses and enchantment. The gameplan is to slow the game down long enough to get the curses out to do their thing. Primary win con is Curse of Thirst with Cruel Reality and Torment of Scarabs being supplemental.
The rest of the additions are there to slow the game down/buy time and generally make it as painful as possible to play. With picks like Curse of Exhaustion/Eidolon of Rhetoric limiting action per turn, Authority of the Consuls + Trespasser's Curse
making playing creature very unfun and when the opponent finally does get some creatures on the board and ready to attack Archangel of Tithes further limits how they can use their resources. Banishing Light + Brain Maggot
are good for holding cards hostage and removing potential threats.
The biggest drawback is well . . . everything is an enchantment. So a well prepared opponent will have low cost removal ready (especially if you are up against green) but you are not without options. Giving your enchantments protection with Elspeth, Knight-Errant/Greater Auramancy or if your enchantments are destroyed you bounce them back to play or your hand with Auramancer/Replenish/Hall of Heliod's Generosity/Open the Vaults and lastly if you know what your opponent is equipped with, Gideon's Intervention/Nevermore can be options. These cards being just the most immediate ones that I can think of.
I dug Ghostly Prison being an enchantment so it swapped Archangel of Tithes (though with less creatures the deck might need more removal, we will test and see), I'll keep Suppression Field sideboarded for now, thanks for suggestions!
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